Re: [WIP] B40 Firefight Public Beta
Suggestions:
1. Add more human weapons. An AR, BR, and Rocket Launcher are hardling anything to work with.
2. Remove the Death Barrier blocking you from the control center. it could add more layaway to game play by adding natural barriers (I.E. containers) in such for you to gain and lose ground, giving the player a sense of impending failure or gleeful resolve.
3. I'd also like to see this done on another map. Perhaps on A30 at the cliffside pick up point. Give it the "ability to win" by surviving enough waves until evac arrives, or not it's up to you, but either way that section of the map may seem fun to do this on.
Re: [WIP] B40 Firefight Public Beta
Players die pretty often
Needs more weapons available to the player
Needs a larger playing area, with more cover
Most of the marines from the pelican were killed as soon as they hit the ground (and the sergeant stayed in the pelican)
Its fun and very frantic but pretty much the longest I survived was like 5 or 6 minutes (A timer counting your time would be nice too). Good but with room for improvement.
Re: [WIP] B40 Firefight Public Beta
Things I plan on fixing considering feedback:
- Lower the grenade chance for brutes
- Lower brute shield vitality, perhaps health too
- Move the "back" death barrier further to the control room, or completely remove it, to let the player retreat to the control room, for a "last stand - all is almost lost" feeling.
- More breathing space between waves.
- Some more human weapons and ammo.
PS: I can't remove the lower death barriers. They are there to ensure the player doesn't see the...solution I came up with to cope with AI pathfinding problems through the tunnels with "grated" areas.
Re: [WIP] B40 Firefight Public Beta
Re: [WIP] B40 Firefight Public Beta
Well I've implemented all the changes I listed above. You can now (partially) fall back in the hallway to the control room. Marines will follow you and hold defensive positions, whereas covenant will assault you relentlessly.
http://img175.imageshack.us/img175/1...ainstwall2.png
Re: [WIP] B40 Firefight Public Beta
Re: [WIP] B40 Firefight Public Beta
Quote:
Originally Posted by
jcap
Sweet glass shaders?
Lol that's what it looked like after I ripped it. What can I say, it grew on me and I kinda like it.
Re: [WIP] B40 Firefight Public Beta
Excellent!!
I look forward to playing the new build.
Re: [WIP] B40 Firefight Public Beta
Quote:
Originally Posted by
jcap
Sweet glass shaders?
Unfortunately HEK Plus is buggy when extracting certain tags, like the Monitor and Scorpion animations tags. This shader, is almost the exact same.
No matter how many times you rip the god damn thing it always corrupts itself. It's probably due to how Hek Plus extracts that tag.
Re: [WIP] B40 Firefight Public Beta
Quote:
Originally Posted by
L0d3x
There are death barriers that keep you from going down the pyramid. I'm guessing this is what happened to you. I should have mentioned this before though.
Right on the first ramp?
I walked up and down it several times before getting killed.