that's C++ buddy, he does C#Code:
label3->Text = System::Convert::ToString(player1)
Printable View
that's C++ buddy, he does C#Code:
label3->Text = System::Convert::ToString(player1)
I was reading this thread and decided to make a DLL D3D Overlay for this (because that is what you asked for).
All you do is inject the DLL with winject or something like it then go play a game.
When you have a ping less than 150 the text is green ping less that 300 the text it orange and anything higher is red. you can see this in the screen shots.
Here is the DL Link: http://www.mediafire.com/?p6q2d5f5yffelfg
And a ScreenShot:
http://www2.picturepush.com/photo/a/...6-09-21-61.png
http://www5.picturepush.com/photo/a/...6-13-22-29.png
http://www2.picturepush.com/photo/a/...6-12-24-33.png
P.S. this is the first thing i have made in C++.
well I was asking because mine does it constantly and it always throws me off :o
It's why I always preferred close combat over sniping, the lead seems more consistent there. Loved face-sassinating people because of my perfect melee lead.
Noob gametypes draw in the most players. Same reason everyone hosted Coldsnap back in the day.
no coldsnap was hosted back in the day so much because at the time it had things maps didn't have, jets and longswords and a mythous that could destroy anything
Like I said. A nooby map.