like ALL OF ZEPHS FSKING PROJECTS its still in development.
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like ALL OF ZEPHS FSKING PROJECTS its still in development.
My portfolio is painfully shallow. I put so much effort into crap that it takes a lot of motivation for me to even get started on things.
Here's the first thing I ever modelled -- the Horsefly. It never got finished. I still have the model, but if I ever decided to pick it up again, I'd want to start over from scratch on it.
[thumb]http://adamburke.net/launchbay/halocevehicle.jpg[/thumb] [thumb]http://adamburke.net/launchbay/horsefly_front.jpg[/thumb] [thumb]http://adamburke.net/launchbay/horsefly_side.jpg[/thumb] [thumb]http://adamburke.net/launchbay/horsefly_bottom.jpg[/thumb]
Some random Forerunner junk for a map I never made.
[thumb]http://adamburke.net/launchbay/undercurrents0.gif[/thumb]
My Mark V biped from last year. I plan to pick this up again soon and finish it for H2V. These renders are out of date, but I started over on the texture and tweaked the geometry before I quit, so it's not in a state right now where it would render out well.
[thumb]http://adamburke.net/launchbay/persp.jpg[/thumb] [thumb]http://adamburke.net/launchbay/front.jpg[/thumb] [thumb]http://adamburke.net/launchbay/side.jpg[/thumb] [thumb]http://adamburke.net/launchbay/h1-1.jpg[/thumb]
Aside from the maps I've released, this is pretty much all the 3D stuff I've ever done. Sorry if I'm a little light.
Haha, that MC looks awesome all squised up in thumbnail view.
Hey, nice job on that Mark V biped. I always liked that armor better than Mark VI- I'm glad somebody's bringing it up to higher res.
Here's that rooftop WIP
http://www.spacebrick.net/pictures/b...a_rooftop2.jpg
I know that little boxy room in the middle is, er, boxy, but it's alpha level right now, and I'm not sure if it will stay in or not, but if it does, it will be prettified.
The nice thing about having everything to do is when I get bored with scripting I can go back and model for a while.
It's okay, and yes, it's from scratch.
If it was really made from scratch, it's amazing! I hope that you decide to keep working on it and bring it into Halo 2 for a H1 to H2 mod.
I love your stuff SnaFuBar
Yeah, it's bump mapping on that render. I later converted it to a normal map and messed around with feature-based displacement to get a good ambient occlusion map. When I go back to work on it, I'll probably go ahead and model in a bit more of the detail, because feature-based displacement kind of sucks.
I'm definitely not trying to trick anyone into thinking it's 100% modelled. Seeing as how I intend this for in-game use, it would have been idiotic of me to try to do that.