Cool. :cool:
Printable View
Cool. :cool:
Maybe you should have the bolt cycle with the firing? And lock in place when the clip is empty? Otherwise you should have him physically pull the bolt back, rather than it magically coming back on its own, without being blown back by the last shot. also, needs about half the leaning the gun does when you turn. movement of the gun also needs to sync with footsteps.
One, that is how CMTs battle rifle is, it just goes back by itself after the last shot, then it goes forward by itself. I had him manually do the second one. Maybe I should do it I don't know. And InGlas, that was not helpful at all. Stop posting that spam. If it was cool tell us what you liked about it.
Like I said, people trying to get into the CMT forums. :rolleyes:
Anyways, post some more videos of them when you can :)
I did, I posted a thrid video if you didn't see it. Check page one and watchthe oen that says "Newest" by it. If you alreayd did then.. ok.
It looks much better then the last, why does it fire in 4 round burst though? Also fix the firing sound when meleeing, and how you can still fire when meleeing. Also right before the melee animation pushes the battle rifle forward it looks kind of jerky, try adding a few frame to the animation.
Looking very nice. You might want to work on the reload a little more. It seems very short right now.
Keep it up!
~dg945~
It looks like you're having a few problems with the flow of the animation. In parts of some of the animation the hands or the weapon seem to jerk around a bit. Try to improve the smoothness of the animation.
That usually happens when you move while doing the anmaiton. It is one of the down sides to using the IK rig L33T set up, I think (btw thanks for that). If you mean other things, then I will try and sort that out. The problem with firing and meleeing at the same time is with Halo's engine, not my animation. It let's you shoot when half of the animaiton is over, or after the keyframe (the keyframe in the melee's case is when it actually "hits" something).
looking good, keep at it