No more open world hub level structure. Let that replay value-killing experiment die with ODST. Keep it nice and linear with Reach, so I can play it over and over without hitting a speed bump between every level.
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No more open world hub level structure. Let that replay value-killing experiment die with ODST. Keep it nice and linear with Reach, so I can play it over and over without hitting a speed bump between every level.
It's a good thing they added it though, or else we wouldn't have grifball.
Also, playing as a brute in multiplayer would be neat. Though I remember everyone saying that before Halo 3 came out, and I think there was a reason they didn't add that.
hitboxes. balance. most likely.
Like Corndogman I'd like to have more characters such as flood combat forms, elites and brutes. If you've played Quake 3 or Live you know it could work if they changed the characters a bit to make them more same sized.
E: But anything like this ain't gonna happen.
Am I the only one who liked all the Halo 2 and 3 weapons?
I actualy agree with him, i would like to see a halo where it's actualy got a darker undertone to it all, where any mistake burns you with a big flaming torch.
halo 3 they tried making a few "heroic" scenes like miranda, but that was pretty obvious what was going to happen, if a single spartan has troubles fighting brutes head on a little pms woman is not going to have much chance in the middle of a bunch of brutes.
at the final level out of all the places on halo 343 guilty spark had to be in the control room didnt he.
What i want to see is the spartans preparing on the pillar of autmn and john gets the call to fight, as you decend to reachs atmosphere you watch the long sword protecting you being fired on and you see the actual onslaught like in ODSt in the drop sequence.