That's right! All are welcome to come and play. :downs:
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Just played a few games in the PQQ server, the map is a lot of fun and looks great. Nice work Siliconmaster!
Wow, people are actually playing this. 10/16 people in that one server. CTF is a lot of fun with more people.
Well I played it today on realworldce.com. Great map. Fantastic visuals. :neckbeard:
The only thing I didn't like was that there a too few weapons on the map. There are some places where a sniper or pistol spawn really would help the gameflow. There are many great sniper spots but the sniper only spawns in the base. :-3
Also that one door with the red lights where the banshee spawns, it would be cool if it would open and lead to some place, maybe to the other banshee spawn, in case the banshee is already taken. :eng101:
But this map is so much fun :woop:
Assuming the spawn changes happened, there should be a sniper spawn topside in the trees/grass on each side. The dirt paths lead to them, as well as health packs.
And as for that idea of connecting the banshee pads, that's actually a pretty cool concept. Far too late now, but definitely interesting. Personally, I like having the flood forms running around behind the doors though- it entertains me :P
Edit: Wow, people are playing it? Dammit, I wish I had a good internet connection. I'm going to miss my own map's 15 minutes of fame/playtime.
and now nobody's playing...
i played in the poq server on opening night and there were quite a few people there...
seriously, we should make an effort to have a gamenight
I <3 you Noah. The release of this map makes me happier than you could imagine.
got a guy in the server into your mystery room
http://img718.imageshack.us/img718/2633/49376658.jpg
Well, the map LOOKs incredible, but from what little I played the gameplay is kind of... bad. My first experience of this map consisted of spawning in and immediately being splattered by a Banshee, then spawning in and immediately being headshotted by a sniper. So the spawns could definitely use more work, as could the weapon layout. I'm not sure what the logic behind putting a highly effective sniper perch in a dark area overlooking a team spawning area was.