Re: How to create Source quality effects in Halo CE
Quote:
Originally Posted by
n00b1n8R
What was the map with 2 castle/fortresses at oposite ends of a bloodgulch sized box with the waterfall near one base and the caves going into the other?
In the caves there was a huge red goo/crystal thing which glowed with the fire of all the suns of tatooine, see if you can find how they did that.
I think its Siege your talking about: http://hce.halomaps.org/index.cfm?fid=558.
Re: How to create Source quality effects in Halo CE
Quote:
Originally Posted by
n00b1n8R
What was the map with 2 castle/fortresses at oposite ends of a bloodgulch sized box with the waterfall near one base and the caves going into the other?
In the caves there was a huge red goo/crystal thing which glowed with the fire of all the suns of tatooine, see if you can find how they did that.
Warning: This post contains extremely nerdy imagery.
Re: How to create Source quality effects in Halo CE
At last, we finally have the results we were looking for with regards to the glowing crystal theory.
We placed tiny planes inside the crystal with a separate material that has a lens flare attached to that material. The lens flares overlap nicely and have no bitmap to them and the material substance is non-reflective.
See for yourself, the awesomeness of this glowing crystal.
http://i564.photobucket.com/albums/s...g?t=1263528835
Re: How to create Source quality effects in Halo CE
Looks pretty good for Halos ancient engine.
Re: How to create Source quality effects in Halo CE
How low does the framerate go again?
Re: How to create Source quality effects in Halo CE
Looks good enough buuuut VVVVVVV
Quote:
Originally Posted by
Ro0ster
yesyesyes that :neckbeard:
Re: How to create Source quality effects in Halo CE
Quote:
Originally Posted by
Syuusuke
How low does the framerate go again?
Such a thing depends on one's gfx card, sir.
Re: How to create Source quality effects in Halo CE
Quote:
Originally Posted by
Rambo
At last, we finally have the results we were looking for with regards to the glowing crystal theory.
We placed tiny planes inside the crystal with a separate material that has a lens flare attached to that material. The lens flares overlap nicely and have no bitmap to them and the material substance is non-reflective.
See for yourself, the awesomeness of this glowing crystal.
http://i564.photobucket.com/albums/s...g?t=1263528835
theres no need for the extra planes, thats just creating more work. Just go into the diffuse texture shader and apply them, and then set the spacing to like 0.25 so its glowing even more.
Re: How to create Source quality effects in Halo CE
Right. I have an NVidia GeForce 7350 LE in a Pentium Core 2 Quad running at 2.4 GHz with 3 GB RAM on Vista. The GeForce doesn't perform as well as it aught, since for some reason it won't recognize its own RAM for some games. Halo 2 lags some for me. Crysis I get 6-8 FPS. Crysis WARHEAD and Crysis Wars do better.
Average framerate as of right now is 15-25 around lighting FOR ME. Mason reports good framerate on his PC and so do some of my other friends.
Re: How to create Source quality effects in Halo CE
Quote:
Originally Posted by
Rambo
Right. I have an NVidia GeForce 7350 LE in a Pentium Core 2 Quad running at 2.4 GHz with 3 GB RAM on Vista. The GeForce doesn't perform as well as it aught, since for some reason it won't recognize its own RAM for some games. Halo 2 lags some for me. Crysis I get 6-8 FPS. Crysis WARHEAD and Crysis Wars do better.
Average framerate as of right now is 15-25 around lighting FOR ME. Mason reports good framerate on his PC and so do some of my other friends.
I See 2 problems with your build causing that Fps drop.
1. Way old Vidja card...
2. Vista.
If you do a simple ($150 right?) upgrade to even just an ATi 4850, the fps difference will be Massive.