Re: [Image] Sneak Exported from 3ds max 9
Quote:
Originally Posted by
dg945
D:
The script is win though.
Re: [Image] Sneak Exported from 3ds max 9
^@ Aeron - Sneak is like sidewinder in the scenery and theme, but like Blood Gulch in the layout, and one side of Sidewinder's horseshoe in size. Two facing bases with a mound in the middle, and a passageway/ramp leading from each base to a cliffside above, with teleporter access to the same base. The cliffsides border the long part of the map.
Re: [Image] Sneak Exported from 3ds max 9
This is awesome! 3ds 9 exporting finally!
Re: [Image] Sneak Exported from 3ds max 9
Quote:
Originally Posted by
jahrain
if it's brown flush it down.
Society agrees.
Re: [Image] Sneak Exported from 3ds max 9
Quote:
Originally Posted by
Veegie
Society agrees.
:lmao:
Re: [Image] Sneak Exported from 3ds max 9
Quote:
Originally Posted by
SuperSunny
This is awesome! 3ds 9 exporting finally!
I'd feel more confident but for some reason when Tool lights the export from my script it looks different than when Tool lights the export from Bungie's plugin. The mesh and everything looks exactly the same so I'm wondering why the photon mapping is giving me different results.
Re: [Image] Sneak Exported from 3ds max 9
Quote:
Originally Posted by
TheGhost
I'd feel more confident but for some reason when Tool lights the export from my script it looks different than when Tool lights the export from Bungie's plugin. The mesh and everything looks exactly the same so I'm wondering why the photon mapping is giving me different results.
Better, or worse?
Re: [Image] Sneak Exported from 3ds max 9
Mine's too dark. You see the picture up top? It should be lighter outside than that. It's probably just the vertex normals... I'll look into it later.