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Re: Dust to Dust Trailer
Meh, Vray only ever looks realistic when you see renders of buildings and interiors, because of the easy hard surfaces. A trait of max itself really. Mayas good for organics and max is good for structural. Really all it is is good lighting and shader use. However, every render I've ever seen of a character in Vray still looks 3D, regardless of how detailed the models/textures look.
Even if someone did achieve those same renders in Vray, it'd be much easier to achieve those renders in mental ray and Maya.
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Re: Dust to Dust Trailer
screw fullschale renderers, GO REALTIME!
^realtime^
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Re: Dust to Dust Trailer
Quote:
Originally Posted by
Tweek
^realtime^
:eek: Wow. What exactly are those using? It's insane.
One other thing I've been thinking about is the purpose of the series. It's to be fun to watch. Would you guys still watch something made in CE? It seems that the series has become more of a visual-perfection journey than anything else. I'm not sure I'm satisfied with that. As Metroid has said, we just didn't do that much with the animation. Instead, we focused on trying to get it nice-looking in terms of the surfaces. To a point, it becomes useless to think we can make a beautifully animated series, because with one animator and a single rendering comp it's impossible. I feel like we've been pushing in a direction that doesn't fit our goals. At this point I just want to find a way to make it well without having to worry about how good it looks. :(
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Re: Dust to Dust Trailer
I don't usually have time to use the forums, but this matter pertains to me and a bit of work that I have done. I'm basically the prime 3D artist for this project, I designed the majority of North Galeton, although four of the buildings are of Teekups design, and another is of [EJ] Beans (or hailstorms) design. The city itself is, more or less, a show of my personal learning experience at 3D's max, yet a rather out date example to my current ability's.
With that said, I do agree with a majority of your comments. I personally think the project should have used non-halo related references, and a more removed plot. The trailer itself was more of an effort to get something done, after literally over a years worth of toil and big ideas. In fact, what we have from the first episode shows drastic improvement in all areas mentioned quality wise.
One thing I don't understand is why this had to become a big debate as to what is better, mentalray or vray. I appreciate the advice, but next time could you instead just say what you personally think is better, then list why? All the debate did was bring us off topic.
I am open to further questions, and would be happy to show you some of my more current work, cause I like to show off ^-^.
Thanks for the feed back.
-IceDragon