BlueStreak .ASS Exporter for 3ds max v6.0+
this is probably a very simple thing that missed but i cant figure it out....im just learning to make maps but when i save my basic map the bluestreak .ASS exporter cannot find my saved map.....i have it saved in the correct folder and its saved as .3DS.....whats my mistake?
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
You export it from the scene, not from a .3ds file. You run the script with the map open in 3ds max.
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
"for 3ds max v6.0+"
No, it does not work with gmax. If there's enough demand it would be pretty easy to implement this to work with gmax though.
Re: [Script] BlueStreak .ASS Exporter for 3ds max v6.0+
Sweet script ghost! Im most exited about this!
But one question thats running aroung in my head is...
Will this script make my textures look better than the orignal ass exporter ?
Like the orignal bluestreak script did for hek?
With perfect textureing ?
Re: [Script] BrownStreak .ASS Exporter for 3ds max v6.0+
it doesnt work for me. No errors come up until i compile it: http://img507.imageshack.us/my.php?i...pileerruy1.jpg
works fine with bungie exporter though...
Re: [Script] SexStreak .ASS Exporter for 3ds max v6.0+
Off Topic but:
hehe...brownstreak....haha
God, I feel naughty(mastubate time)
Re: [Script] SexStreak .ASS Exporter for 3ds max v6.0+
Wow... SexStreak now, a moderator must be bored.
Re: [Script] FuckStreak .ASS Exporter for 3ds max v6.0+
I know, I wonder which moderator.