Never played many FPS games besides Halo 1, have you?
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It's nice to have meaning and purpose behind the map, but gameplay is the most important. Nobody knows what beam towers are meant for, so the assumption can't be made that these structures have no purpose for being here. They're certainly a lot more purposeful than most of the forerunner structures in Halo MP. In Halo 2 and 3, environments are more purposeful. It's great when you can combine gameplay and purpose, but gameplay is the most important thing here. Also, don't count out the halo hologram in the middle. That structure is a map room, and I made the holograms under the ramps show schematics of 4 beam generators. We've added these touches to create purpose and make the map more interesting than a bunch of rooms and hallways.
As for the bases, I think they look best the way they are right now.
Sorry, I stated that wrong. I meant to say "if Con can show me how to fake AA for Halo" and not "in Halo".
Also, these new "sky shooting bolts" aren't like previous ones. These are more like energy beams that are constantly turned on for some reason, as opposed to beams that shoot off every so often. So who's to say this structure doesn't have a completely different purpose than the standard "sky shooting bolt" structures? Maybe this one is more horizontal so it can take advantage of the cooling provided by the gigantic waterfall? Maybe it was designed by a smaller Forerunner contracting firm than the ones that did everything else and is therefore sub-par (lol what)... Either way, the argument is fairly moot.
What? There's a pretty large amount of multiplayer maps that have back story to them...
O i c wut u mean. yea. Almost ALL maps have backstory... but almost none have a real purpose. (as in present tense purpose. notice how all maps with a backstory are abandoned)
Yes. That was the reference I made. :downs:
Isn't it obvious?
I know exactly why they're there, and I know exactly where they came from because I pay attention to the details.