I agree strongly with this post.
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that is very true. the people who don't respect the plasma weapons are the people who don't think strategy is important. but it is. people who play halo 2 a lot think that also XD and for those of you who do. i laugh at you. :lol:
yes i am saying halo 1 is a better game than halo 2 is.
- rep me for it or flame me and your gonna get a nice long list of things that SUCKED about halo 2. starting with the FUCKING HUGE amount of auto aim in it. i know halo 1 had some auto aim but its actually so bad its annoying in halo 2.
does agreeing strongly mean +reping strongly ... plz?
edit- ROFL i did spell check and one of the sugestions for +rep is +rape XD
Halo 3 > Halo PC/CE > Halo 2 > Your mom.
Halo 2 went really freaking insane with the magnetism and auto-aim, honestly. The netcode wasn't that great either, not being able to hit things from a distance without the red reticle off-host is kind of BS. Doesn't take much skill to kill people, but it takes a shit load of skill to get REALLY GOOD AND CONSISTENT at it.
Overall Halo 2 was way too close-range based. You can't snipe people from across Coag like you can Blood Gulch, and the BR's range is... well, not that great.
You guys are forgetting that the plasma rifle also stuns. I don't know about you but thats a pretty sweat feature. Name one other gun that does that??
plasma rifle is definitely a good weapon but stun isn't very useful by itself. when you use if in combination with a team. then it can be. like for example have one guy with a plasma rifle and the other with a sniper. one guy stuns him and the other guy snipes or sticks him or something.:D
Well the only reason you couldn't hit people from across the map half the time would be due to the off-host problems, and the fact that the draw distance for characters was limited; you couldn't see people at a certain distance unless you zoomed in. Sort of unrealistic...
If it's one thing I liked about Halo 1 it's the "If you can see it, you can hit it" factor. The only problem was the fact that the sniper rifle and pistol both are a bit spammy, and the respawn time for the sniper and whatnot is nothing compared to H2's way of "If you have the gun it won't respawn," which basically made long-range in H1 a bit too easy.
Hence why I believe they should both have a lower rate of fire, and at least some recoil in the sniper. :p
Needler is more effective in the narrow tunnels than out in the open as you said, but it would be easier for someone to 3sk w/ pistol in a tunnel too. :)