Yo, please use these! Revamped flamethrower tags by Andrew_b
They're just the same but much more prettier.
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Yo, please use these! Revamped flamethrower tags by Andrew_b
They're just the same but much more prettier.
I did fix the weapon set on Overload. It's now back to the Sniper Rifle and Rocket Launcher instead of the Beam Rifle and the Fuel Rod Gun. I haven't done anything else with the respawn times, but that's why I need more people to come and play it - I can't just have reviews from just friends.
Waiting on me for that damn pelican now aint you :(
I will finish of Dee's unwrap then get someone to texture. I am hoping Scooby could spare some time, I will PM him.
Scooby is freakin out about school like a cool kid.
Damit. Maybe Disaster will?
Also, anyone know anything about these rumours about me which have been going around, apparently I rip my models :/
The only bad thing I saw was the green box hallway room texture. (Room with the camo)
It looks like you slapped render clouds on it really violently.... I'd bring the opacity of that down a smidgen... or blur them some.... but that's just me.
Use either Mythril or Ifafudadi's particles on this map. The default particles are D:
CAD will be redoing the effects
It looks sexy. It would look sexier in Unreal 3.
:v:
I plan on doing rev for UT3 maybe I could do a duo with your permission?
If you can put this into UT3 be my guest. I'd love to see this in a better engine.