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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
You would need some crazy explosions and effects and debris braking away when it depressureizes. That would look immense Lol, Would be good if it sucked you offout
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
English Mobster
I put gravity -20 for giggles.
Oh, boy. I flew THROUGH the skybox (you know, that thing which SEALS THE MAP???) and kept going in what was essentially outer space just because.
Also, the Banshee fuel rods fall up, not down when you have negative gravity, and they go straight in zero gee.
http://blog.phpwnage.com/%7Eklange/u...s/stand000.png I never would have guessed that the laws of physics would hold true.
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
I seem to have fixed it by deleting my bloom hack dll I had renamed in the halo directory
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Well now Xfire works.. All i did was to launch the game with xfire once and then it worked starting it normaly.
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
English Mobster:
If you remove the dll from the CE directory, does the text appear again?
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
This works fine with Windows XP.
Now for me to say that it is "able to flawlessly run" would be inaccurate for the polls, since I cannot run Xfire with it.
So, my vote stays the same.
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Actually, you are able to flawlessly run it. Xfire is an external, third party app that is improperly written to inject its own code. It has nothing to do with actual OpenSauce stability.
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
or an iphone\touch :downs:
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Or just don't put the .dll in the root folder and inject it instead...
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
jcap
English Mobster:
If you remove the dll from the CE directory, does the text appear again?
No. Completely deleting the DLL doesn't solve either problem.
-
Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Hey wait a sec... remember all those mysterious errors that YeloBattery had way back in the day... if it ran on the same source OS runs on wouldn't the init.txt file also make yelobattery crash?
OMG Maybe I can get it to work for me now!!!!!!!!
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
http://hce.halomaps.org/index.cfm?nid=268
Also, the lagging text in Halo is caused by some resources being reset improperly when minimizing or resizing the screen resolution. A call to Reset again in Halo's IDirect3dDevice9 interface should fix this problem from a developers perspective.
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
I've tried that. It's not an issue of LAGGING text, it's an issue of MISSING text.
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
English Mobster
I've tried that. It's not an issue of LAGGING text, it's an issue of MISSING text.
You haven't tried anything yet. Because the link I just posted above tells you how to fix the missing text, it has worked for everyone I have helped with that problem, including myself. I was just pointing out what causes the lagging text problem.
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
Skarma
You haven't tried anything yet. Because the link I just posted above tells you how to fix the missing text, it has worked for everyone I have helped with that problem, including myself. I was just pointing out what causes the lagging text problem.
You're telling me to use the msxmlenu.msi file. I have tried that already. No results.
Plus, I have a more severe case of one of the symptoms:
Quote:
- When you kill another player, you see just "Player Name" over the crosshairs instead of "You killed Player Name."
I don't even see "Player Name". =/
I DO, however, see the name when I press F3.
I'm just going to reinstall CE and see if it helps.
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Connor has the same issue. I've been trying to help him. Nothing has worked. He tried reinstalling msxmlmenu.msi - didn't work. He also tried reinstalling CE from complete scratch - didn't work either. Also tried registering the dlls - nothing.
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
that's fucked up, how can os cause that?
im guessing there are more factors here.
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
I believe we have come up with a solution for the halo chat text disappearing with the d3d9. Conscars tried it and he got his text back this morning.
Understand this does NOT apply to "text lag" you experience during a multiplayer game. This is ONLY if the chat text was working prior to copying over the d3d9, but then stopped working even after the d3d9 was removed.
You need to download and install the latest version of DirectX 9 (March 2009). The download can be found from Microsoft's website at: http://www.microsoft.com/downloads/d...displaylang=en
Anyone who is experiencing this issue, please comment back. The only last one I know who had this problem is English Mobster.
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
My brother has this problem on his other PC. Its a 32-bit Windows XP.
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
hmm, when i first started using OS it worked fine, but lately when I try to start up the game it has about a 70% crash rate.
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
ICEE
hmm, when i first started using OS it worked fine, but lately when I try to start up the game it has about a 70% crash rate.
Is that with or without the dll? If with, what happens when you remove it?
Also, because I can't stress this enough, is Xfire open or in the background while you run Halo? Halo will not always crash while Xfire is open with OS, but there is a VERY high chance it will.
If all else fails, try reinstalling DirectX anyway. It can't hurt anything, and it could possibly solve the problem.
Copy your error report too.
I have had absolutely no problems with launching. For testing, I've been having to endlessly reload CE, and it's never crashed on startup by itself.
Quote:
Originally Posted by
TVTyrant
My brother has this problem on his other PC. Its a 32-bit Windows XP.
Run the installer; report back.
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Re: UPDATED: OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Used Direct X installer, running perfectly now.
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
just reinstalled. works for me.
E: BAH IT FUCKED UP MY TEXT
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Everything worked for me. With xfire, just disabled in-game.
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
The issue I was having with no text/having to ctrl+alt+delete and "End Process" with the issue of Halo not closing is back. No idea why, as I have not touched any files other than the ones I normally map with.
I tried running the DirectX installer, all it did was tell me my copy of DirectX was up to date and that it didn't install anything. Reinstalling CE does not help.
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Fixed the missing text, just had to reinstall msxmlenu or whatever from the Halo Custom Edition/redist folder
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Doesn't solve anything for me.
And I finally remembered the term I was looking for: Memory leaks. After I installed OS, Halo has been getting LOTS of memory leaks, which persist AFTER I close Halo. I have to go end each individual leak manually. It's a pain in the ass.
This only happens on my desktop. On my laptop, it runs fine.
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
English Mobster
Doesn't solve anything for me.
And I finally remembered the term I was looking for: Memory leaks. After I installed OS, Halo has been getting LOTS of memory leaks, which persist AFTER I close Halo. I have to go end each individual leak manually. It's a pain in the ass.
This only happens on my desktop. On my laptop, it runs fine.
I didnt notice any memory leaks and I've spent hours opening and closing Halo last night working on something in OS.
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
I'm STILL getting memory leaks. I've now uninstalled and reinstalled three times, and it's still an issue. =/
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
There's probably something actually wrong with your computer or current operating environment.
I'm willing to bet that you have either outdated drivers for something or an app which is interfering with the memory of DirectX and Halo.
The only problem I experience with my computer is that sometimes Halo just doesn't exit (or always crashes on exit). But that's just Halo without any additions to it (other than maybe another d3d9 for Triplehead). I wonder if it has something to do with Windows Vista x64.
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
jcap
There's probably something actually wrong with your computer or current operating environment.
I'm willing to bet that you have either outdated drivers for something or an app which si interfering with the memory of DirectX and Halo.
The only problem I experience with my computer is that sometimes Halo just doesn't exit (or always crashes on exit). But that's just Halo without any additions to it (other than maybe another d3d9 for Triplehead).
But this only started happening after the installation of OS.
I'll still run a check to make sure I have all the current drivers, just in case.
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
If the memory leaks still happen even when OS is NOT loaded, then its not OS...
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
In the beginning there nothing, then there was an exception
and I was not pleased, I rested on all 7 days.
Then i deleted init.txt and I was happy.
Windows 7 64-bit
Code:
------------------
System Information
------------------
Time of this report: 7/8/2009, 23:02:08
Machine name: mmmBop
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7137) (7137.winmain.090521-1745)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer Inc.
System Model: G50VT
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz (2 CPUs), ~2.3GHz
Memory: 4096MB RAM
Available OS Memory: 4096MB RAM
Page File: 2495MB used, 13891MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7137.0000 64bit Unicode
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Code:
------------------
System Information
------------------
Time of this report: 7/12/2009, 15:17:47
Machine name: RED-SEVEN
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
Language: English (Regional Setting: English)
System Manufacturer: VIAP4X
System Model: AWRDACPI
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: n/a
Memory: 2048MB RAM
Available OS Memory: 2048MB RAM
Page File: 2016MB used, 2078MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7100.0000 32bit Unicode
Functions Properly
No exceptions, no errors. Gravity was modified with OpenSauce.
Halo CE does not completely close.
Forced to End Process after quitting Halo CE.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
Truth Unknown
Halo CE does not completely close.
Forced to End Process after quitting Halo CE.
T'was my problem. Memory leaks. Now I know I'm not the only one who's getting those.
It IS an issue with OS, not the computer. No cure for it nor my missing chat woes as of yet.
I did some research, and I found one other person who was using a program VERY similar to OS for PC, who had encountered the same problem.
Unfortunately, he fixed it by getting a new video card/reformatting.
All my efforts to reinstall DirectX have failed. Every time, DirectX gives me a message saying that there is a newer or equivalent copy of DirectX installed. While that IS true, there is an equivalent copy installed, it's one which possibly has some broken files. DirectX eradicator thinks I'm running Vista when I'm really running XP with some modifications made to some system files (Something called Vistamizer), so I can't uninstall DirectX.
I think I've found what the hell I did to cause it, as well.
I was one of the first to jump onto the OS thread with this computer, before people explained I needed to put the d3d9.dll into my CE folder. Well, actually, I did put it into my CE folder, but the init.txt caused it to exception. But I didn't know that was what caused it, so I moved the d3d9 into my system32 folder, backing up the original and replacing it.
Now, Windows isn't letting me overwrite it with the backup, even though it was totally fine with me fucking it up in the first place. So I need to be able to delete that d3d9, overriding Windows' "protection" of the DirectX files, so I could reinstall the backup.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
It's not OS, I think. It seems to be the issue with any d3d9.dll. Before I used OS, I used Software TripleHead, and I had the problem a lot. Now, I don't have the problem where it will remain in memory anymore, but I don't remember exactly when they stopped, if it happened immediately after I stopped using the dll.
I have been using the OS dlls since then, though all modified versions, and I'm not having any problems with it.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Huh. I'm still not getting any text, but I had no memory leaks this time. No clue why it stopped.
May as well throw in my ninja last-second-edit I made on the bottom of the last page:
I did some research, and I found one other person who was using a program VERY similar to OS for Halo PC, who had encountered the same "missing text" problem.
Unfortunately, he fixed it by getting a new video card/reformatting.
All my efforts to reinstall DirectX have failed. Every time, DirectX gives me a message saying that there is a newer or equivalent copy of DirectX installed. While that IS true, there is an equivalent copy installed, it's one which possibly has some broken files. DirectX eradicator thinks I'm running Vista when I'm really running XP with some modifications made to some system files (Something called Vistamizer), so I can't uninstall DirectX.
I think I've found what the hell I did to cause it, as well.
I was one of the first to jump onto the OS thread with this computer, before people explained I needed to put the d3d9.dll into my CE folder. Well, actually, I did put it into my CE folder, but the init.txt caused it to exception. But I didn't know that was what caused it, so I moved the d3d9 into my system32 folder, backing up the original and replacing it.
Now, Windows isn't letting me overwrite it with the backup, even though it was totally fine with me fucking it up in the first place. So I need to be able to delete that d3d9, overriding Windows' "protection" of the DirectX files, so I could reinstall the backup.
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Did you try installing DirectX from that link I posted? You don't need to uninstall it - it just installs over the current installation. Doing that should overwrite the dll that you overwrote.
Try booting into safe mode to delete the dll, then replace it. You shouldn't need to take ownership of any kind, like you do in Vista and W7. The actual file protection is caused by the dllcache Windows XP has which monitors the files in the system32 folder for any changes and then replaces them with the backup in system32\dllcache if it notices a change. The copy in dllcache is an original (possibly even old), so you shouldn't touch anything in there.
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
... take ownership of the file.
Or log onto the True administrator account.
XP just boot up safemode and it's their.
For vista you need to google how to activate it. (un hide it)
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
Kornman00
If the memory leaks still happen even when OS is NOT loaded, then its not OS...
...
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
jcap
Did you try installing DirectX from that link I posted? You don't need to uninstall it - it just installs over the current installation. Doing that should overwrite the dll that you overwrote.
Try booting into safe mode to delete the dll, then replace it. You shouldn't need to take ownership of any kind, like you do in Vista and W7. The actual file protection is caused by the dllcache Windows XP has which monitors the files in the system32 folder for any changes and then replaces them with the backup in system32\dllcache if it notices a change. The copy in dllcache is an original (possibly even old), so you shouldn't touch anything in there.
Yes, straight from your link. It simply tells me that I have a newer or equivalent version of DirectX installed.
Quote:
Originally Posted by
supersniper
... take ownership of the file.
Or log onto the True administrator account.
XP just boot up safemode and it's their.
For vista you need to google how to activate it. (un hide it)
I've tried. =/
Quote:
Originally Posted by
Kornman00
...
But I'm not the only one reporting these leaks after using OS. OS is the only common factor here, and both of us only started to get these problems once we installed OS.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
OS is the only common factor here
Thats a bold claim to make. I wouldn't start jumping to conclusions until we know what else you're both running (as far as applications) while running halo.
See what happens when you run halo pc...
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
No leaks at all with PC. Only CE has an issue.
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
OS works fine for me, using motion blur and faux HDR shaders by FireScythe. Halo CE 1.08, init.txt removed, etc. Even having DXTweaker and XFire running over it didn't cause any issues.
Code:
------------------
System Information
------------------
Time of this report: 7/14/2009, 19:31:52
Machine name: GENSEVEN
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: AWRDACPI
BIOS: )Phoenix - Award WorkstationBIOS v6.00PG
Processor: AMD Athlon(tm) 64 Processor 3200+, MMX, 3DNow, ~2.2GHz
Memory: 2048MB RAM
Page File: 587MB used, 3353MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
Warsaw
Even having DXTweaker and XFire running over it didn't cause any issues.
WHAT!?
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
jcap
Quote:
Originally Posted by
Warsaw
OS works fine for me, using motion blur and faux HDR shaders by FireScythe. Halo CE 1.08, init.txt removed, etc. Even having DXTweaker and XFire running over it didn't cause any issues.
WHAT!?
Was it in the root folder or did you inject the .dll file?
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
I actually forgot to turn off Xfire one time and OS ran fine. No clue why.
Also, on a new installation of Windows 7, so no more OS worries.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
jcap
WHAT!?
I can run xfire over open sauce fine as well.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
supersniper
Was it in the root folder or did you inject the .dll file?
I just placed the .dll into:
Code:
C:\Program Files\Games\Microsoft Games\Halo Custom Edition\
Everything works fine for me.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Well it works fine over xfire if you disable in-game chat. Try this and tell me what happens: Open up xfire (enable in-game chat if it isn't enabled) Then open up haloce with the OS .dll in the root folder. See what happens and tell me please.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
It was enabled already. Just tried it again, seems fine.
Hey Korn, I just had a thought: does OS have anything to do with .NET at all? I am using .NET 2.0 whereas others might be using 1.1 or 3.5. I know DXTweaker needs .NET to work.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
OS is compiled to pure x86 assembly. No .NET ILasm was used in the making of this product.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
DXTweaker works for me too. It says it stopped working but halo starts and the camo fix still works, so yeah. :X
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
Warsaw
I just placed the .dll into:
Code:
C:\Program Files\Games\Microsoft Games\Halo Custom Edition\
Everything works fine for me.
Do three things for me:
First, does OS actually work? Can you type "gravity 0.01" in console and have it work?
Second, try it without dxtweaker.
Third, does Xfire automatically update for you? Are you using an older version? If you haven't updated in a while, post your "xfire_toucan_*****.dll" file in the Xfire program files folder.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Using most recent XFire build. Also already tried it without DXTweaker, still fine. I'm getting motion blur, etc. with all the shader patches, so OS is working; here's the catch: as soon as I insert the -console argument, CE won't load anymore. Take it away, and it's fine. Also, even though I have In-Game chat enabled, XFire won't actually work in-game. =|

E: Nevermind, got console working. OS is working 100%. The gravity argument worked. For some reason I can bring up the console without the -console argument, unless that's normal for CE with OS.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Code:
------------------
System Information
------------------
Time of this report: 7/16/2009, 18:26:22
Machine name: 1337-PC
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7229) (7229.winmain.090604-1901)
Language: English (Regional Setting: English)
System Manufacturer: ECS
System Model: P45T-A
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 2048MB RAM
Available OS Memory: 2048MB RAM
Page File: 1409MB used, 2684MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7229.0000 32bit Unicode
DxDiag Previously: Crashed in system information (stage 4). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: ATI Radeon HD 4800 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x9440)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9440&SUBSYS_01FC1043&REV_00
Display Memory: 1275 MB
Dedicated Memory: 508 MB
Shared Memory: 767 MB
Current Mode: 1440 x 900 (32 bit) (75Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: HP w17e
Monitor Id: HWP26E0
Native Mode: 1440 x 900(p) (59.887Hz)
Output Type: HDMI
Driver Name: atiumd64.dll,atidxx64.dll,atiumdag,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.14.0010.0671 (English)
Driver Version: 8.620.0.0
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/15/2009 23:03:58, 3987456 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71EE2-D700-11CF-6C71-F621A1C2C535}
Vendor ID: 0x1002
Device ID: 0x9440
SubSys ID: 0x01FC1043
Revision ID: 0x0000
Driver Strong Name: oem1.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_R7X:8.620.0.0:pci\ven_1002&dev_9440
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
Description: Speakers (High Definition Audio Device)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0883&SUBSYS_10192974&REV_1000
Manufacturer ID: 1
Product ID: 65535
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.01.7229.0000 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 6/5/2009 03:02:41, 362496 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0883&SUBSYS_10192974&REV_1000
Manufacturer ID: 1
Product ID: 65535
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.01.7229.0000 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 6/5/2009 03:02:41, 362496 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
---------------------
Sound Capture Devices
---------------------
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Microsoft® Digital Media Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x00B4
FF Driver: n/a
Device Name: Microsoft® Digital Media Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x00B4
FF Driver: n/a
Device Name: XBOX 360 For Windows (Controller)
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x028E
FF Driver: n/a
Poll w/ Interrupt: No
-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x3A35
| Matching Device ID: usb\root_hub
| Service: usbhub
----------------
Gameport Devices
----------------
------------
PS/2 Devices
------------
+ HID Keyboard Device
| Vendor/Product ID: 0x045E, 0x00B4
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ HID-compliant mouse
| Vendor/Product ID: 0x04B3, 0x3108
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
------------------
DirectShow Filters
------------------
DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7229.0000
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7229.0000
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7229.0000
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7229.0000
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7229.0000
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7229.0000
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7229.0000
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7229.0000
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7229.0000
ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.00.0007.3009
CoreVorbis Audio Decoder,0x00800000,1,1,CoreVorbis.ax,1.01.0000.0079
ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.00.0007.3009
ffdshow Audio Decoder,0x3fffffff,1,1,ffdshow.ax,1.00.0007.3009
ATI Ticker,0x00200000,0,1,Ticker.ax,
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7229.0000
MPC - Mpeg Source (Gabest),0x00200000,0,0,MpegSplitter.ax,1.02.1160.0000
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7229.0000
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7229.0000
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7229.0000
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7229.0000
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7229.0000
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7229.0000
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000
MONOGRAM AMR Splitter,0x00600000,1,1,mmamr.ax,1.00.0001.0000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7229.0000
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7229.0000
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7229.0000
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7229.0000
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7229.0000
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7229.0000
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7229.0000
MP4 Source,0x00600000,0,0,MP4Splitter.ax,1.00.0000.0005
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7229.0000
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7229.0000
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7229.0000
FLV Splitter,0x00800001,1,1,FLVSplitter.ax,1.00.0000.0005
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7229.0000
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7229.0000
MMACE ProcAmp,0x00200000,0,2,MMACEFilters.dll,
WavPack Audio Decoder,0x00600000,1,1,WavPackDSDecoder.ax,1.01.0000.0484
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7229.0000
MONOGRAM AMR Decoder,0x00600000,1,1,mmamr.ax,1.00.0001.0000
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7229.0000
MONOGRAM Musepack Decoder,0x00600000,1,1,mmmpcdec.ax,0.09.0002.0000
Haali Media Splitter,0x00800001,0,1,splitter.ax,1.09.0042.0001
Haali Media Splitter (AR),0x00400000,1,1,splitter.ax,1.09.0042.0001
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7229.0000
MP4 Splitter,0x00600001,1,1,MP4Splitter.ax,1.00.0000.0005
Xvid MPEG-4 Video Decoder,0x00800000,1,1,xvid.ax,
File Source (Monkey Audio),0x00400000,0,1,MonkeySource.ax,
RadLight OptimFROG DirectShow Filter,0x00600000,0,1,RLOFRDec.ax,1.00.0000.0001
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7229.0000
madFlac Decoder,0x00600000,1,1,madFlac.ax,1.08.0000.0000
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7229.0000
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7229.0000
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7229.0000
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7229.0000
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7229.0000
Haali Video Renderer,0x00200000,1,0,dxr.dll,
DivX Decoder Filter,0xff800000,1,1,divxdec.ax,6.03.0000.0085
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7229.0000
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7229.0000
FLV4 Video Decoder,0x00400000,1,1,FLVSplitter.ax,1.00.0000.0005
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7229.0000
MMACE SoftEmu,0x00200000,0,2,MMACEFilters.dll,
File writer,0x00200000,1,0,qcap.dll,6.06.7229.0000
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7229.0000
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7229.0000
Haali Simple Media Splitter,0x00200000,0,1,splitter.ax,1.09.0042.0001
DirectVobSub,0x00200000,2,1,vsfilter.dll,2.39.0005.0002
DirectVobSub (auto-loading version),0x00800002,2,1,vsfilter.dll,2.39.0005.0002
MONOGRAM AMR Encoder,0x00600000,1,1,mmamr.ax,1.00.0001.0000
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7229.0000
MMACE DeInterlace,0x00200000,0,2,MMACEFilters.dll,
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7229.0000
Haali Matroska Muxer,0x00200000,1,0,splitter.ax,1.09.0042.0001
AC3Filter,0x40000000,1,1,ac3filter.ax,1.03.0001.0000
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7229.0000
MONOGRAM AMR Mux,0x00600000,1,1,mmamr.ax,1.00.0001.0000
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
DC-Bass Source,0x00400000,0,1,DCBassSource.ax,1.02.0000.0000
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7229.0000
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7229.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7229.0000
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7229.0000
ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.00.0007.3009
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7229.0000
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7229.0000
VP7 Decompressor,0x00800000,1,1,vp7dec.ax,7.00.0010.0000
MONOGRAM Musepack Splitter,0x00600000,1,1,mmmpcdmx.ax,0.04.0000.0000
madFlac Source,0x00600000,0,1,madFlac.ax,1.08.0000.0000
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7229.0000
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7229.0000
FLV Source,0x00600001,0,0,FLVSplitter.ax,1.00.0000.0005
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7229.0000
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7229.0000
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7229.0000
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7229.0000
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7229.0000
MPEG4 Video Splitter,0x00600000,1,1,MP4Splitter.ax,1.00.0000.0005
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7229.0000
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7229.0000
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7229.0000
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7229.0000
WavPack Audio Splitter,0x00600000,1,1,WavPackDSSplitter.ax,1.01.0000.0323
ffdshow subtitles filter,0x00200000,2,1,ffdshow.ax,1.00.0007.3009
MPC - Mpeg Splitter (Gabest),0x00400001,1,1,MpegSplitter.ax,1.02.1160.0000
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7229.0000
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7229.0000
MPEG4 Video Source,0x00600000,0,0,MP4Splitter.ax,1.00.0000.0005
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7229.0000
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7229.0000
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7229.0000
Haali Video Sink,0x00200000,1,0,splitter.ax,1.09.0042.0001
AC3File,0x00600000,0,1,ac3file.ax,
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7229.0000
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7229.0000
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7229.0000
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7229.0000
MusicLab RealGuitarDemo,0x00200000,1,1,RealGuitarDemo.dxi,2.02.0001.5555
WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7229.0000
Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7229.0000
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7229.0000
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7229.0000
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7229.0000
ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.00.0007.3009
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7229.0000
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7229.0000
DivX 6.8.5 Codec (4 Logical CPUs),0x00200000,1,1,qcap.dll,6.06.7229.0000
ffdshow Video Codec,0x00200000,1,1,qcap.dll,6.06.7229.0000
Huffyuv v2.1.1 - CCESP Patch v0.2.5,0x00200000,1,1,qcap.dll,6.06.7229.0000
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7229.0000
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7229.0000
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7229.0000
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7229.0000
VP60® Simple Profile ,0x00200000,1,1,qcap.dll,6.06.7229.0000
VP61® Advanced Profile,0x00200000,1,1,qcap.dll,6.06.7229.0000
VP62® Heightened Sharpness Profile,0x00200000,1,1,qcap.dll,6.06.7229.0000
VP70® General Profile,0x00200000,1,1,qcap.dll,6.06.7229.0000
Xvid MPEG-4 Codec,0x00200000,1,1,qcap.dll,6.06.7229.0000
Helix YV12 YUV Codec,0x00200000,1,1,qcap.dll,6.06.7229.0000
Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7229.0000
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7229.0000
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7229.0000
PCM,0x00200000,1,1,quartz.dll,6.06.7229.0000
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7229.0000
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7229.0000
Messenger Audio Codec,0x00200000,1,1,quartz.dll,6.06.7229.0000
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7229.0000
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7229.0000
AC-3 ACM Codec,0x00200000,1,1,quartz.dll,6.06.7229.0000
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7229.0000
PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7229.0000
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7229.0000
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7229.0000
Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7229.0000
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7229.0000
WDM Streaming Capture Devices:
,0x00000000,0,0,,
WDM Streaming Rendering Devices:
ATI HD Audio rear output,0x00200000,1,1,ksproxy.ax,6.01.7229.0000
HD Audio Speaker,0x00200000,1,1,ksproxy.ax,6.01.7229.0000
HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,6.01.7229.0000
BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7229.0000
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7229.0000
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7229.0000
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7229.0000
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7229.0000
Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7229.0000
BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7229.0000
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7229.0000
BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7229.0000
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7229.0000
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7229.0000
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7229.0000
WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7229.0000
Audio Renderers:
Speakers (High Definition Audio,0x00200000,1,0,quartz.dll,6.06.7229.0000
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7229.0000
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7229.0000
Digital Audio (S/PDIF) (High De,0x00200000,1,0,quartz.dll,6.06.7229.0000
DirectSound: Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7229.0000
DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7229.0000
---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
NO ISSUES
I am running with the version changer, on the 1.08 EXE, using the Thirdperson and FP FOV app
ALSO
Dxtweaker will work without any errors whatsoever.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Well, the surreal filter (the unmodified one) kinda flickers like one of those old films from the 20s, but other than that it's fine.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
I had trouble with the HEK tools crashing when I ran OS. I also ran into the problem with the dedi init.txt crashing Halo CE when installed along with Open Sauce.
Tool would crash immediately after successfully compiling the map.
What all is in this release of Open Sauce? I liked the vehicle boarding. I was hoping for device syncing.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Those issues will be resolved in the next release.
This was a test of the stability of the DLL in Halo CE only.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Would it even work in PC? I don't think so, because the way the files are set up and accessed is different.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Sapien fucks up if OS is installed, I've noticed
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Bombs under Wine. Just making note.
Code:
wine: Unhandled page fault on read access to 0x00000002 at address 0x3b2a62 (thread 001f), starting debugger...
Unhandled exception: page fault on read access to 0x00000002 in 32-bit code (0x003b2a62).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:003b2a62 ESP:0032d940 EBP:fffffffe EFLAGS:00210282( R- -- I S - - - )
EAX:00000000 EBX:00815b01 ECX:0000a7ac EDX:06f59db8
ESI:06f59d80 EDI:00000000
Stack dump:
0x0032d940: 0045cfcd 0045be27 400002e8 0032da9c
0x0032d950: 0032d99c 00000000 400001d4 004ccae1
0x0032d960: 00815c98 0032fdb0 0032dc64 00000001
0x0032d970: 0032da9c 0045c047 00000001 004cbe5d
0x0032d980: 00000000 0032fdb0 00000000 80000000
0x0032d990: 00000000 00010000 deadbeef 6576656c
Backtrace:
=>0 0x003b2a62 in ksimeui (+0x12a62) (0xfffffffe)
0x003b2a62: xorl 0x4(%ebp),%ecx
Modules:
Module Address Debug info Name (141 modules)
PE 330000- 337000 Deferred ogg
PE 3a0000- 3c7000 Export ksimeui
PE 400000- 82c000 Deferred haloce
PE 830000- 92e000 Deferred vorbis
PE 10000000-10009000 Deferred vorbisfile
PE 10200000-1032c000 Deferred keystone
PE 3f800000-3f912000 Deferred strings
PE 4d000000-4d072000 Deferred binkw32
PE 69b10000-69c3f000 Deferred msxml4
ELF 7a8e8000-7b800000 Deferred libglcore.so.1
ELF 7b800000-7b962000 Deferred kernel32<elf>
\-PE 7b820000-7b962000 \ kernel32
ELF 7bc00000-7bcb1000 Deferred ntdll<elf>
\-PE 7bc10000-7bcb1000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
PE 7c340000-7c396000 Deferred msvcr71
ELF 7c876000-7c885000 Deferred libgcc_s.so.1
ELF 7c885000-7c899000 Deferred faultrep<elf>
\-PE 7c890000-7c899000 \ faultrep
ELF 7c8df000-7c924000 Deferred urlmon<elf>
\-PE 7c8f0000-7c924000 \ urlmon
ELF 7ca9b000-7cb04000 Deferred libgcrypt.so.11
ELF 7cb04000-7cb16000 Deferred libtasn1.so.3
ELF 7cb16000-7cb1f000 Deferred libkrb5support.so.0
ELF 7cb1f000-7cb43000 Deferred libk5crypto.so.3
ELF 7cb43000-7cbd5000 Deferred libkrb5.so.3
ELF 7cbd5000-7cc72000 Deferred libgnutls.so.26
ELF 7cc72000-7cc9d000 Deferred libgssapi_krb5.so.2
ELF 7cc9d000-7ccd4000 Deferred libcups.so.2
ELF 7cce4000-7cd1a000 Deferred winspool<elf>
\-PE 7ccf0000-7cd1a000 \ winspool
ELF 7cd1a000-7cd53000 Deferred dinput<elf>
\-PE 7cd20000-7cd53000 \ dinput
ELF 7cd53000-7cd6d000 Deferred dinput8<elf>
\-PE 7cd60000-7cd6d000 \ dinput8
ELF 7cd6d000-7cdc5000 Deferred ddraw<elf>
\-PE 7cd80000-7cdc5000 \ ddraw
ELF 7d8c6000-7d963000 Deferred winex11<elf>
\-PE 7d8d0000-7d963000 \ winex11
ELF 7dcbc000-7dcd0000 Deferred shfolder<elf>
\-PE 7dcc0000-7dcd0000 \ shfolder
ELF 7dcd0000-7dcf1000 Deferred devenum<elf>
\-PE 7dce0000-7dcf1000 \ devenum
ELF 7dd55000-7dd6a000 Deferred avicap32<elf>
\-PE 7dd60000-7dd6a000 \ avicap32
ELF 7dd6a000-7dd9b000 Deferred d3d9<elf>
\-PE 7dd70000-7dd9b000 \ d3d9
ELF 7ddbc000-7de76000 Deferred libgl.so.1
ELF 7de76000-7de7a000 Deferred libgpg-error.so.0
ELF 7de86000-7dfc3000 Deferred wined3d<elf>
\-PE 7dea0000-7dfc3000 \ wined3d
ELF 7dfc6000-7dfca000 Deferred libkeyutils.so.1
ELF 7dfca000-7dfce000 Deferred libcom_err.so.2
ELF 7dfd0000-7dfe4000 Deferred lz32<elf>
\-PE 7dfe0000-7dfe4000 \ lz32
ELF 7dfe4000-7dfff000 Deferred version<elf>
\-PE 7dff0000-7dfff000 \ version
ELF 7dfff000-7e01b000 Deferred dxdiagn<elf>
\-PE 7e000000-7e01b000 \ dxdiagn
ELF 7e069000-7e09c000 Deferred uxtheme<elf>
\-PE 7e070000-7e09c000 \ uxtheme
ELF 7e09c000-7e0b1000 Deferred midimap<elf>
\-PE 7e0a0000-7e0b1000 \ midimap
ELF 7e0b1000-7e0d7000 Deferred msacm32<elf>
\-PE 7e0c0000-7e0d7000 \ msacm32
ELF 7e0d7000-7e0ef000 Deferred msacm32<elf>
\-PE 7e0e0000-7e0ef000 \ msacm32
ELF 7e0ef000-7e0f5000 Deferred libattr.so.1
ELF 7e0f5000-7e154000 Deferred libpulse.so.0
ELF 7e164000-7e22c000 Deferred libasound.so.2
ELF 7e22c000-7e22e000 Deferred libnvidia-tls.so.1
ELF 7e22e000-7e235000 Deferred libgdbm.so.3
ELF 7e235000-7e23c000 Deferred libasound_module_pcm_pulse.so
ELF 7e23c000-7e273000 Deferred winealsa<elf>
\-PE 7e250000-7e273000 \ winealsa
ELF 7e273000-7e27c000 Deferred libxcursor.so.1
ELF 7e27c000-7e281000 Deferred libxfixes.so.3
ELF 7e281000-7e285000 Deferred libxcomposite.so.1
ELF 7e285000-7e28d000 Deferred libxrandr.so.2
ELF 7e28d000-7e297000 Deferred libxrender.so.1
ELF 7e297000-7e29d000 Deferred libxxf86vm.so.1
ELF 7e29d000-7e2a0000 Deferred libxinerama.so.1
ELF 7e2a0000-7e2c1000 Deferred imm32<elf>
\-PE 7e2b0000-7e2c1000 \ imm32
ELF 7e2c1000-7e2c6000 Deferred libxdmcp.so.6
ELF 7e2c6000-7e2e0000 Deferred libxcb.so.1
ELF 7e2e0000-7e2e4000 Deferred libxau.so.6
ELF 7e2e4000-7e2e9000 Deferred libuuid.so.1
ELF 7e2e9000-7e3d8000 Deferred libx11.so.6
ELF 7e3d8000-7e3e8000 Deferred libxext.so.6
ELF 7e3e8000-7e400000 Deferred libice.so.6
ELF 7e400000-7e409000 Deferred libsm.so.6
ELF 7e409000-7e40e000 Deferred libcap.so.2
ELF 7e40e000-7e417000 Deferred librt.so.1
ELF 7e464000-7e48b000 Deferred libexpat.so.1
ELF 7e48b000-7e4b8000 Deferred libfontconfig.so.1
ELF 7e4b8000-7e52f000 Deferred libfreetype.so.6
ELF 7e52f000-7e545000 Deferred libresolv.so.2
ELF 7e545000-7e565000 Deferred iphlpapi<elf>
\-PE 7e550000-7e565000 \ iphlpapi
ELF 7e565000-7e580000 Deferred wsock32<elf>
\-PE 7e570000-7e580000 \ wsock32
ELF 7e580000-7e648000 Deferred comctl32<elf>
\-PE 7e590000-7e648000 \ comctl32
ELF 7e648000-7e7d6000 Deferred shell32<elf>
\-PE 7e660000-7e7d6000 \ shell32
ELF 7e7d6000-7e834000 Deferred shlwapi<elf>
\-PE 7e7e0000-7e834000 \ shlwapi
ELF 7e834000-7e857000 Deferred mpr<elf>
\-PE 7e840000-7e857000 \ mpr
ELF 7e857000-7e86d000 Deferred libz.so.1
ELF 7e87d000-7e8d0000 Deferred wininet<elf>
\-PE 7e890000-7e8d0000 \ wininet
ELF 7e8d0000-7e9b8000 Deferred oleaut32<elf>
\-PE 7e8f0000-7e9b8000 \ oleaut32
ELF 7e9b8000-7ea25000 Deferred rpcrt4<elf>
\-PE 7e9c0000-7ea25000 \ rpcrt4
ELF 7ea25000-7eb21000 Deferred ole32<elf>
\-PE 7ea40000-7eb21000 \ ole32
ELF 7eb21000-7eb77000 Deferred advapi32<elf>
\-PE 7eb30000-7eb77000 \ advapi32
ELF 7eb77000-7ec19000 Deferred gdi32<elf>
\-PE 7eb90000-7ec19000 \ gdi32
ELF 7ec19000-7ed65000 Deferred user32<elf>
\-PE 7ec30000-7ed65000 \ user32
ELF 7ed65000-7ee01000 Deferred winmm<elf>
\-PE 7ed70000-7ee01000 \ winmm
ELF 7ee01000-7ee4d000 Deferred dsound<elf>
\-PE 7ee10000-7ee4d000 \ dsound
ELF 7ee4d000-7ee7b000 Deferred ws2_32<elf>
\-PE 7ee60000-7ee7b000 \ ws2_32
ELF 7efa5000-7efb1000 Deferred libnss_files.so.2
ELF 7efb1000-7efca000 Deferred libnsl.so.1
ELF 7efca000-7eff0000 Deferred libm.so.6
ELF 7eff5000-7f000000 Deferred libnss_nis.so.2
ELF b7dd0000-b7dd9000 Deferred libnss_compat.so.2
ELF b7dda000-b7dde000 Deferred libdl.so.2
ELF b7dde000-b7f41000 Deferred libc.so.6
ELF b7f42000-b7f5b000 Deferred libpthread.so.0
ELF b7f6b000-b80a7000 Deferred libwine.so.1
ELF b80a9000-b80c7000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000e
00000014 0
00000010 0
0000000f 0
00000011
00000017 0
00000016 0
00000013 0
00000012 0
0000001e (D) C:\Program Files\Microsoft Games\Halo Custom Edition\haloce.exe
00000026 15
00000025 0
00000023 0
00000022 0
0000001f 0 <==
00000020
00000021 0
Backtrace:
=>0 0x003b2a62 in ksimeui (+0x12a62) (0xfffffffe)
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Looks more like the keystone ui system is the one causing the bombing...
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
Kornman00
Looks more like the keystone ui system is the one causing the bombing...
It's probably just wine's distaste of any attempt to use a different DirectX library over its own. Halo itself runs fine, it's just when I tell it to use the native d3d9.dll sitting in the CE folder, it crashes on start up.
e: It would be very ironic if the only thing keeping me from playing CE on Linux was a project called Open Sauce, now wouldn't it?
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
NOTICE FOR LINUX HALO-PLAYERS (aka, myself)
You can not simply place the Open Sauce d3d9.dll in your CE directory and expect results. If you set d3d9.dll to (native,*) mode, it will crash Halo. (See above!)
Instead, go get Winject 1.7 or higher. Select 'haloce.exe' for the target process and your d3d9.dll (which you can, conveniently, give an appropriate name to other than d3d9.dll), and hit "Launch". You may get the error sound while Halo loads (because Winject can't do its fancy did-injection-work check during this time), but it should have worked fine.
I've tested this method with both a Yelo DLL that's being used to generate Synapse prototype data and with Limited and Skyline's FoV and third-person Open Sauce extensions, both worked fine.
The only downside to using this method is that you can't supply Halo with any command line parameters, so you can't use any widescreen resolutions or fun stuff like that. I'm hoping someone will provide a fix for this (ie, an Open Sauce command to change the resolution to any resolution you provide), but who knows if that'll happen.
Also, if you want to run dev mode, be sure it's started before hand or you'll have a shitload of problems trying to get it to start and do its magic.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
I'm on 1.08, windows XP, visual studio 2005, gb of ram, 256mb graphics card, 3.4ghz duel core processor and I get an exception when I start it.
How ever when I reach the very end of the Direct X SDK installation it crashes and says installers corrupt, but it keeps all the files it installed.
:( I want to try open sauce so bad.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Worked fine for me.
Code:
------------------
System Information
------------------
Time of this report: 8/5/2009, 17:37:37
Machine name: NATHAN-PC
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
Language: English (Regional Setting: English)
System Manufacturer: HP Pavilion 061
System Model: RC652AA-ABA a1610n
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+ (2 CPUs), ~2.2GHz
Memory: 3072MB RAM
Available OS Memory: 3070MB RAM
Page File: 2009MB used, 4130MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7100.0000 32bit Unicode
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Code:
------------------
System Information
------------------
Time of this report: 8/11/2009, 11:42:11
Machine name: Mark's laptop
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Inspiron 1501
BIOS: BIOS Version 2.4.1
Processor: AMD Athlon(tm) 64 X2 Dual-Core Processor TK-53, MMX, 3DNow (2 CPUs), ~1.7GHz
Memory: 894MB RAM
Page File: 820MB used, 1346MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
No Issues
Operating System is 32-bit
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
I get this error when I try to open tags using the OS HEK tools.
http://i58.photobucket.com/albums/g2...liia_error.jpg
Also, when I try to excecute os_toolbeta I get an error saying I am missing "vorbisenc.dll". Full message says:
"The program can't start because vorbisenc.dll is missing from your computer. Try reinstalling the program to fix this problem."
I do not have the origional HEK installed, I am guessing that may fix my second error message. But I am sure I have had the first error message before when using the origional HEK, it is something to do with Microsoft Office.
Edit: I exceptioned when I opened haloce.exe with the OS .dll in my root directory. I used the one which you posted in your second post Korn.
Edit2: I downloaded VC++ 8like you said, and according to the installer I have it installed already becasue it asked if I wanted to uninstall or repair.
Here is the error report:
Quote:
Source
Halo
Summary
Stopped working
Date
*22/*07/*2009 12:32
Status
Not reported
Description
Faulting Application Path: C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\haloce.exe
Problem signature
Problem Event Name: APPCRASH
Application Name: haloce.exe
Application Version: 1.0.8.616
Application Timestamp: 489a3b7e
Fault Module Name: haloce.exe
Fault Module Version: 1.0.8.616
Fault Module Timestamp: 489a3b7e
Exception Code: c0000005
Exception Offset: 00069647
OS Version: 6.1.7100.2.0.0.256.1
Locale ID: 2057
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
@Hunter: If you're missing a DLL, I suggest you download that DLL (MSVCR80.DLL). The OS HEK tools ran fine under Linux, I think you shouldn't have much trouble running them under Windows.
And vorbisenc.dll is the Ogg Vorbis encoding library, which you need because Tool uses Ogg for some audio... There are a number of things provided by the original HEK, I suggest you download and install it first.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
100% CLEAN INSTALL OF HALO CUSTOM EDITION AND HEK!
Code:
------------------
System Information
------------------
Time of this report: 7/16/2010, 16:52:16
Machine name: SOULTOP
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: HP ProBook 4710s
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Duo CPU T6570 @ 2.10GHz (2 CPUs), ~2.1GHz
Memory: 4096MB RAM
Available OS Memory: 4060MB RAM
Page File: 2169MB used, 5949MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode
FAILURE? NOT SURE WHY OR HOW
I'm not sure if this is supposed to happen or not, but this is how my Halo looks:
http://img689.imageshack.us/img689/5954/opensauce1.png
More Images:
http://img682.imageshack.us/img682/1873/opensauce2.png
http://img85.imageshack.us/img85/8118/opensauce3.png
http://img228.imageshack.us/img228/2747/opensauce4.png
http://img193.imageshack.us/img193/6605/opensauce5.png
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
no, it's not a dead project.
Also, you appear to be running the Postprocessing build of OS which was developed by FireScythe. It's all black due to a FOV bug IIRC. This has been fixed already but I don't think the fix was included in PP or at least the build you're using.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
I tried this with the "OS Post Processing 06-02-10.zip" and "OS2 PostProcessing 25-02-10.zip" files, both resulted in same thing.
By the way, I'm looking for these post-processing effects, and I downloaded from the post processing thread - i'll try the other build as well.
i thought it was a dead project because the last "test result" was posted almost a year ago
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Well this testing thread is somewhat dead, yeah :P. But the project and Q/A isn't.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
souless
I tried this with the "OS Post Processing 06-02-10.zip" and "OS2 PostProcessing 25-02-10.zip" files, both resulted in same thing.
By the way, I'm looking for these post-processing effects, and I downloaded from the post processing thread - i'll try the other build as well.
i thought it was a dead project because the last "test result" was posted almost a year ago
type in pp_ into console and press tab. there should be something about moblur on or off.
Turn it off, and tell me what happens.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
I can't remember if this is the exact problem I had a few months back or not. If you didn't already, make absolutely sure that you install the DirectX June 2010 update. http://www.microsoft.com/downloads/d...displaylang=en
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Dud, wtf. I come back here and find that my vote is changed to runs flawlessly on Windows XP.
Quote:
Originally Posted by
jcap
Also, you must close Xfire to play the game.
Why must I, if this shit runs flawlessly? Either this crap dll is fucked up, or the injector (d3d9.dll) is not injecting properly, which is doubtful because I inject dll hacks into GunZ all the time and it works great with Xfire.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
L283023
Quote:
Originally Posted by
jcap
Also, you must close Xfire to play the game.
Why must I, if this shit runs flawlessly? Either this crap dll is fucked up, or the injector (d3d9.dll) is not injecting properly, which is doubtful because I inject dll hacks into GunZ all the time and it works great with Xfire.
Or crap Xfire is fucked up and doesn't know how to inject properly? Yeah.
Try using any other hooks with Halo, and you'll find out it's Xfire which is at fault. There was a large technical post on the Xfire forums I found at one point, but they never did anything to fix it. Fuck them.
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Prove it. I can use Xfire with d3d9.dll injected dll hacks on GunZ, but this shit doesn't work for mai halo?
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Quote:
Originally Posted by
L283023
Prove it. I can use Xfire with d3d9.dll injected dll hacks on GunZ, but this shit doesn't work for mai halo?
Because it's not simply an injection. It replaces d3d9.dll completely. Also, problems between OS and Xfire don't really count because that is a known problem which cannot be fixed without Xfire changing the way it is injected into Halo CE.
Another thing: the June update isn't going to help his problem as we found out in the OS_Post Processing thread that it was an incorrect shader: http://www.modacity.net/forums/showt...l=1#post534568
-
Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Runs flawlessly as in there are no problems within the engine extension itself, OpenSauce, or how it runs on the operating system. Not my fault people want to hold on to yet-another-chat-program which doesn't want to follow the standard way of hooking a game's directx system to provide the features it has. Other DX hooks like Steam and SoftTH do, which are supported with running along side OS. I can't help shit which doesn't want to be helped in the first place.
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
honestly, Xfire is crap software and should just be ignored in development... if you want to chat with ur game buddies, then play in windowed mode - where u can easily alt+tab back and forth
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Test results -
http://dijj.it/i/nSH
OS PP All Enabled (notice ALL LOW settings): 6FPS
http://dijj.it/i/69y
OS PP Motion Blur Only (Fake HDR has no effect on fps, turned off bloom): 10fps
http://dijj.it/i/2HN
OS PP Proof that motion blur amount does not change FPS: 10fps
http://dijj.it/i/nn8
OS PP Hitting pp_unload: ~40fps
http://dijj.it/i/non
Halo CE WITHOUT D3D9.dll - AND ALL HIGH settings: 60fps
http://dijj.it/i/lU0
My comp specs:
2.1ghz dual core
4gb ddr2 ram
ATI Mobility HD 4330
a pretty crappy rig, i know
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
Since your issue is with the beta postprocessing system developed by FS, you'll want to consult this thread: http://www.modacity.net/forums/showt...ost-Processing.
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
I use Steam for my Halo. Doesn't get in the way of ANY development that I know of.
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Re: UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*
The latest post-processing which had its source released takes dumps on my fps.