Re: Why can't I run Halo 2 Vista well on my computer
technecally the only thing halo 1 and 2 have in common is the editing tools
i hear they started from scratch with everything for h2
for instance shaders are in no way the same.
physics for another is definately different.
the fact that you have dynamic lights. normal maps. bump maps.
different rendering engine.
havoc physics.(so its kinda like using the collision model with spheres for contact points for wheels. good combination :P)
sound. couldn't really care aslong as the sounds sound realistic and don't bug and repeat all the time
yeah other than the fact that halo 2 uses different physics engine. different rendering engine. the same name for the editing tools full of different content. a different file format for maps. different tag formats. yeah its almost identical to halo ce.
oh and can't forget duel weilding cause its just so cool :P
not to mention the biggest mistake was programming halo 2 just to work on vista. the biggest resource hog known to man kind where the wasted resources could be used to actually run the game*slaps face* but no. M$ and bungie are idiots so up there's
and yeah i was already awear about that with the ram. but i put both frequencies up cause there are some people that are all. ZOMG NO IT DOSN'T IT SWAPS BETWEENT HE 2 FREQUENCIES or HELL NO IT DOSN'T IT USES THE FASTEST FREQUENCY AND IGNORES THE SLOWER 1. not that anyone would listen to someone who assembles computers kinda for a job and mostly a hobby who researches everything from a reliable source... google.
yeah ill try fix the ram and cpu problem anyway. and with a rating of 2.9-3 it should play without lag with all these other things i heard :P
Re: Why can't I run Halo 2 Vista well on my computer
Dude, I have DDR1 RAM on my desktop (forgot the frequency, must check later) and I don't lag too often (but when I do, it's quite irritating). Windows Vista isn't that much of a resource hog - I mean, I ran XP-based games on Vista and the performance didn't really go down. The real resource hog here is Halo 2, which has nothing, I mean NOTHING, spectacular to show for being so demanding.
I have yet to get another copy of Windows Vista for my laptop, which sports a Pentium M 770 2.13 Ghz (it's one of the Centrino Solo's), 1 GB of 667Mhz DDR2 (faster RAM than my desktop), and a Nvidia Geforce Go 6600. When I got this laptop, Intel Core and Core 2 Duo had not come out yet so the CPU was the fastest laptop processor ever (don't be fooled by the 2.13Ghz - it beats a 3.0Ghz P4 due to high efficiency).
I'm fairly sure my laptop's going to die on H2V though, thanks to the Geforce 6600 card.
Re: Why can't I run Halo 2 Vista well on my computer
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Originally Posted by
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what the fucking shit. Halo 2, essentially, is halo 1, with dynamic lighting + more bumps. Yet, you can't even run the fucking thing with a geforce 7 series? You could run games liek FEAR and Quake 4 at full settings with that, but halo 2, no? Fuck it, I'm staying with CE until they fix the damn thing.
I can run it with everything on high, AA off, Full Resolution (1280x1024) with a 7600GS. :\
Re: Why can't I run Halo 2 Vista well on my computer
I can run it at high settings too, and I managed to sneak in a 1680x1050 resolution, but playability is another issue altogether (don't ask). I might need to double my RAM soon to 2 GB.
At least the game doesn't look like a total eyesore on low settings (lulz I once had to run Halo PC on fixed function) - at that setting, it looks just as good as the Xbox version.