Re: My personal H2Vista port of Yoyorast Island.
I think I just got owned. I am going to take your advice **hunts for ideas**
Re: My personal H2Vista port of Yoyorast Island.
I said what I said in response to other peoples posts, not yours.
Re: My personal H2Vista port of Yoyorast Island.
Quote:
Originally Posted by
{TLS}Udie
Dunno where you heard that.
More like don't know where I saw it.
Re: My personal H2Vista port of Yoyorast Island.
What are FireScythe's various applications? Can I have links to them?
Re: My personal H2Vista port of Yoyorast Island.
Quote:
Originally Posted by
{TLS}Udie
Dunno where you heard that.
what do you mean you dont know where he heard that? lightning told you someone else was porting it in your other thread.
Quote:
Originally Posted by
Lightning
"one is my H2Vista port of Yoyorast"
Sorry, don't count on it. Yoyorast will not give you permission for that, not to mention he already has someone else doing it.
And that crowd texture is.......well, it's a crowd texture.
link 5th post on that page
Re: My personal H2Vista port of Yoyorast Island.
That was the same person's thread. Undie made the haloball thread which he stated "one of my ports is yoyorast" and then he made this thread with yoyorast island.
Re: My personal H2Vista port of Yoyorast Island.
Quote:
Originally Posted by
TheGhost
All I see is a model ripped without Yoyo or my permission. If you want the challenge, then we can't stop you, but you can do it without openly acknowledging it. There isn't really much to be said about "porting" it other than me opening up yoyorast_276.max and exporting as an ASS file. Run it through compiling and lighting and it's essentially done. Shaders is the only thing you'd have to do. If you want a challenge I would highly suggest making your OWN map.
He's not going to release it so I don't see how it affects you. Let him do what he wants. Besides, something like this could be a good learning experience in how to deal with shaders, lighting and the like in H2V. Like you said, the work is practically done for him, so he can conveniently head straight into shader work. How nice.
Re: My personal H2Vista port of Yoyorast Island.
Quote:
Originally Posted by
{TLS}Udie
I think I just got owned. I am going to take your advice **hunts for ideas**
if you need any ideas, I can give you a few ideas I have, but just be warned I like to come up with map ideas with a Utah theme to them.
Re: My personal H2Vista port of Yoyorast Island.
Quote:
Originally Posted by
Stealth
if you need any ideas, I can give you a few ideas I have, but just be warned I like to come up with map ideas with a Utah theme to them.
Please :D Part of the reason I do this and not make maps is that I don't have a very good imagination as far as level ideas go.
Re: My personal H2Vista port of Yoyorast Island.
Quote:
Originally Posted by
Arteen
He's not going to release it so I don't see how it affects you. Let him do what he wants. Besides, something like this could be a good learning experience in how to deal with shaders, lighting and the like in H2V. Like you said, the work is practically done for him, so he can conveniently head straight into shader work. How nice.
It has an effect if he's posting ripped models on the forums without the author's permission. There are plenty of other ways to work on shaders as well. I still stand by if he wants to become proficient at making maps, he should gain the experience by making his own. That's how we all did it, isn't it?