flyin, you should check the render tut sticky, it would help you greatly.
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flyin, you should check the render tut sticky, it would help you greatly.
Snaf told me to just use grey renders until I have something more presentable, such as a complete model. I guess I could add in lighting and such now though, thanks for the suggestion.
This gif might take a while to load...
http://xs226.xs.to/xs226/08175/pisto...ad_full796.gif
Pistol reload (full) animation I made a while ago. When of my more decent animations.
That animation leaves a lot to be desired frankly. The ejecting looks force-less, and I just don't buy that the chief can get the magazine perfectly straight into the slot on his first try, but doesn't have enough force to get it all the way in.
I agree with the your first argument, but not your second. The second part I got from leets animation, since that's what I thought made it look different from most other reloads. Besides, he could have done that to only just align the magazine, then force it in. It just adds something different to the animation, breaking the mold.
Alright, I'll give you that. Frankly if it were my animation I would have put less space between the time that the magazine becomes aligned and the time that he finishes inserting it, only because the magazine is perfectly aligned already. Because he slides the gun down to click the magazine in rather than forcing the magazine up into it, I would think that entire motion should be a bit more forceful, but force is greatly tied into the speed of the animation and since its a GIF it might be lagging a bit on my pc, so I won't touch that factor.
Given how many weapons he's reloaded, I'm sure reloading his pistol right first time every time would be second nature.
Ive found that using facts about the chief,his combat experience, etc. only worsens the animation quality. He's super strong but still animators should make sure to create a sense of implied weight to the weapon, for example. That may just be my style though.
Well, we don't want the animations to seem robotic and unnatural, so we go ahead and give it implied weight. It isn't any real big deal to me if you don't want to do it, though.