they would still see a difference to the other players colours and be like WTF??
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they would still see a difference to the other players colours and be like WTF??
Sigma has a working grifball gametype, it just isn't pretty yet. It still uses a lot of placeholders, etc. We will show it when it is closer to being finalized, but it isn't our priority as of now. It may be open sourced, but thats going to be up to arby at this point since 95% of the grifball work has been his, including the idea for it.
The main scoring system, color change, etc work perfectly and sync , i still need to test some other things, and like IC said, its still not pretty at all.
But how would you get that to interact with a gametype?
Yes I know it will kill the player but how will it effect the gametype. If that is all it will be using then all your doing is making explosions. How will the gametype the players play on keep score of this?
scripted telport to flag a, then flag b, or vice versa depending on ... which team the ai attached to the player when player spawned is on :p Just a little idea i was messing with a while back, idk if the whole attach thing would work out, but it'd be server-side only. I recall not being able to get flood infections to stay attached unless attach was scripted. Player spawns in an isolated locale, gets it's team "marker", and is teleported into game
but then there goes the oddball usage. The bomb weapon would then need to be handled by the script somehow..