also,
it's a vida game
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also,
it's a vida game
The fact that the weapons weren't present in halo 1 does not mean they didn't exist. It only meant they weren't aboard the pillar of autumn. besides, bungie isn't going to make the mistake of going back to halo 1's weapon set.
Wasn't the PoA one of the smaller vessels roaming in the UNSC shipyards?
That's the thing isn't it. With all the complaints about weapon balance, Halo 1 was their most successful game hence why they keep trying to add in Halo 1 elements to Halo 3 ect after complaints about Halo 2. The only reason nobody talks about it much anymore was it's sad lack of Live support... :smith:
I think people just want to call the original the best because...well, it's the original. Think about this: Halo 1 had drastically different environments (mostly in terms of definition), less amounts of enemies around you, and less types of enemies. It's weapon set was great for the game they had going. Newer games marked newer environments and dynamics such as the AI characters.
thats some time difference...
More blueballing and needless hype. Great.
It's Halo, how much hype could Bungie POSSIBLY need to build up?
I don't see why Halo Wars is bad?
H2V was ported and ODST really is an expansion.
Also, ODST sold 2.2 million in the first week. Link I'd say that's pretty good.
Halo Wars was supposed to be large scale Halo battles. When I think of large scale halo, I think of say the large tank fight on the ark, some of the larger battles in Halo 3: ODST, or battles described in the books.
When I see Halo Wars, even in single player, the gameplay is nothing more than "go to covenant base, destroy it". There are hardly any grand set-pieces for the player to overcome. And the MP of the game is restricted to but a few tactics that everyone uses over and over again.
I wanted to kills 1000 grunts, like in the prologue of Reach