Funny to hear you talk about humility, I've never seen any from you. Moving on doesn't make you get better, knowing what you've done wrong and correcting it does. You've got one of the most backasswards work ethics I've ever seen.
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I will do specular, but I do not plan on doing a normal as it would not be used when ingame.
No I want to be more humble, I have been a cocky, mean rude jackass, fixing that now, and I tend to move on past mistakes, I made them, I find learning from them and not doing them next time is good enough.
Snaf, let it be.
E: Ah, didn't know it was specifically for ingame. Well, that said, it's looking good so far. Can't wait to see how you add purple to it, that has potential.
Yes but I am open sourcing it once done in the ce section so if you like you can download the file there and do what you like with it. :)
Epic :D
I got some ideas.
I am done showing off paintings for a while, I need to go back and learn the basics.
holy shitcakes what is going on here
Have to agree that the detailing just doesn't look right on the Ghost, not just because they're very un-Covenant patterns on something I have very firmly stuck in my head as Covenant, but because the texture doesn't match the geometry. Someone said it before, the vehicle's shape is organic but the details aren't. While it's certainly something different, it has this lingering "not right" look to it; perhaps axe the very Forerunner angles in favour of more organic shapes, while keeping with a "fuck you this isn't your normal Covenant Ghost" theme. The details should blend into the shape, not make it look awkward.
I said those things already but I got comments like "Its a custom texture" and donut saying
What chains did is like having cliff textures on water and saying "its custom I want it to be like that." Don't make excuses when receiving crit.Quote:
i like it, but
get ready for this ^Quote:
some post after mine
omg it doesnt look covenant enough
Uh? He's not making excuses this time around - maybe it's not supposed to fit with the covenant design style? It's one thing to yell at someone because they're being thicker than a slab of concrete, but don't go out of your way if there's nothing seriously wrong happening, especially if he's just warming up to the idea of taking others' suggestions. I agree, the contrast between model design and skin design is jarring in some places, but there are others where I think he's got it.
I'd either remove the dark indentations at the nose or join them and make them follow the contours of the thin indentation you've got running across that area. Ditto for the top/side indentations. The front of the wings might look better if you extend the dark/purple/brown parts all the way to the edge, so you've got more continuity on the front. IMO it's better to have consistant flow than a "busy" skin. On the back, make the last of the 3 dark parts have a more curved bottom - again, to get better shape flow.
Ok, I understood the back part and the wing part, but can you show me a picture of what you mean for the front?
http://img18.imageshack.us/img18/420/ghosts01.jpg
Basically along those lines (of course with better implementation). Add small line indentations like you have in the back maybe?
Hm ok, I just finished the wings, um for the front I also had the idea of attaching the long one with the front ones and cutting it down the center so they don't touch in the center, making 2 different tendrils.
Edit- going to go with lags idea for the top.
If you keep the front, then at least make the first one fit the outline of the indentation directly above it. Right now it looks a bit funky. It also should match the top indentation in terms of coloring.
Ok, I might change them up to be more flowing, as I understand what yall mean about it going against the flow of the vehicle.
I dont like the metal style. Well, attempt. It doesnt look like metal. Dirty in weird places.
You should make it be covered in metal plates like those on the H3 Pelican. That might look nicer.
Ugh, everyone at halomaps is complaining that they liked it better the old way.
huh, it's 3x better now that you changed it. Still needs work, but it's better than before thats for sure.
Just because there are lots of new people there, doesn't make them retarded. Or that would mean lots of people here are retarded because they are on Halo maps as well. You guys are like babies thinking you are the momma and the rest are retarded crying idiots. Grow the hell up...
(Everyone is entitled to an opinion... so just cause they think the first one is better, doesn't make them wrong.)
Anyways, it's looking real nice Chains. :)
I'm integrating some purple as we speak.
Little no visual update:
I have the bottom almost done, back wing thrusters are done, starting to add in purple, have to do engine and interior then I am done for the diffuse part.
It could be that... or maybe, just maybe, it's because they actually do act like colossal retards. People don't get called something like that unless it's warranted. You see, we don't think that of them simply because they're young; it's their attitudes, their work, and their ideas. It's everything.
Ok, ok I think we all agree that the maturity level and overall brain capacity of halomaps is on the more terrible side, this is my gallery though, please don't shit it up more then it is with my work.
Alright, update, Have the general layout of the bottom done, just needs some revision near the back where its flow collides with an unsmoothed face, the back wing thrusters are done, the guns are done, starting on the interior, hope to have this done diffuse wise either late tonight or tomorrow.
http://i305.photobucket.com/albums/n...strender-3.png
Looking really, really nice.
However, dirt wouldn't be present in that way on the wing thrusters, as the angle would have the dirt slide off, if any accumulated at all. Remember, while exposed areas can and will get dirty, the majority of dirt will be found in high impact areas and crevices, where it tends to gather.
The light looks a bit bodgy on the back, but I rather like the top of the hood - material definition isn't the greatest, but the blend of browns and greys is pretty good and the dirt isn't overdone. Still not fussed on some of the shapes, specifically those on the wing stubs and the seat, but keep it up.
I find that offensive :V
I'm not really sure what to say about this that hasn't been said. It's gaining cohesion, though, so good job on that, keep it up. Looks less like dirt and more like rust to me, though. Pehaps add some rust orange in on that.
Was going for rust on certain parts, such as the wing thrusters and the guns, as these would be exposed to heated gases flying over them.
Edit- the unwrap is really weird on the interior for the HUD part of the ghost, going to take some time before the next update as this will be one of the most visible parts when riding and I want it interesting, going to draw out a plan for it.
mind getting an 800x600 or larger render with the ghost filling the image? i'd like to get a better look at it. also, render on a dark grey background so that the hideous green doesn't fool with our color perception.
K, what angle do you want?
Maybe one front 3/4 view and one rear 3/5 view. you know, 45 degree angle to the viewer, a bit higher than the ghost.
Quick question, does photobucket scale down images?
IDK, i use imageshack. You could upload the renders to an album on your profile here, though.
Yah, the largest screen size is 1024 x 768
The largest file size is 3mb, you get to choose what you want.
We have an album?
edit- uploading them.
Go to your profile and then go look at the left hand side. Look under networking and then you will find Pictures & Albums. :)
E: Nvm, already answered.
Ok, my internet is being slow as hell, so the back render is still uploading, here is the front
Edit- here is the back.
http://i305.photobucket.com/albums/n...ostrender2.png
http://i305.photobucket.com/albums/n...strender-4.png
I dont like it. There are just shapes with inner glow and inner shadow and a paint brush for the dirt. The guns on the front look alright.
What is inner glow? :\
Instead of saying you do not like it hunter try being optimistic and giving some advice on how to fix it, I am still mediocre, and texturing a 6 year old unwrap and model is not the easiest task, though bungie did do a good job.
I see where you were going with it. I'm not too crazy about the designs. Maybe you could do a version that's a covie-esque color with rust and all, make it look like the finish is tarnishing and where it has worn off it has rusted. I think that'd look pretty interesting.
Rust or whatever in back is a bit to much.
http://img23.imageshack.us/img23/2810/53378928.jpg
http://img102.imageshack.us/img102/9198/86583032.jpg
I find these areas pretty interesting. The gradation on the wings into rust and the remnants of purple in other areas is pretty ok. I think it could use refining, though. I really think you should go with the battlefield scrap look on a regular ghost skin, like i said before. It would make a cool scenery object, imo. Maybe render out the uv maps in max to a larger size... What size are they now?
No idea, the standard size bungie uses, I will refine more places, and before I start anything else I need to get this one done, as it is always a problem with me not finishing my work.
Ok, I have decided to start doing greyscale drawings in place of painting, because even though I am comfortable in that area, I need work on it obviously. A quick 45 minute sketch as I am about to go out to eat.
Your proportions and viewing angles are waaaaaaaaaaaaaaaaay out of whack. Just look at the torso compared to the head or legs (especially the legs) or right arm. You really need to work on that, it's a problem in quite a fair amount of your work.
i can't say much, but the whole lower half looks fucked up, and the head is too short. and what's with the arm on the right?
It seems as though he is holding the sword over his shoulder.
oh my fucking god stop fucking using inner outterglow/accented edges/whateverthefuckitis your doing and start looking at your textures. Does that look right, at all to you?
Higher resolution please or fix the disgusting aliasing.
Halo does not have anti-aliasing and I am using bungies standard resolutions so I can simply post the diffuse and crap when done and people can use it.
That excuse doesn't work for textures buddy.
making a higher resolution won't hurt anything. It will still apply to the uvws.
I had no idea lol.
The front of the wings of your ghost have a lot of unused black space, I don't like how that looks.
Honestly? You're bitching at him about the lack of AA? It's one thing to point out that the green background is bad or that the renders could be closer, but that's just ridiculously petty.
A few things :
1. For god's sake, please make the front indentations match the rest of the nose's outline. Look, I'll even draw a picture :
http://img9.imageshack.us/img9/6048/ghost01q.jpg
2. As also illustrated above, I think the wing would look better if you made that panel that still has the gray match its surroundings.
3. If you're going to have the top be so dirty/dusty, then have the same thing going for the front. It just looks discontinuous.
4. Either make the bottom of the seat not purple or have other parts of the skin match that color, right now it stands out quite a bit and (I don't think) that's a place you want to be especially noticeable compared to the rest of the object.
Ok, so couple days ago, I decided to get back into greyscale drawings, have not done them in a long time, but I excel pretty well warmed up.
So I decided i would make a nice sketch, I drew up an elite and decided to post. The resulting crit turned my opinion of my greyscales from mediocre to just shit. I was so embarrassed, I took it down. Here is what I posted:
http://i305.photobucket.com/albums/n...litecopy-1.png
Posing was fucked, perspective was too, too busy on details with all the cross hatching, it was overall terrible. So I decided to practice over these last few days getting these down, and finally today I drew a final one, that I knew was all I could do by myself and that it was ready for crit.
Here is my revised sketch of an elite.
http://i305.photobucket.com/albums/n...ns1/elite1.png
No seriously though, here it is.
http://i305.photobucket.com/albums/n...awingelite.png
Hope you like.
Holy crap that is MUCH better. :D
Better, but don't tense every muscle in the drawing. Muscles work in opposition to each other. When one set is tensed, the other is relaxed.
Got it, like a rope on a pulley.
No, not like a pulley. Flex your arm so your bicep is stiffened. Feel the difference between the bicep and triceps. Your triceps should be soft. If you extend your arm, your bicep will be soft, and your triceps tightened up.
Muscle groups work like this on every animal on the planet. There is no way to make it believable if all muscles are tensed up.
Ok, also your cat avatar scares me.
Decided to practice actual painting again, its still pretty much shit.
This is my take on the heretic elites.
http://i305.photobucket.com/albums/n...s1/elite-1.png
That actually looks pretty interesting. However you either got the hand wrong or its at a bad angle.
You should really consider putting more effort into your work. Were that finished, it probably could have looked extremely well.
That looks cool man.
Stop using sharpen, man, it doesn't make it look crisper. Also, could you just just take a leap of faith and finish the feet? I mean, it would have taken around two minutes, jesus christ.
No need to be so rude, but I like the sharpen in some places, helps with skin for me, but I did over do it some spots, will lay off it.
The random sharpening would look alright on decaying painted wood or spots of abraded metals, but avoid it for anything else. Also, I think you're getting a little too close to the Brute side of things as far as proportions go; Elites are incredibly strong but tend to very very lanky and sinewy, as they were inspired by the alien warriors from Aliens. If you beef them up too much, they don't look right. I get that there'd be some musclehead ones much like there are humans, but there's only so much you can add before they stop looking like an Elite and start looking like a Brute with cleft palate.
Shading on the arms is decent is nice and contrasty in color and value, but the chest armor goes pretty flat because the value stays consistent. You need to lose the abdominal armor and the dickguard, elites don't wear that. As it was said, it's too beefy for an elite. It's starting to look like a football playing brute. Hands are wrong, too. Looks like balled up human fists, sans pinkies. On the thigh armor, you need to keep up with the golden/bronzey armor color to pull the symmetry through.
About 100x better than your older work, though.
His head looks awesome.
Quick sketch of a jackal, 1 hour.
http://i305.photobucket.com/albums/n...ckalsketch.png
oh, wow that's awsome. :)
Quite nice, I like your interpretation of the Beam Rifle.
I know you only spent an hour on it, but if you were to continue it, I would suggest making the rocks uniformly detailed, lessen the sharpening, and make the Beam Rifle just slightly longer.
Looks nice overall.
Getting very good chains. You should finish that and add some trees and more forest behind.
Are you people that degenerate?
It looks like complete ass.
Check out bapsis stuff if you want to see some actual flair in painting.
I think it looks good. Is that so bad, Dane?
I mean, it sure is an improvement over his old stuff.
Eh, Dane is probably right, I pretty much do suck. But since he gave no crit whatsoever, I can not improve on whatever he doesn't like, so I am going to keep painting my own way, sorry brah.
protip: Ignore anything that comes out of dane'smouthkeyboard unless your producing professional quality work. He expects perfection.
So I decided to paint a brute today, but halfway I got a huge block on what I should do with the legs, so I am asking yall what they should have.
http://i305.photobucket.com/albums/n.../brutecopy.png
Eh just drop it, if dane wants to act like a 2 year old who cares.
I do, because I find it annoying. I know he can give damn well better crit than that, and he should do it for everyone, not just his friends :|
Drop it from this thread at the very least. Your right about him stirring up drama, but its not wise to perpetuate it any further.
it's k, dane is my brosef
1. Pink? Ok.... doesn't seem very brute-ish, but ok.
2. Just check out what brute armor plating looks like and copy that; I don't think there's much to it. Add some stuff if you want, but I would think it's fairly simple.
3. I'm not really digging the random spikes/barbs you've got sticking out of the head/chest armor.
http://i303.photobucket.com/albums/n.../brutecopy.png
Dee dah doo...
My point in this pic is that pic an angle and try to stay with it. :)
Started on this, no idea if I will paint the other elite, tried a lot of new stuff here, such as smudging and sharpening different points to indicate movement.
http://i305.photobucket.com/albums/n...battlecopy.png
Pretty cool, but the leg positions make the elite look weird. At first, I thought it was a brute, but you might want to change the tint of the color of the armor to blue or something.