It doesn't look like you have put any thought into your portals. Heres posterity's portals as an example:
http://img505.imageshack.us/img505/8...portalslg0.gif
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It doesn't look like you have put any thought into your portals. Heres posterity's portals as an example:
http://img505.imageshack.us/img505/8...portalslg0.gif
Hey thanks! ill try your concept
I meant a render without the portals... you should delete them by the way. :rolleyes:
i dont want to show the map yet :-(
agh stupid edit didnt show up again..
i said that if FireSythes concept didnt work then i would post a pic
EDIT: Still not working, its always the same clusters though, that i cannot find, (orange= Portal Purpule= PlayerClip)
Some faces are flipped for the portals and they are 1 sided
http://img524.imageshack.us/img524/6656/scene5ev7.jpg
I still can't make anything out of it.
Just post a top-down view of the level without any invisible/special geometry whatsoever; portals, lighting planes, playerclips, etc. Even if you want to surprise us with it, if you don't ever get it working, we'll never see it anyway.
ok, i got rid of some portals, but the rest are part of the mesh, and it would take a while to delete them
http://img381.imageshack.us/img381/6185/scenes1sq1.jpg
I did the best i could ;-/
Not on the subject of the portals, but I noticed it said you had 1900 renderable materials... apparently you fixed that, but I'm just curious. How the hell did you end up with so many materials?
But yes, I hate portals. My suggestion is to make a couple of throwaway maps and play with portaling them, to get a feel for it, because it's definitely an acquired skill. Maybe look at a couple of existing maps in Sapien with "Show Portals" on, so you can see how others have done it... don't know if you can do that in H2V, but I know you can in HCE.
arent they aloud to be bent?