It's great becuase its expansive, and thats why its confusing. It's not hard to really figure out though.
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Moving this from tech talk to the source section.
It's not great but it's good and people say it's great because it pulls you into the world like few other games do. Yes I'd honestly prefer it if gordon opend his mouth once in a while to express some emotion but it still makes you feel like you're there (and infuriates you that you can't slapabitch whenever alyx is on-screen).
Don't worry, they are putting alot of work into EP. 3!!! Like this amazing feature called
SIGN LANGUAGE!!!
Fucking awesome that they make us wait for these features right?
I think it's great that they're experimenting with signing and adding it to future games. Valve already has colour blind mode for some of their games.
While I love that Valve is experimenting with new technologies and simultaneously catering to crowds that often get left out of various aspects of gaming, I have to say they're doing it all wrong.
Half Life 2 episodes: episodic. As in rapid releases on the same engine. As in, save your tinkering for the next engine, and finish the goddamn storyline you've started. They could have finished episodes 1 through 3 on virtually the same engine as Half Life 2 years ago, and then worked in secret on Half Life 3 which when finally announced would have blown us away with all its new features.
I understand that Valve has a very user-centric development process which means they test a few new technologies at a time by releasing them and seeing the reaction, but imho they're taking this to the illogical extreme by insisting on interrupting their episodic releases in order to stick their new technologies into them as soon as they have the idea.
Compare this to Greeble and Bridge CE. Stop adding new features and just release the first release! Maybe that's why I find it so appealing to work at Valve. We both suffer from paralyzing feature creep.
Gabe needs to stop playing Magic: The Gathering. :allears: