yea i too am realizing shaders = a bitch.. keep it up though, i think danger canyon h1 style would be cool, then a v2 custom would be sick..
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yea i too am realizing shaders = a bitch.. keep it up though, i think danger canyon h1 style would be cool, then a v2 custom would be sick..
Try running a good lightmap, instead of just using what appears to be Example's.
That causes the black lines.
I ran it on super and it still does that. And the bitmaps were obliviously from halo ce.
Lightning- IM- I have been convertering all halo 2 bitmaps from the xbox to h2v. I was told you may want them. 4 levels done.
Sorry for the 10 day bump. But i started working on some bump maps and lighting. Though the lights are not entirely correct. Its a start.
Here is an updated pic.
http://kororigaming.com/h2vista/5w337.jpg
Nice! I was just playing team KOTH on Danger Canyon the other day (Grinder Server) and I was astounded as to how much the terrain and scenery plays a role in the level. One thing that you should change (due to the lack of fall damage) is make the teleporter from the ridge to the bunker go both ways. This will also make any snipers have to relocate or watch their backs more carefully.
You should also try to use textures from Halo 2 or your own instead of the ones from Halo 1 (sorry if they are different textures). Also, if you have time, you could try adding more detail into the map itself such as the models and scenery. I understand that it might be hard and you might not want or be able to do it, but I find that the map would look better with those improvements. This is looking great so far though, and I hope to see this be successful, even though I won't be able to play it. Keep up the good work.
Well i wont to make it fell like h1 but in h2 i did use some h2 textures but i kept the ground and cliffs from h1
looking good ;)
smoothing :X