so you're masterz?
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No don't listen to rossmum or it will turn into IL-2 Sturmovik 2012
how about this ghoulish game:
First person shooter, not very real, you can shoot limbs off, therefor the way you play changes. e.g. shooting someone in the foot means he cannot walk properly anymore
Rated OTS for Off The Scale
So...ArmA II/III? Except for the "not very real" part.
Something I would adore being done (or doing) is a recreation of this game with modern technologies and play mechanics. It has a mulitplayer mode we could start off with, and being a strategy game we could actually use experience gained in doing multiplayer to aid in re-imagining a campaign for it.
Oh, it's also a first-person shooter...with tanks. None of this Nuclear Dawn bollocks. For anybody who wants to try it, free download (it's abandonware). You can play it sneaky style, you can go all out war, you can play it defensively, rush, etc. Just keep in mind that it's old and you'll find quite a few AI and scripting errors that you can exploit to disproportionate levels.
this is exactly why i said keeping 'ideas' out of the tread for now.
tl;dr?
.
Depending on the type of game, one could write an own engine. It doesn't have to be 3D with HDR and shit.
An SCP foundation game in UDK or something.
I can:
-3d
-Program
-what ever
as a small update, i'm putting together some examples of an art-style which i think everyone wanting to contribute (At least in the 3d department) can fnid themselves in, and can actually contribute meaningfully in.
Halostyle?