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Re: [WIP] Condemned
The smashed Warthogs and thrashed Pelicans will be for another of my remakes, Graveyard (Hang 'Em High; once-peaceful cliff-side grotto now littered with POA's wreckage and debris.), so I won't do that now. And thanks for the offer; i'll probably talk to you some time tomorrow kthxbai?
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Re: [WIP] Condemned
How are you going to remake Blood Gulch? I would like to see that place be something like the Covie civil war on High Charity, with Elite bipeds instead of Spartans.
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Re: [WIP] Condemned
I'm not doing Blood Gulch. So far, I only plan to make five maps: Athens Station OAC-144 (Chiron TL-34), Condemned (Damnation), Graveyard (Hang 'Em High), Tranquil (Chill Out), and Traxus (Rat Race). I am not using any custom bipeds or weapons, but I would like to use Neuro's Flamethrower Warthog on Condemned...
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Re: [WIP] Condemned
Ah, OK.
A hog really wouldn't fit in the map (literally), so unless it has a bit more room for driving or is just the .gbxmodel sitting somewhere, unusable due to lack of maintenance, there's not too much point in it.
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Re: [WIP] Condemned
I have intentionally made the map larger and the pathways wider for the sole purpose of giving Blue Team the Warthog. It won't be much of a force to be reckoned with, however, being that there will be a Rocket Launcher with extra ammo, a Fuel Rod Gun, two Flamethrowers with extra cannisters, two Shotguns with extra ammo, more than enough grenades, and a stationary Chaingun Turret at Red Base. You will not be able to drive EVERYWHERE, however. The central courtyard, the ramps at Red Base (but not to the uplink crate's former location), the walkway under the Active Camouflage, and from the lower Sniper location to the bottom of Blue Base are the Warthog-traversable areas. I have also already counter-balanced the Warthog's mobility and speed by making Blue Base more visible from the upper Sniper location and more accessible from the Shotgun location.
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Re: [WIP] Condemned
ZOMG DOO U KNO WOT WUD B TOTA11Y SW337!?!?!?!
Seriously, I just had an idea that you should have a crashed pelican poking halfway through a hole in the roof (or a wall) and have have it suspended by pieces of bending rebar, (complete with loud creaking noises.) and then where one normally have fallen on damnation you can put flaming pieces of debris to compensate for the fact that you can no longer fall.
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Re: [WIP] Condemned
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Re: [WIP] Condemned
ok, just suggesting, so wait is this facility underground or what? And now that you can walk around in the middle will there be crap everywhere?
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Re: [WIP] Condemned