domain firefight mb?
Printable View
domain firefight mb?
You thinking too small. A good firefight map needs HUGE groups of AI's rushing a tiny choke point or defense point where the single player must use all of his wit cunning and bullets to fend them off.
Like drop ships and wraiths and banshees and hundreds of elites swarming up to him.
That is what you WANT in a firefight map.
You should try designing how the actual firefight system will be designed first, instead of just trying to come up with a good map. You could easily just reuse existing maps (or campaign) for testing.
There can be only one player, so you'll have to figure a way to balance the human AI on each difficulty (you don't want them to be a thorn in the player's spine, but you don't want them to be taking all the kills either).
You'll also have to figure how to work lives in (will the AI's be taken into account?).
Also, those AI amigos of yours have infinite ammo and can't switch weapons (by pickup or by trading), so how will you go about saying which buddy gets what weapon?
Also, can weapon\vehicle respawning work correctly in campaign?
I thought that it was possible to make AI sync via a trick turning AI into vehicles?
Hardly.
hmm h3 ripped anims..