Re: [WIP/Recruitment] Teh Wankz Map Pack
lol. dude i know i use turbo squid cause i CANNOT plane model. here your choice.
A) see me model
B) see me download rig and animate a turbo squid model.
you should probably see b. snaf knows that for sure :lol:
yeah i downloaded the glock and riged and animated myself. it looks good except overlays look bad. i can never seem to get those right.
and g36 FP model isn't done. that screeny is of the 3rdperson model. yes they are different. i actually spent some time and created 3rd person models for most of the weapons. except glock. that didnt need one.
Re: [WIP/Recruitment] Teh Wankz Map Pack
Quote:
Originally Posted by
wanksta(-=Inferno=-)
dude. have you played them? no. and this is WIP
so if your gonna say there mediocre. give a reason. so i can work on them.
I can understand why these maps look so poor, because according to your post you seem to think that gameplay is the only thing that matters in a map. My post still hold value whether or not these maps are WIP or not. Mediocre isn't bad, but fair enough, I should give you the right criticism. Work on putting in more texture variety and better UV's.
Re: [WIP/Recruitment] Teh Wankz Map Pack
Give the sniper some permanent camera impulse of about -0.03 and we're talkin'
Re: [WIP/Recruitment] Teh Wankz Map Pack
The maps look neat. The name "Hypothermia" is taken so I suggest you change it. Also, you seriously need to learn how to UV a map properly. It would make your maps look so much better. Also, stock geometry isn't that interesting. Anyways, if you put some more time and effort into them, they could turn out very nice!
Re: [WIP/Recruitment] Teh Wankz Map Pack
textures idk. i have a habit of useing bungies textures.
and the funny thing is. i only learned how to properly UVW yesterday. :lol: thats why the UVW is actually nice looking on circle pit. so im sure ill be fixing the UVW on all the maps soon.
also i dont say gameplay is more important that graphics. mainly the thing is i like to get the gameplay and flow of the map completely done and when i feel the map is EXACTLY how i want it ill make the map look more detailed and stuff. cause what usually happpens when i model it fully detailed and THEN go and beta is i find something wrong and i have to remove something that i just spent alot of time detailing. or i run radiosity 1 and then i got to add a portal somewhere.
you know what i mean?
Quote:
Originally Posted by
Muki Hyena
Give the sniper some permanent camera impulse of about -0.03 and we're talkin'
*starts up kornman*
also the map name is actually wmp_hypothermia all the maps have wmp_ in front to specify there part of the wankstas map pack.
Re: [WIP/Recruitment] Teh Wankz Map Pack
Everything looks nice and fun to me. :)
Re: [WIP/Recruitment] Teh Wankz Map Pack
Everything looks like total shit to me :/
Terrible uvs (in the "almost finished" ones) and terrible uvs on that M16 thing. The guns are obviously ripped, and that Pit level is just awful all together.
The rest of the levels looks pretty meh as well.
Try harder, please.
Re: [WIP/Recruitment] Teh Wankz Map Pack
Quote:
Originally Posted by
wanksta(-=Inferno=-)
textures idk. i have a habit of useing bungies textures.
and the funny thing is. i only learned how to properly UVW yesterday. :lol: thats why the UVW is actually nice looking on circle pit.
WHAT?????????
The ENTIRE thing has TERRIBLE uvws and your other maps actually have BETTER uvws.
Re: [WIP/Recruitment] Teh Wankz Map Pack
Quote:
Originally Posted by
wanksta(-=Inferno=-)
*starts up kornman*
You're seriously going to do that? You're the MAN LOL
I have a few modified weapon tags you could look at if you wanted as well... they're probably not very good though, they're just something I whipped up after a week of learning how to mod.
I'll send you the map.
Re: [WIP/Recruitment] Teh Wankz Map Pack
load of shit tbh.
i suggest you have a look at wha tgood maps look like, because they look quite a bit different.
you've got no fucking clue what you're doing in the UV editor.