Re: What causes the Biggest FPS Drop?
I'm pretty sure vehicles are not instanced in Halo 1, as they require many calculations at all times for the physics and such. If they were indexed, vehicles wouldn't sync.
Halo 3, though, instances everything, from bullets to weapons to vehicles. That's one of the reasons they can make the graphics so good without FPS drop.
Re: What causes the Biggest FPS Drop?
it's "instanced" not indexed.
and they're propably not instanced, in fact, im pretty sure theyre not, or it'd defear the whole purpose of having vehicles, but they're not rendeed when you dont see em, and thats what matters k.
Re: What causes the Biggest FPS Drop?
A video tip: Always use vsync. Don't lock at 30 fps because that's a low fps. Don't turn off vsync or you are going to get mad page tearing.
Re: What causes the Biggest FPS Drop?
Quote:
Originally Posted by
FlamingRain
A video tip: Always use vsync. Don't lock at 30 fps because that's a low fps. Don't turn off vsync or you are going to get mad page tearing.
30 FPS is what Halo was built to run at. Anything over really can present messy animations.
Re: What causes the Biggest FPS Drop?
no hes right. locking at 30 fps causes it to not feel very smooth at all. Vsync is the best....
Re: What causes the Biggest FPS Drop?
Quote:
Originally Posted by
kenney001
no hes right. locking at 30 fps causes it to not feel very smooth at all. Vsync is the best....
When you're used to high fps, 30 is very strange, I know. But, if you've played at 30 for a long matter of time, it feels normal.
Re: What causes the Biggest FPS Drop?
Dynamic lighting is what will kill you, be easy on that (along with gel maps) and you'll be fine.