As long as you don't up and disappear (like all the others who have attempted), a few weeks is fine.:XD:
Printable View
I wonder if I'm good at texturing, I'm not that far in my map making process yet... but if I turn out to be good at it, I'll give it a try. :)
http://img411.imageshack.us/img411/2...plezerofx3.png
2048 by 2048 res...
it's not too hard to understand, nor would it be too hard to find your way with it ingame
I almost forgot to mention, the four way junction to the upper right with nothing attached to the top and the right pasage exit, should have single rooms in which to use as defend points. You might think, "camping noob spots," but in reality, if someone camps those spots, they will not be as likely to get many kills, though they would however be able to kill whoever passes by the adjacent door, and whoever does see them can use a grenade to lure them out of their little corridor.
Speaking of corridors, I need to mention the extra areas I added in, dark gray corridors with sides to take cover in during a firefight. They just need to be modeled and added in, obviously.
Corridor extentions which are in a lighter gray are to fix some apparent issues with 2 models not touching.
The 4 way to the lower left has it's left and right side without any models. This also has rooms on either side, more as ammunitions and weapon storage. I am assuming that there will be doors in this map by the way. If there aren't then the storage rooms will be changed to just normal spawn rooms. Hopefully if there are doors though, probably make them device sealed by the nearby base controls, to lock and unlock them.
The green energy bridge on the right should be fully extended, I got lazy and didn't finish that last part. From the energy bridge, the blue ledge left of it will have people who will probably be shooting at the brridge and bullets overpenitrating it, since green is seemingly weaker than blue energy. But because of this, people from the energy bridge can throw grenades at the ledge and there will hopefully be a solid railing that will keep the grenades from bouncing into the abyss.
thanks for the description :)
anybody else got some photoshoped layouts to post?
Nice, I see you have great modelling skills, I will see what I can do to help you in your "quest" to uvw map this. I do have one suggestion and that is that in the area where there is the three gravity lifts make the platform below bigger so you can make sure players dont accidentally fall off. Also, if you have any time please share some of your modelling tecniques with me. I would really like to know how you work to make such a great map.
P.S. If you can please send me the file I would be happy to do it A.S.A.P.
P.P.S Also, if you want, I could make this with the textures by bungie so this map can be converted to HaloPC if you want.
Snaf, whatever the layout is, please try to make more than one entrance to the base.
i'm not getting anything. mind posting the image itself?
:confused: thanks.