wow thats awsome. Be sure to make a "read me" for it :D
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wow thats awsome. Be sure to make a "read me" for it :D
Impressed. From the ground they look awsome. From the top they look like you could fold them up and put them in your pocket but thats how it works. Much better than any tree i put togather to date but now i'm gonna try to build one that compairs.
good job, much much better than i was expecting.
thanks. i think the shader isnt set up properly and its kinda making the top of the leaves suck. ill try to make the leaves darker looking and see what happens.
I like them, you've obviously put some effort into it!
aside from the stretched uv's, good. well done. should be interesting to see your build-a-tree idea in effect if you manage to pull it off.
How many trees will it take to bring down H2V?
thanks guys. well any more than 35k triangle and the leaves put to much of a strain on the gpu because of the transparency. Well that’s from what I learned from experimenting.
with that Lego tree set aka build-a-tree ill put a lot more effort into optimizing the mesh so people could build a forest level and not kill the FPS. I might have to build low and high res versions of every part so everyone is happy.
EDIT: i just finished the UVWs and about to move on to shaders.
3dsmax render.
EDIT2: and thats not the bitmap that im going to use, its just one i used cuz it is easy to see UVW errors with.
rofl, that's what double-sided DOES!
it's rendered from both sides.
any double-sided polygon counts as 2, because it's rendered from both sides.
yeah, when you extract it it'll be like that, because the engine draws them like that. the % thing is just a shortcut so you don't have to copy it all yourself.