Are you running it with or without VSYNC? Try running it with whatever option you're not using and then try it locked at 30fps and try again.
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COMPLAINTS:
I had to try over 10 times to beat the first "boarding action" section (on Heroric bringing in a mostly full Hunter Cannon and a Spiker). It (and several other areas) would have been much more tollerable if I could just CLIMB THE LADDERS WITHOUT FALLING DOWN AT THE TOP. Honestly, I've seen this bug in a few maps and it shits me like nothing else.
The barricades blocking a few of the ladders looked very contrived. Just remove them (the ladders) please.
I think it was after the first boarding-action section, there was a room with (fuck-ugly) mesh and 3 brutes trying to shoot marines about 3 floors below them. Anyway, in that room there's one of those blue panels with the red path to the ring (you know the ones on the Bridge?). Except it's huge (blurred). And bump-mapped. You bumpmapped the image on a 2d screen. :ugh:
Please, oh god please, remove the Chrion (sp?) TL34 section. It looks so fucking goofy and grates with the PoA's general architecture/feel something awful. There are giant red boxes for no reason, everything seems LOLHUGE and out of proportion (this may just be because I'm familiar with the MP level but who here isn't?).
You could really take out a few of the SZ corridors because they just look too familiar and confusing.
The boarding-action stuff went on twice as long as it really should. There are only so many times I can walk through the exact same room before I loose interest (read: no more than twice :gonk:)
The laser scope on the pistol (it's even worse than I thought it would be. :smith:)
GOOD STUFF:
My favourite part was coming into the escape-pod area (after the window where you see one blow up) with all the Camo elites. I was expecting grunts, then 1 elite trys to take a wack at me, I kill him, then 2 start shooting, then 4 and suddenly I'm shitting myself with a locked corridor full of me and camo'd mele-machines.
Over-all, I enjoyed it
Weird stuff:
Press E to swap spiker for spiker.
The ring (Looking out from the bridge) looks reaaaaly close. As in it's just a bit of scenery, not something huge in the distance.
E: oh yeah, I periodically got pretty rubbish framerate for a few seconds which quickly cleared up for no apparent reason.
- The areas could use a bit more stuff - the Pillar of Autumn isn't huge because it's full of empty rooms. I'm not sure how you're limited, but think of the big rooms in a50 - always full of stuff. Undriveable vehicles, crates, something.
- In my opinion the difficulty was fine - Legendary with a keyboard and mouse was actually challenging for once. Although not instant death by dropship spv1 challenging, which is good.
- Brute blood blah blah
- The Pillar of Autumn has been boarded around 20 minutes earlier, and you suddenly run into a pile of sleeping grunts. This doesn't make any sense.
- Some warning would be nice (by sound/bodies) that there's 10 invisible elites at the end of a corridor that open fire when i'm nowhere near cover. It was a hell of a surprise, but I wouldn't call it fun. They're all just standing at the end of a hall way. Have them run out of the the little last escaped lifepod room when you run around the corner or something.
- The busted up part of the ship was nice, but didn't make much sense at all. You seem to be running through the middle of spaceship then all of a sudden the thing is all buckled to hell.
- There's absolutely no sense of urgency. No sirens, epic music, nothing. It definitely needs more atmosphere. It sucks you can't get Jen Taylor (?) to do a few more cortana guys for you but you need something to make the extra bsps seems meaningful.
- I was wondering why I was losing ammo so damn fast for the smg until I read this thread.
- Nearly all of the ladders kick you off at the top if you're not crouched at the right time. For a while I thought I was hitting an invisible wall.
- Is it possible to have the marines follow you? It's like once they've killed a squad of enemies their job is done.
- Having marines in driving the PoA seems kinda weird.
- Is it possible to add in explosions, like when you jump over the pipes at the start and head down - the wall to your right explodes and your screen shakes, etc. At the very least every now and then have a dull boom sound, followed by the screen shaking (if possible).
- The PP overcharge particle is cool, but travels very very slow. It needs to be faster
- The pistol sounded really weird, and although the laser was kinda cool at first, the novelty wears off really fast.
Overall I did enjoy playing it (honestly) - I just hope this really is a beta, not something that's nearly final.
:p
It's probably because I'd been stuck on the first version of that room for about 15 minutes.
That, and it's fuck-ugly.
Also, please use some of the H2/3 soundtracks to make it more interesting.
And a huge explosion/screenshake/greating metal sounds for the destroyed corridor. Perhaps dull the sound like outside Cairo from H2 to suggest the atmosphere has leaked? (obviously you'd need to set up airlocks aswell which would be cool, especially if they suddenly snap closed behind you during the explosion and red lights start flashing).
Also, I never got hit by a charged PP once, even when I wasn't activly dodging. Make the homing better please.
i've told arteen this, and i'll say it here...
the stair case areas are very unfriendly to my fps...i go from 25 to like 3
less detail there please
How do you only manage 25fps? D:
Well, they did say that machines that can run Halo fine may not be able to run CMT SPv2 fine. I barely get along with maximum detail, so anything less than my card is probably inadequate.
E: I only get 24fps duder...
Time to upgrade dude. Lol.
With vysync off I never dropped under 50fps (maxing out over 150fps). And of course with vysync on I didn't have a drop under 29-30fps.
That's why you get a job and earn money for things you want. : /
My point is, don't complain about something that can't be helped. I can't call up Crytek and tell them to fix Crysis because my computer can't run it perfect. If I recall correctly, Masterz stated that the game was going to take a lot more to run this time around. It's not all the same stuff, so it can't be expected to run the same.
Well, I was playing and a bit before I got to the multplayer bsp area's I died. When I came back to life...the map lacked AI...at all. Nobody was home there after. I got all the way to the lift and the lift wouldn't move. I played through again, and the lift only went half way up...then from there I uh...ran up the side of the wall. I'm not sure if that was left in but I ran around the shaft walls.
Also a side note...why do brutes even have shields? I don't recall them ever having any...unless this was discussed somewhere else and I missed it...
What is the point of having a silenced pistol that really isn't that silent at all. Everybody is alerted anyways.
As far as the new bsp area is concerned...my only beef would be the lack of direction. The Boarding Action section was confusing. A little more help would be appreciated...maybe like an arrow decal every now and again on the walls would help.
I have never had my FPS go above 32 when playing Halo.
Ever. In the history of the universe.
- There are parts where my computer was lagging HORRIBLY, to the point where I had to spray and pray I would kill enough enemies to make my FPS shoot up again (notably the stairways).
- I had a funny rainbow of color which completely blotted out my monitor at times and made it impossible to see. If I hit pause while it's there, the rainbow of view-obscuring horror is behind the pause menu, as if it is supposed to be part of the game. It probably had nothing to do with SPV2, as it has happened on some MP maps before (just never a SP map).
Also, I never picked up an SMG the entire level (I never use the damn things, I've always preferred the AR), but I'm with Rossmum. Everything he has said in this thread is 100% true, and I wish I could rep him for it (need to spread).
I understand you are making this mod for your own enjoyment; however, if it is going to be TRULY for JUST your own enjoyment, then you should have never fucking said a word about it to the outside world and never should have made a single thread or post concerning it. If you aren't going to listen to the community, then you should never have had this beta for the "feedback" which you won't listen to.
I know your type, Masterz. You're the type who will get something completely awesome going, expecting to get a bunch of fanboys to stroke your e-peen. However, when people point out a flaw in said awesome thing which breaks gameplay (SMG) and 90% of said people want it CHANGED, you get all defensive as if they are attacking you personally, and refuse to change it.
In fact, as soon as anyone says anything critical about anything about you or it at all, you go apeshit on them.
The point of these feedback threads is to listen to the community, to see what they think. But I know your type, Masterz. This thread isn't REALLY to listen to the community, no. This thread is to get someone to stroke your e-peen for you, while you ignore the complaints both the community and your own TEAM MEMBERS have said.
Your type doesn't care about others and goes about fulfilling what they want to do without a care for anyone else, all in the hopes of getting the attention they want. I should know; I'm very much the same way. But I KNOW it, and I'm taking steps to change it.
You have not.
Masterz, you are NOT keeping the community alive with your actions. If I remember correctly, you lead the charge when it came to protecting maps and keeping things closed-source, meaning that any future modders for CE won't be able to use CMT's impressive tagwork as a guide. Recently, you turned down a feature which would have improved your mod tenfold, even with one of the best coders I've ever seen offering his help. Now you're being stubborn about every single bug the community reports in a thread about reporting bugs. Every one of these actions, however minor, has made/will make an impact on the community at large:
- Protection of maps: Less people being able to look at CMT tags for reference on how to do things. I find myself decompiling Bungie tags all the time when I'm learning things, but if I wanted to learn how to make, say, a BRG, I'd be stuck. By closing up your tagset, you made it so newbies don't have a good reference point to look at how to make new tags, and so they either recycle old ones or move on to another engine entirely, where everything IS open source.
- Open Sauce: You turned down Kornman's help for something which could have made your mod spectacular. Where's the low-gravity section of the PoA? Why is the map file HUGE? You say you don't have to deal with space restrictions anymore, so where's those Spartan-III's you cut due to space constraints? Or that hangar cutscene in the opening part of the PoA, also cut for space restraints? Flow my ass, it was a cool part of the level, and the opening cutscene isn't the same without it. SPV2 won't be as good as it could have been, it won't live up to all the hype, and people will just yawn and move on to some other game.
- SMG: You flat-out ignore what the community told you to fix to further what you want the mod to be, even if it makes the mod shittier. I thought you wanted the mod to appeal to as many people as possible, hence why you argued against Open Sauce? Doing this is exactly the opposite, adding "hypocrite" to your list of personality flaws. You are making the mod worse by doing this, and, again, it won't be able to live up to the hype.
I'm going to flat-out say it: CMT could be great; even greater than it is now. But it has a crappy choice of a leader, and, as such, it drags the entire team down.
If you really cared about CMT, hand the leadership down to someone who isn't in this for the e-peen, someone who doesn't participate in this just for the HBO mentions or to get an occasional nod from Bungie. Give it to someone who cares about the mod and is willing to listen. Teh Lag would be a good choice; he's already second-in-command. Arteen would be another good choice, as he has made the ONLY reasonable arguments supporting your side in ANY of the CMT threads (SMG, Open Sauce, MC's grenade pouch, the pistol's laser). Both are excellent leaders (hell, Teh Lag's a MOD), and CMT could achieve something FAR greater with someone like them on the helm. ANYONE on the team would be a better leader, to be honest.
I'm not trying to attack you, Masterz. I'm just telling you the painful truth, and nearly EVERY member here will agree with me, or has even made some of the same points before (listen to the first episode of the Modacity Podcast for an example).
I know you're just going to pick the tiny things out of this post to defend, like how I said you don't listen "every single bug" which the community reports, countering with the change to the AR you made and thus missing the point of this post entirely. I'm sure it's just due to something which isn't your fault. I mean, it CAN'T be.
I respect CMT, I really do. They are GREAT mappers, taggers, and animators. But they are dragged down by a pathetic leader. I'm not the first to say this, nor will I be the last, and this post will probably go just fall into oblivion. But Masterz, you need to listen. I used to respect you. I really did. I even felt sorry for you and the flood of fanboys you had to deal with. But then I started talking with other members of CMT, and then the whole shitfest with open sauce happened.
Now that respect's gone, and it's because of your actions. Now I feel sorry for you not because of the fanboys, but because of your ignorance towards everything.
tl;dr: If you are going to release it to the community, LISTEN TO THEM. You can have a separate version for yourself if you REALLY like it that much. Also, CMT needs a better leader.
^
another win post.
Regarding the part where you said, people will want to look at the tags, so they can make their own BRG.
Well, because CMT members know more or less everything and are really good at this shit, you should make a new tutorial rescource on how to make all of these type of things.
Things like these:
- BRG
- Bubble sheild and equipment like that
- How to make equipment be able to be picked up and thrown, and activated
- How to make an bitmaps color change when ammo is low
- How to make decent physics tags
- And a load of other basics.
The current tutorial website which is hosted on halomaps and here has brocken links all over it and does not really cover all of the new known ways of making weapons and equipment ect...
Regarding English's post though, Masterz he has a point, and clearly displays his point of view as he is pretty harsh. But CMT could be a LOT greater if they listened to the community a bit more.
The beta was decent, I don't really have complaints but I don't really care about the details. I don't really play the game much tbh Lol. I might finish playing the level soon.
to bring this up one last time, noob has a point i can neither afford upgrades or anything for awhile, i have like 5 bucks to my name and so far job hunting hasnt been yielding anything but no call bnacks :\
it was still a fun beta to play and i have to stand by what mobster said
I can sort of see the logic behind keeping things locked up - while it might not help the community, it also prevents some shithead from stealing all your hard work and releasing butchered versions under their name, which is the thing that worries me the most about embarking on any projects in any game - but that's not the worst thing. The way CMT is doing the most damage is merely by existing. Some of the community's best are involved, and as long as they're on CMT, they're not going to be able to devote a whole lot of time to anything else. We're stuck with CMT, a couple of good maps which are in the works but won't be arriving in too much of a hurry, and a whole shitload of rubbish.
unless Zteam remakes their map with elite bipeds >:U
those would be good maps
Ok. This guy basically is reality giving Masterz a Smack in the face. WAKE UP! If it is for personnel use, why bother with the thread unless your an egomaniac? I hope you aren't. I may be no modder. But it is pretty obvious when things take a wrong turn.
Btw, my comments are the same as everyone. I would honestly run around with a silenced smg compared to this. further more, if you are SO insistent that is a feature, put it for all reloadable (rockets and fuel rods not withstanding, obviously) weapons. if not, keep it uniform, make everyone happy, earn your respect back. alright?
This sounds like what I thought of my friend's CCA until I learnt that the leader was full of bull5hi7.
Some people really enjoyed it, so it was certainly worth sharing.
We are listening and have already improved the mod in response to the feedback. We may disagree on a few aspects of the mod, but that doesn't mean we aren't listening.
See the above note about how we're listening.
First, we aren't going to release our unfinished tags. Second, we have released some of our tags. Third, people can just ask us for help.
We've been over this. We've got everything we want in the mod already. OS really wouldn't help us.
See above note on our tags.
- The low-gravity section of the PoA? What are you talking about?
- We cut the SIIIs because they were awful and no one wanted to fix them.
- We've mentioned many times that we don't want the hangar cutscene back in. We don't like it, and the opening flows much better without it.
If this was just Masterz's mod, then who are you to demand him to change a feature he likes? Don't be so selfish. You also forget that there are multiple members on the team, and we will come to our own decision on each issue in the mod. Masterz's opinion is his opinion, and he should be allowed to express it, but his opinion doesn't supercede the opinions of the other team members.
You're not on the team and you have absolutely no idea how much work he puts into the mod, and how helpful he is as our team leader.
If he was in this for the e-peen, he'd bow to everyone's whim and just be a slave to the masses, doing everything they want, regardless of what he wants.
Trust me, I'd be a horrible team leader.
Lay off the personal attacks. It's just a mod we work on in our spare time. Don't get so worked up about it.
Personal attacks is bad for mental health.
(did nobody notice a random kid post in out of nowhere?)
I for one am stoked to see how this is going to turn out.
and can someone tell me why the lose all remaining ammo in mag is SMG only?
Haha mobster. I don't see why your criticizing masterz. He's a better modder than you and making a campaign is hard. Really hard.
Really guys, right or wrong, lets take this to pms. This thread is going to hit the toilet in a hurry if this keeps up. Lets do as Lag asked in the op and keep this to critique of the beta itsself, and only that please.
I was about to write up some response to Jay's post but Arteen did a pretty good job.
I will respond to the low gravity idea I had. For those that don't know, I had an idea of using a script that would only work if a second seat in a vehicle was occupied,and that second seat would only be occcupyable if MTV was activated via OS. If you have OS installed, parts of the ships gravity would fail, and if you didnt have it, the level would play normal.
I haven't been able to integrate it for several reasons, biggest one being I can't add OS commands into a script, so there's no way to add it in. I still plan to add it in, but i require OS2.
im sorry to ask, but what will become of the S III tags? and thoset ags that got cut? will they be saved for a future project? rot in the CMT vault? or will they be released to the public when the time comes?
it wouldn't seem a total loss if you guys released the incomplete cut tags
and regarding SP v2, ever consider body bags ala halo 3 cut content?
the sIII tags are out. Here: http://forum.halomaps.org/index.cfm?...&topicID=27587
Don't know if this has been said yet, but the walls in the elevator shaft have the ladder properties (you can walk on them).
So that makes it all good then?
"SHUT UP YOU COULDN'T DO BETTER" - desperate children defending themselves or their idols when they can't think up a better argument (probably because there is none)
I don't doubt that most of us couldn't make a campaign. Does that mean our opinions are worthless? Wake the fuck up.
I agree with ros on this one.
Who cares if he's better, an opinion is an opinion and everyone is entitled to one.
Why must every thread with the three letters CMT in it go to shit? This is a feedback thread. If you want to dispute it, keep it to PMs or in another thread. It pisses me off seeing CMT members writing something and then getting a huge response of the same bitching in other threads. I disagree with the whole SMG thing (which tbh, really is fucking stupid) and a bunch of other decisions, but outright insulting them won't make them change it. If anything, it makes them not want to change it even more.
I'm very impressed that my 2003 computer was able to run this level at a decent 25-30 with only a few drops here and there. Mostly from my SMG meleeing...which I actually tested and it slows down my FPS, surprisingly.
How can you see so much stars in the skybox? Cryotube texture is LOW. Weapons are really cool, especially Plasma Rifles and the SMG. Battle Rifle is cool too, but would look better if darkened. Some of the areas are boring, and lack detail. I got nice framerate the whole time. I'm really looking forward to the final thing. ;]
The tags gave me a good chuckle.
There's cp in the mod.
Specifically baby grunts.
http://www.xfire.com/profile/revord/videos/
I took some videos of the beta. Quite a few, in all about 30 min or so.
Oh yeah u kno it :iamafag:
anywho... i think there should be side objectives for a10.
Funny you mention that.
That is the script we used for Create Checkpoint in CMT Extras.
Lulz.
I am aware that it "appears" that nothing has happened after using certain features.
I'm fairly certain that Masterz is aware of this too.
However, these are Bungie's developer commands.
We cannot magically make them work.
I did not write the list for CMT Extras.
All I did was rewrite the scripts, and remade CMT Extras.
Now, I have seen a few complaints about some of the features not working.
It's not my place to say that I'm going to do anything about it.
It is up to Masterz.
Whether he wants to keep the same features, or replace the ones that don't work is up to him.
In order to move the camera around, you must hold down your middle button.
I believe the camera controls are fairly similar to Sapien.
Dynamic Lights - I know that these are lights that change. But how, I don't know.
Sounds - Not my choice. Not my choice to get rid of it.
How to use CMT Extras - Incomplete.
To be honest, I'm almost very happy about this mod since it's very close to its release sometime in Q4 '09. The aspect that pleased me most was the freedom of devmode. I mean I must have played 4 to 5 hours of this beta map the day it was released - with and without using dev. I really hope that CMT keeps this liberty for the community so that players won't get bored after beating the campaign the first few times because it is in our nature to explore and experiment with things (curiosity quotient). Furthermore, if you're worried about how people might blame the team for messing up the game while they were using devmode, they would have to take responsibility for their own actions since CMT neither enforced or prohibited the player from using dev. (Screwing up the game really doesn't seem like a big deal to me, it's just a game and you can always restart the level =\). Thanks and great work CMT.
Pretty sure the ring was waaaay in the distance (and tiny) in the original. >_>
I was under the impression it was always that way, Bungie just hoped you didn't look at the ring and move back and forth too much.
It's always been that close.
huh.
disregard that, I suck cocks.
I'm having trouble with the majority of the ladders.
I also like to add that the death of the brutes bring extreme amounts of blood. ALOT of blood.
Invisible elites are way too easy to kill
http://img228.imageshack.us/img228/8...0807233843.png
http://img17.imageshack.us/img17/533...0807235824.png
I think that it was their Plasma Rifles having some weird shield that made it easy for me to spot cloaked elites. I didn't even have to spray. I just had to just where their head was, and use a headshot weapon to kill them.
One thing that really annoyed me was that in the dark hallways, the bump maps look really bad on the little arch things (dunno what to call them) that stick out of the walls when you turn the flashlight on. It completely overpowers the texture and makes it look like jello. I say get rid of them entirely.
Also, you have to crouch at the top of the ladders if you didn't know how to get up them.
Which is tempermental at best best of times (not when getting shot at by a hall full of brutes/elites :gonk:)
Speaking of brutes, half their shields and make them beserk sooner. Not once on my (heroric) play through did one go berserk (I had maybe 3 start what I assumed was the going beserk animation but they were all dead before they finished). Brutes shouldn't have that much shield, that just makes them an over-healthed fat elite.
I've never had a problem with the ladders...I could go up all of them normally without needing any special manoeuvres at the top...=|
I didn't crouch. Just walked up the ladder like normal and looked forward at the top, like any other ladder...:confused:.
Which ladders did you try?
The ladder outside his house :realsmug:
Yeah, so basically...
-Brutes' blood spray makes the entire floor black and red, I assume it's already been fixed.
-MA5C seems underpowered and slow, and it doesn't eject casings.
That's pretty much it. Other than that, good job.
uh I don't know if this was brought up or anything, but it seems kind of wierd that there's grunts sleeping during the attack of a ship.
This is the screen I mentioned earlier
http://i96.photobucket.com/albums/l1...pmapscreen.png
Also, when I went into the second area with sleeping grunts and the elite woke them I ran back through the door I came through and around the corner and they all un-spawned.
Also, pressed escape during the final cutscene puts me into first person with no HUD and a white screen where i can walk and shoot and throw grenades.
For Flying Stone, pressing escape made the cutscene re-start.
Yeah just a bit =\.
I didn't like how a lot of the times they even were sleeping, there was an elite or brute nearby that would wake them all up.
Also, I noticed in the new BSPs that if I killed all the enemies around a brute with a silenced pistol, he would just randomly shoot at one place in the wall/ceiling just focusing on that area until I showed up AND fired at him.
if you could, tone down what5ever the fuck makes me lag at the stair cases, if you're so obssesed with making this a fun mod, tone down the graphics just a tiny bit, because my fps keeps dropping like shit to about 3 frames when i get to the stair case
Sure, the new weapons might be nice, sure a few new encounters don't hurt either but the expansion of the bsp really fucked up the atmosphere of the level. The original purpose of getting the fuck off the ship that is being bumrushed and partially conquered by the covenant has been relaced with pointless skirmishes in bland rooms. If it weren't for keyes looped messages it's easy to forget that one is supposed to escape the ship asap and the covenant werent on this ship a few minutes back as they have comfortably set up camp in the suddenly quiet ship. A few interesting scripted events, maybe a cutscene or two may just lighten up the bland atmosphere of the unnecessarily stretched "interior" section of the ship, maybe a few dialogs for the marines, maybe some mini missions to [guide them to the next pod, hold off a few waves of invading brutes to secure blast doors] could help preserve the illusion of the original that they weren't just dispensable meatshields for pointless fights one could easily experience in generic bg mods but I guess it's already too late of a development stage for you too consider this approach to make a seemingly random expansion blend in with the original, i.e. well balanced flow of the game.
Can I haz a halomaps-style flamewar?
but i like the stair case fights in the vanilla SP campaign, i'm just asking for a teeny tiny tone down on the graphics, i do have money ATM buts it is going towards car insurance and other things that take more importance than what the "lol get a bettar graphics card" mentality people suggest
::somewhat off topic::
on AoTCR there is a major shortcut that allows you to skip the fight across the land bridge and basically work your way up the control room structure without any AI loading, i hope CMT does something (i.e.place a boulder or two at the bottom of the "cliff slide" so the player hits it at a speed that would put them near death or kill them)
Overall, it was great. Mostly same comments as the others.
May ad:
>Slow animations
>Weird texture under a burning hog:
http://screenshot.xfire.com/screensh...8060fff048.jpg
I finished playing through it on normal. I was really quite impressed by the amount of new content. While some areas were lower poly I took it as a "throw back" which is what it's meant to be amirite? It was fun but the brutes sucked... Less shields. More health and bum-rushing.
Weapons were amazing. AR needs more power. It's weak. Love the pistol but you need to fix the laser or get rid of it. And the silencer isn't really silent.
If the graphics were toned down and optimized on a few weapons here and there, it would be pretty damn balanced and fun.
So when's the next "beta?"
Never.
Well, until the next leak, the answer will be never.
there already is another leak :p. We were always planning an A10 PB, just the leak forced us to do it sooner rather than later.
lol, I won't pursue my point. I already know that there was a leak which forced you guys to release a beta early. I meant the nexttttt one. :) you're assuming it won't happen again. Keep a sharp eye ;)
Everyone knows there was a leak of a10, if they read the readme or the billboard. I'm saying even though there IS another leak out there, we aren't going to release a public beta because of it like we did this time.
Yes.
That 4x Melee kill for Hunters is getting on my nerves and really makes them look weak. Fix that, yes?
dont know if this was suggested already about a10, but i though it would be cool to have the player go in and kill everything in one of the covenant boarding crafts :iamafag:
They're really small landing crafts. Lol. That is all the way in.
That's what she said. - _ -
well, the halo 2 ones are quite large, so i was assuming that the halo 1 versions were the same