He could've ben posting it for his team, he could've been showing a modified code that he modified himself. Many possibilities.
Cut the sarcastic attitude, thanks.
Printable View
https://www.youtube.com/watch?v=NRzZhhQjlCQ
Progress! :eng101:
MP is Here:
[04/09/2015][03:56:15AM] -AnnounceBot:#eldorito- Notice from the devs: MP is here guys http://www.twitch.tv/twitchplayshaloonline
[04/09/2015][03:56:22AM] <@DEElekgolo> so im playing on my laptop but
[04/09/2015][03:56:23AM] <MobCat> yay ^__^
[04/09/2015][03:56:25AM] <@DEElekgolo> yea hamachi should work
[04/09/2015][03:56:27AM] <musk> ah yiss
[04/09/2015][03:56:33AM] <Cly> Yeah, I was wondering if it was through a local network or over an IP
[04/09/2015][03:56:36AM] <sndrec32> http://i.4cdn.org/vg/1428566128666.webm
[04/09/2015][03:56:39AM] <sndrec32> MP in action
[04/09/2015][03:56:42AM] <sndrec32> if you can't view the stream
http://youtu.be/V94vs2GYO8Y
Just my perspective from when we were setting up the MP group shot!
lol looks like halo on a failing dialup connection. but hey it's a start
lmao did you actually link to a picture on 4chan freelancer
So, I'm curious: how does the networking work with this as it is? Does each client also has the capability to be a server (like hosting a game on Halo PC or how I understand Halo 3 worked )? Or did you all have to do something completely crazy and somehow emulate a dedicated server for the client to connect to?
Occam's Razor tells me it's the former, but Pyong DID say that there is supposed to be a central server that controls a lot of things and stores player data and I'm wondering if anything crazy was done to this engine while it was being ported.
From what I saw from the stream, any one of the people were able to host a new lobby that could be joined through a lobby/game listing. Nobody had player data, though, or even names, so the latter might be where this is headed.