I don't work like that, and I cant. Ask FlyinRooster, or Boba.
I tend to end up with a horrible model.
Yes, this might have proportions that are off, but that's because I'm only working based off of the ref that Spartan posted above.
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I don't work like that, and I cant. Ask FlyinRooster, or Boba.
I tend to end up with a horrible model.
Yes, this might have proportions that are off, but that's because I'm only working based off of the ref that Spartan posted above.
What game engine is this going to be used in? If its in Halo CE, please don't tell me your baking the normals from those floaters into the diffuse :gonk:
Mb, I dunno. Whats wrong with baking it for halo though?
You need to try and get away from floating geometry on cylindrical objects.
And get more ref's... Just use google.
I would if I cared so much for it to be accurate.
Disaster/ should I make it part of the mesh?
you have some details in there that would perhaps give a greater affect if they were actually part of the mesh. floating geo is great for small and very obnoxious details which would otherwise cause headaches in the mesh. if they get too big, it may cause unwanted affects with your AO