Re: Halo 2 Anniversary (confirmed as thing now)
Halo 2s campaign is an unfinished dubbed down piece of crap compared to what they were presenting prior to release.
Especially playing the game in 1080p makes its obvious issues even more obvious. Ex:
Every cutscene has a flaw. Especially the intro to outskirts like wtf? That and the intro with the scarab if you look to the back you can see where the road just cuts off.
Half the characters in the cutscenes don't move their jaw while they talk (specifically johnson in parts of outskirts and metropolis).
The whole heretic sequence was an abomination. Especially when the BSP's it uses were designed for a completely different mission.
I get confused sometimes because even though the Arbiter was critically acclaimed a good character, I sometimes feel like the story could have went in a way better direction if there was no Arbiter side of the story, period. Now basically, bungie and 343 want to go back and add mystery behind the covenant again. Which you can't do now considering what we saw of them in Halo 2\3. Well bungie not so much considering their last product was a prequel, but still.
Almost every BSP is in some way unfinished. Especially the city levels.
The only things I feel like were done right were the Flood and the Covenant. Halo 2 had such a great style of assets. To bad the lackluster environment's don't help bring it all together.
Re: Halo 2 Anniversary (confirmed as thing now)
It doesnt help that Halo in general has this nasty habit of having the player completely backtrack previous levels, either spread over 2 missions or crammed into one. The Library was god aweful because of this. The Covenant did that as well in Halo 3.
Re: Halo 2 Anniversary (confirmed as thing now)
The library had no backtracking at all.
It's just every corridor looked the same.
Re: Halo 2 Anniversary (confirmed as thing now)
I am probably the only one who liked The Library. Why? Because it was perfectly representative of the Flood: they are numerous, they are faceless, they all look alike, and they attempt to wear you down through those characteristics.
You get out of The Library what you put into it.
Re: Halo 2 Anniversary (confirmed as thing now)
Quote:
Originally Posted by
=sw=warlord
The library had no backtracking at all.
It's just every corridor looked the same.
Then its essentially the same thing. The Library was great for the flood, but the level itself just grinds my gears because of the aformentioned reasons.
EDIT: if the flood ever make a return they need to be how they were in Halo 1. Genuinely terrifying, endless in number, and completely relentless. More often than not in H2 and H3a I could encounter random combat forms that would just stand there and do absolutely nothing.
Re: Halo 2 Anniversary (confirmed as thing now)
I hope you aren't saying that's a good thing, because the Flood are supposed to be hard to shove past.
TeeKup: they also need to be faceless. The concept of the Gravemind, while it does actually make the Flood stronger and thus even more dangerous, kind of ruined the "scary." The feral Flood were far more creepy.
Re: Halo 2 Anniversary (confirmed as thing now)
Halo 1's 343 was genuiely terrifiying on the first playthrough. I was also like 11 but w/e
Re: Halo 2 Anniversary (confirmed as thing now)
Quote:
Originally Posted by
Higuy
Halo 1's 343 was genuiely terrifiying on the first playthrough. I was also like 11 but w/e
It was the same way for me, and I was about 13 when i first played it.
Re: Halo 2 Anniversary (confirmed as thing now)
I was 12, and I was "what the fuck is this WHAT IS HAPPENING" when I played it first. And I was playing Co-op, too.
Re: Halo 2 Anniversary (confirmed as thing now)
I liked the Gravemind H2 because he was brooding and mysterious. In H3 he got tyranical and over emotional, that detracted from his character. Hes a millennium old sentient being, he should be over petty emotions. The forerunner beastiary describe the flood having a phaseof being feral before the gravemind is formed. It would be neat to encounter a planet of feral and ruthless, vicious flood. Maybe at the end of the campaign/mission w.e. we see the gravemind form or something.
EDIT: I want to hear a kickass reboot of thr Devils...Monsters soundtrack.