Lighting and cubemaps are a big part of the bumping process in halo, they won't work with these bumps properly and will at worst cause visual anomalies, and at the least won't look right.
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Lighting and cubemaps are a big part of the bumping process in halo, they won't work with these bumps properly and will at worst cause visual anomalies, and at the least won't look right.
Anton and I used this same process a couple of months of back to give BiMyrrha's rock texture more depth.
It is pretty cool. You are just amplifying the black and white, but it is a nice effect nonetheless.
I'm slowly making the change to unreal engine.(60%)
*high five*
You just destroyed the integrity of the normal map...>_<.
Also I agree with rentafence, I'm not a fan of these fake bumps, it makes them look dirter than normal and I can tell you, chief is not a dirty guy.
So from Halo 2 to Halo 3, Masterchief hasn't gotten one spec of dirt on his armor? He must be using OxiClean.
Well Bungie used different bitmaps for campaign and multiplayer. Multiplayer had cleaner spartans, campaign had some dents and scratches.
http://z.about.com/d/xbox/1/0/x/J/halo3cutout2.jpg
The lower calf and boot areas look like dirt to me, as so do other spots on the armor.