I'm in for Saturday.
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I'm in for Saturday.
OK, I'll hold 2 betas so I can get as much crit as possible, the first of which SHOULD have a server up in 10 minutes.
http://www.filefront.com/14600363/Gr...20Beta%201.zip
A few notes:
SMG = AR. Don't complain about it being unbalanced, it's the ODST SMG model/animations on an Assault Rifle's tags, with zoom added. I'm trying to preserve gameplay here.
Automag: This is a little special. No major changes have been made from the base pistol (besides the new model) except for now the thing only fires as fast as you click. To balance it out, there are a total of 4 (up from 2 in the Alpha) on the map, and you do not spawn with it.
Quick vehicle list:
Warthog (press crouch for horn) - Spawns by Default
Rocket Hog (press crouch for horn) - Spawns by Default
Scorpion - Optional
E: Server up.
Fix the player clipping, I was able to get up top from blue side.
How'd you get up top? What'd you do?
http://www.xfire.com/video/14b7e1/
http://www.xfire.com/video/14b7e0/
Missing a door or something (2nd video)?
What is that room with the lights for?
Also, you have major poly wastage.
Make that hill steeper on the red side, you can walk right up it.
I was thinking of putting in playerclip so you couldn't walk up it at all. There is too good of a vantage point for snipers, since you can see nearly every major route out.
hmm I'm gonna make a little to do list, just for rev
-fix magnum shader, green dots should illum in the dark
-fix string lists
-i've noticed a few times that some weapon spawns fly through my screen o.O
-the fire in the tank doesn't do any damage
-some places are overbright, but really overbright
-the plasma pistol charge completely covers your view, i wtf'd at this
-there is shadow where there shouldn't be any at a few places
-i'm sorry but the energy sword is horrid, i could give you my h3 sword or you could get a proper h2 sword
-in the center there is this debris pile, which you can walk on, but cannot go over since there is some collision...
-would be more fun perhaps if you added physics to the vehicle wreckages and covenant crates etc etc, and made the traffic cones (w/e) weapons which you cannot pick up to make them interactive aswell
-an odst themed carnage and loading screen (i just dont like the stock one)
-the smg, looks bad, atleast the sights should be fixed, and there are unwrap errors.
-idk if its in the map standard, if not its tagspace waste, but the mongoose's tires sink through the floor (i just spawned one through the console)
-the h2 odst you used has gaps all over the visor, in the model itself i mean.
perhaps you could use this h3 odst
http://i36.tinypic.com/16lwyea.png
modelled by medrop, textures by bungie, rigged and tagged by bp wizard (c'est moi)
it's not done yet, but just to give you the point that i could offer you a better one instead.
i wanted to talk to you about the tagset and hud, but you're AFK on xfire all the time...
but it's good to see actual progress, i enjoyed playing it
Heres a link to download the ODST:
http://www.facepunch.com/showthread.php?t=803814&page=3