uh, congrats on playing with an unnecessary and completely unnatural field of view.
:eekdance:
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uh, congrats on playing with an unnecessary and completely unnatural field of view.
:eekdance:
I always thought the only games that really should have multimonitor setups is the RTS and MMO. Both of these games have 2 big things that set them apart from others: in-game windows. With some games, there's so much shit to manage that only an 1/8th of the screen is actually the game. Because of this, having a second or third monitor is beneficial if you actually want a good view of the action. Other than that, it feels awfully unnatural. I know it's an FOV thing, but I just can't stand the geometric stretching done on the far left and right of the view (especially in FPS games).
E- Just noticed with the SupCom screenie that the stretching doesn't occur on the ends. This is what I would prefer when using multimonitor setups, rather than having, say, a pole on the right side of my screen look like a wall.
Supcom's FOV didn't change, thats why. It's multi-monitor feature is more useful imo :)
I'd have a setup like this if it weren't for the following:
Not enough space
Just threw out old monitor
All monitors I use are CRT's (Though great for high resolutions like 1980x1440)
I don't know if 3 will work with my integrated gfx card, alongside my hd4870
Not enough $
Lazy
That looks nice, to bad my 8600gt probably wouldn't be able to play super-high res and get more than 5-10 fps.
This would be nice, too