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Re: [WIP] Battlefield 3 UI
I've fixed the proportions as per Sean's suggestions. As for Jcap, I can't seem to find an option to merge the filter and browser screens but I swear I've seen it happen in another ui. Might have been kirby's yelo
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To the left is the screen for stuff like quitting the game and checking if you want to save settings.
The right is pretty self explanatory. It's the color selection screen. I'd like to use an MC biped image
for each of the colours in the white box on the right but I really do not want to use the stock MC.
Updated the background as well (finally found a clear version)
Re: [WIP] Battlefield 3 UI
Who needs Delta UI if this completes :D
Re: [WIP] Battlefield 3 UI
While these concepts are pretty sweet Dozo, don't forget everything needs to fit inside a 640x480 window. The background will scale up from that as well, so it won't look that nice for people running at 1920x1080. I got Veegie to render an MC for us for the DH UI, I don't think he/jcap would have any objections for you to use it, jcap should still have it.
Re: [WIP] Battlefield 3 UI
Yeah everything Timo said. You should really make a proof of concept to see how things are going to turn out in-game. You may be disappointed and be forced to change some things.
Also, as Timo said, if you want a new Chief render then you can have the one from our UI.
Re: [WIP] Battlefield 3 UI
Thanks for the feedback. I noticed the degraded image quality when I ingamed part of the main menu this morning. My question is, wouldn't creating the assets at a higher DPI theoretically fix the issue of degraded image quality? Also thanks for the Chief render, I'll have it and of course credit.
Re: [WIP] Battlefield 3 UI
DPI is irrelevant if a maximum of 640x480 pixels can be displayed.
Re: [WIP] Battlefield 3 UI
Got it. (testing next solution)
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Re: [WIP] Battlefield 3 UI
As an alternative for having just a flat image background, would be following the actual Battlefield 3 method be viable? What I mean is have a textured surface (the road) stretching out into the distance where it meets another vertical textured surface in this case the city in the background. IDK if I'm explaining this the right way so pics.
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Re: [WIP] Battlefield 3 UI
That seems like a pretty viable option, yes.
Re: [WIP] Battlefield 3 UI
if youre asking if you can have 3d geometry and a camera in your ui background, then yes, you absolutely can.