Beta coming soon. Get on xfire and AIM guys.
I just finished running ultra low lightmaps.
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Beta coming soon. Get on xfire and AIM guys.
I just finished running ultra low lightmaps.
Well, that was horrible.
map layout is really bad, had some fun to it though.
Yeah I'm already making massive changes. Adding a few doors and teleporters. Etc Etc Etc.
I can already tell you that it needs some height variance. The whole playspace is all on the same level.
QFT peopleQuote:
ssɐɯ: in my opinion the best maps make proper use of vertical space
I've got something planned.
Changelog:
-Red base removed and moved to the building connecting it to the rest of the map.
-2 doors added to the new red base. The original door was widened to make room for players to actually get through it.
-Teleporters added at the corners between bases. They take you across the map to the symmetrical side.
-Removed 2 useless hallways.
-Fixed left entrance to blue base.
-Added a middle entrance to blue base. So there are now 3 in total.
-Fixed small other things and various model issues.
I need beta testers. We've hopefully fixed the main game play issues and I've also smoothed the flow around the temples a lot.
Ill beta :-3