Well this is my first time designing for unreal game play. Don't judge the layout by this. There is a lot more to come.
And how should I do the cliff blending?
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Well this is my first time designing for unreal game play. Don't judge the layout by this. There is a lot more to come.
And how should I do the cliff blending?
The map is coming together slowly. I've almost finalized the layout. Then there will be testing. And then there will be cake.
edit-
Pictures in a second. I'll just add them to this post.
edit 2 -
I mirrored the map so I can actually have things all line up properly but I will variate the terrain and cliffs once I get everything in place.
Uhhhhh Crit?
cook the bugger and let's try it.
I like. Better than I can do currently. Are those rocks static meshes?
Where you get those rocks?
What is brushed and what is a static mesh?
that's ut3.
it's got all the stuff from the game in it.
why dont you finish working on a good map (revelations :) :) ) with a decent layout before trying and failing at making your own!
Revelations is so terrible that bots don't path properly on it.
But besides the bot pathing problem it's totally playable.
BTW
Beta soon.