rly?
*tries*
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rly?
*tries*
Yeah really, you -Blam!-ing -Blam!-.
That's how it works ;)
Blam! you, you Blam!
neways, I doubt it would be a small feat to decompile the engine, and I doubt anyone has the need to right now, since H2V is coming out...
haha bungie calls it Blam! because even they think it runs like Blam!
you can decompile a model or a map, but never heard of an entire game engine
D:
I would imagine it would be hard to decompile it if possible at all, but since it is written in C++ im sure that it would be simple to make a "version 1.08" that fixes many of H CE's downfalls if it were. When H2V hits the market Bungie needs to release the raw source code to Halo PC and CE so that we can pimp the engine xD.
I vote open source Blam!
Yes. That would be made of win.
He means not in a seat.
open sourcing CE would take some customers from H2Vista.
i don't think they'd do it.
"Blam" was Halo's codename while it was in pre-alpha stages. The official name of the engine is Blam afaik. If you open any Halo tags in a hex editor, you will see the string "blam" in the tag header, signifying that it's for that engine. Heck, gametype and profile saves even have it for a filename; blam.lst.
You can't "decompile" a game engine, per sé. You have to analyze how it works by watching what goes on closely, and watching memory changes, then recode it to the best of your abilities. That's called "reverse engineering."