The sounds need to be fixed! Good job with the carbine, thats the only carbine that i've seen, made by a some one (who isn't from Zteam or CMT) thats a good carbine.
im in agreement nice carbine, thats what stood out the most to me, the br seems to be working right.. it does only 3 bullets I hope. Thats all I really took notice of, maybe smg reload, no one ever seems to have that done right though lol. Hes supposed to use his thumb and open it from the point closest to camera, then flick it outward and it should spin away and fall, then he gets a new one, puts it back on.
August 18th, 2007, 04:09 PM
Pooky
Re: Headlong V2 Weapons Demo
not to mention the actual loading of the magazine is done really quickly, like a snap
August 18th, 2007, 05:55 PM
kenney001
Re: Headlong V2 Weapons Demo
That is because everyone uses these animation tags. The ones ripped from H2_coagulation. Zteam got better, but mine will be the best. I use adobe illustrator and fraps to take a vid of an animation, and go frame by frame and mimic that in max. I have only done this on a couple other animations and those should be obvious.
Quote:
Originally Posted by Limited
That BR is hawt. Cant wait for that map :) Will the UI be fixed though?
I already stated that the HUD hasnt been touched, and still needs alot of work...
And CMT has a carbine??? I would like to see that....
These are all good crit's guys. The more now, the better they will be later....
August 18th, 2007, 08:26 PM
FRain
Re: Headlong V2 Weapons Demo
Quote:
Originally Posted by Apoc4lypse
im in agreement nice carbine, thats what stood out the most to me, the br seems to be working right.. it does only 3 bullets I hope. Thats all I really took notice of, maybe smg reload, no one ever seems to have that done right though lol. Hes supposed to use his thumb and open it from the point closest to camera, then flick it outward and it should spin away and fall, then he gets a new one, puts it back on.
like i said on halomaps forum. i love the battle rifle and the magnum. the carbine looks great but some of the anims are flawed in my opinion
August 18th, 2007, 10:17 PM
kenney001
Re: Headlong V2 Weapons Demo
if you could elaborate on that please. The anims look perfectly fine to me besides the fact that there are no movement animations on it at the moment. The only three on it are fire, reload, and idle....
If you guys dont like something about the carbine animations, then please tell me what specifically so i can fix them. I honestly dont see anything....
August 18th, 2007, 10:22 PM
Archon23
Re: Headlong V2 Weapons Demo
I find it easier to make something if you can try to imitate it in real life. I would suggest trying the carbine reload animation itself and see if it feels awkward/impossible without snapping a few tendons or not. Sure as hell felt awkward for me when I tried imitating it
August 18th, 2007, 10:24 PM
FRain
Re: Headlong V2 Weapons Demo
OW I just tried it and my funnybone hit the table...... ouch....
August 18th, 2007, 10:25 PM
Archon23
Re: Headlong V2 Weapons Demo
Ahem. I also suggest trying it in an open space where you won't hit shit.
August 18th, 2007, 10:31 PM
kenney001
Re: Headlong V2 Weapons Demo
hmmm i normally do that and this one seems ok. I even used my airsoft gun.........
nothing i see bends anything out of place. Now please note the way Zteam did theirs does feel a little more natural, but this is the way its done in halo 2. Now maybe i am quadruple-jointed or something. If you guys feel its uncomfortable which parts? To me it really honestly feels fine, this is why i am confused.