Blame Bungie for calling their form of progressive bullet randomization "reticle bloom" thereby resulting in everybody shortening it to simply "bloom."
March 28th, 2011, 09:21 PM
Pooky
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by Donut
halo 1 had bloom. why do we burst fire the assault rifle? why do we release the mouse in between pistol shots? im fairly certain all the other games had it too. its just that there is a visual for it in reach.
the main thing i want is online for halo 1. a graphic revamp would be nice, but i just want to be able to play this game online with forging and stuff
If I wasn't clear enough, I'm referring to the addition of Counter-Strike style degenerative accuracy for mid range weapons (which was NOT in previous Halo games, trigger spamming the pistol doesn't count). Basically, what Warsaw said. It was a really dumb idea, and so was making bullet weapons hitscan.
March 28th, 2011, 10:31 PM
Warsaw
Re: Kinda shocked no one posted about this yet...
Ugh, hitscan. I'm sorry, but making games "more accessible" does not automatically make them more fun. There is zero satisfaction when you don't have to try.
March 28th, 2011, 11:05 PM
TeeKup
Re: Kinda shocked no one posted about this yet...
I honestly believe that making games more accessible is what makes them more horrible. Removing any sense of challenge from any aspect of what makes up core gameplay will ruin a game and potentially a series. It is for this reason I have an extreme distaste for Reach now.
Hell I'm looking back on Halo 3 and all of it's aspects I was bitching about and finding myself extremely foolish and outright wrong.
March 29th, 2011, 03:08 AM
Pooky
Re: Kinda shocked no one posted about this yet...
Halo 3 definitely wasn't perfect, but it had its moments and I'd take it over Reach any day.
Quote:
Originally Posted by Warsaw
Ugh, hitscan. I'm sorry, but making games "more accessible" does not automatically make them more fun. There is zero satisfaction when you don't have to try.
What's really weird about it is that slow bullets have always been a characteristic feature of Bungie games in the past. Suddenly going back on it for their last entry in the Halo series just feels wrong.
March 29th, 2011, 11:38 AM
Shock120
Re: Kinda shocked no one posted about this yet...
Irrelevant to the Halo 1 remake, I for one would love Halo 3 for PC.
Hmm- could mean something, or the artist could merely have thrown in a series of well known Microsoft games. I would love H3 on the pc- full AA ftw. However, I'm so used to it on the 360 that it would feel really weird. I'd totally be in for a H1 remake though.
March 29th, 2011, 03:51 PM
Cortexian
Re: Kinda shocked no one posted about this yet...
I see my Halo 3 icon from Xbox 360 on my Games for Windows Live account just like I see my Halo 2 Vista icon on my Xbox Live Account on my 360... I wouldn't put any emphasis on this.
March 29th, 2011, 03:58 PM
EagerYoungSpaceCadet
Re: Kinda shocked no one posted about this yet...
That video, I hope that Microsoft learns something from all those dislikes...
March 29th, 2011, 06:06 PM
Kornman00
Re: Kinda shocked no one posted about this yet...
Yeah, that video means zilch, nada, Odo.
March 29th, 2011, 08:20 PM
Dwood
Re: Kinda shocked no one posted about this yet...
FFFFF if they bring something like that to Windows..... ANYTHING like it....
More of a B5 man myself, but the opportunity could not be missed.
March 30th, 2011, 08:09 PM
Kornman00
Re: Kinda shocked no one posted about this yet...
(just so I'm not blamed for this tangent, Odo means "nothing" in Cardassian ;p)
March 30th, 2011, 08:28 PM
TVTyrant
Re: Kinda shocked no one posted about this yet...
Yeah, I was about to ask who the hell that was and what it had to do with this thread...
March 31st, 2011, 06:11 AM
Patrickssj6
Re: Kinda shocked no one posted about this yet...
they are all going to watch the director's cut later today
April 6th, 2011, 08:57 AM
Tnnaas
Re: Kinda shocked no one posted about this yet...
I don't hope to piss anyone off, but I have an idea on how we can at least update the game. If you be interested, click the spoiler button below. If not, don't go flaming me, just play along.
Note: Some of this is complete bull-crap. You'd do well to think I'm the biggest idiot here.
Anyways, I was thinking. We could just update the tags, right? How long would it take to make a Chief that looked like this? Green, of course with some updated textures. Or perhaps a sexy version of Captain Keyes? I have a whole list of stuff that can be remade.
We don't have to use a million polygons to make everything. We just need some good models and awesome textures. Dialogue, music, and sound effects can stay the same, we don't need a million updates for that. Cinematics would be fun to remake. I bet Joe Staten would have a fit if we wrecked something.
Just some ideas. It would be cool to see Halo revamped if not remade.
Meh. Anyways, anyone got a good story to pass the time?
April 6th, 2011, 04:23 PM
Cortexian
Re: Kinda shocked no one posted about this yet...
Basically an "HD" mod of the game? I thought this had been attempted by someone at some point, and I'm all for it.
April 7th, 2011, 03:50 AM
paladin
Re: Kinda shocked no one posted about this yet...
wow... the things i learned tonight.... I wish I could reiterate them
April 7th, 2011, 10:05 AM
Tnnaas
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by Freelancer
Basically an "HD" mod of the game? I thought this had been attempted by someone at some point, and I'm all for it.
Yeah, pretty much. Updated models, textures, and effects. Just use the same sounds. Unless someone has scripts for the cinematics, they all need to be recreated. Campaign levels should stay the same, but if we need to change something to make the levels work, we can do that.
It still needs to feel like Halo, just a better looking Halo.
April 7th, 2011, 11:38 AM
TVTyrant
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by paladin
wow... the things i learned tonight.... I wish I could reiterate them
Just do it. We won't tell.
April 7th, 2011, 12:00 PM
Hotrod
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by paladin
wow... the things i learned tonight.... I wish I could reiterate them
Dude, you can't do this to us :P
April 7th, 2011, 05:20 PM
Warsaw
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by DarkHalcyon
Yeah, pretty much. Updated models, textures, and effects. Just use the same sounds. Unless someone has scripts for the cinematics, they all need to be recreated. Campaign levels should stay the same, but if we need to change something to make the levels work, we can do that.
It still needs to feel like Halo, just a better looking Halo.
As long as the quirky "physics" stay. That's one of the most important aspects of the first game that none of the others can capture.
April 8th, 2011, 08:31 AM
Tnnaas
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by Warsaw
As long as the quirky "physics" stay. That's one of the most important aspects of the first game that none of the others can capture.
Agreed. Halo 2 destroyed all our fun and boucy vehicles and even then only Halo: Reach came close (read: phailed) to make the 'hog as fun as it used to be.
Don't touch the physics!
April 8th, 2011, 12:46 PM
Warsaw
Re: Kinda shocked no one posted about this yet...
Don't forget the hilarious death animations and poses...
April 8th, 2011, 12:48 PM
Pooky
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by DarkHalcyon
Agreed. Halo 2 destroyed all our fun and boucy vehicles and even then only Halo: Reach came close (read: phailed) to make the 'hog as fun as it used to be.
Don't touch the physics!
Halo Reach had the most useless Warthog in the series, by far. Getting in the Warthog in multiplayer is just begging to die.
The thing that made the vehicles in Halo 1 so unique (other than the physics) was the 'glass cannon' aspect they had. All the vehicles were very powerful and useful, but could also be taken out very quickly if misused. Best example being the tank, which could wipe out nearly a whole team of enemies in a single shot just before dying from 3 pistol shots in the cockpit. That's the aspect of vehicle combat that every subsequent Halo game failed at.
April 8th, 2011, 02:07 PM
Warsaw
Re: Kinda shocked no one posted about this yet...
That's a casualty of Bungie over-engineering again. They tried to balance the weapons. They balanced them so far that they created an "anti-vehicle" class of weapon. Consequently, since they had that class, they no longer had to leave vehicles exposed to small arms fire. What we are left with are maps overpopulated by anti-vehicle weapons to counter the vehicles. This makes the vehicles nothing more than deathtraps.
April 8th, 2011, 07:05 PM
Dwood
Re: Kinda shocked no one posted about this yet...
If they made the rocket launchers take skill to use...
April 14th, 2011, 09:45 PM
Left6
Re: Kinda shocked no one posted about this yet...
Perish the thought!
April 17th, 2011, 10:50 PM
paladin
Re: Kinda shocked no one posted about this yet...
Ill leave this here...
April 17th, 2011, 11:02 PM
BobtheGreatII
Re: Kinda shocked no one posted about this yet...
Most PC games don't come in thick cases like that anymore. And i7? I should think it would support lesser Intel processors than that. And AMD. Also why are the ATi and nVidia logos so far from each other. And lastly, that's the old nVidia logo, and shouldn't be smaller than the ATi one. Marketing might frown upon that...
But other than that, it's neat. One can always wish.
April 17th, 2011, 11:03 PM
Kornman00
Re: Kinda shocked no one posted about this yet...
I'll just leave these here
April 17th, 2011, 11:20 PM
leorimolo
Re: Kinda shocked no one posted about this yet...
Oh god please be true.
April 17th, 2011, 11:35 PM
Hotrod
Re: Kinda shocked no one posted about this yet...
Hopefully it's true, but I'm still hesitant...
April 17th, 2011, 11:48 PM
Siliconmaster
Re: Kinda shocked no one posted about this yet...
Where. How. What.
April 18th, 2011, 01:17 AM
Cortexian
Re: Kinda shocked no one posted about this yet...
lol, printed off the shopped pic on 8x11 with a printed fake label on a blank disk. You can see the box art doesn't fit edge-to-edge like it should in the case, and there are some white portions where whoever cut it out failed.
Also, it's using images previously released... With the exception of the Pelican flying into the sunset on some forerunner place.
April 18th, 2011, 01:19 AM
BobtheGreatII
Re: Kinda shocked no one posted about this yet...
It's not real.
April 18th, 2011, 02:48 AM
Cagerrin
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by Freelancer
With the exception of the Pelican flying into the sunset on some forerunner place.
Pretty sure that's part of a cutscene on one end of Cortana.
April 18th, 2011, 03:05 AM
Warsaw
Re: Kinda shocked no one posted about this yet...
Besides that, easiest to spot is the terribad DVD art and Times New Roman typeface. Even Halo PC's disc didn't look so terrible.
April 18th, 2011, 07:55 AM
Siliconmaster
Re: Kinda shocked no one posted about this yet...
The dvd art is definitely shit, but I assumed it could be a beta version or something- Microsoft's beta labels are amazingly shitty. Still, would be nice if it were real. Alas.
April 18th, 2011, 08:42 AM
ejburke
Re: Kinda shocked no one posted about this yet...
Generally a game is announced before they produce packaging. I don't know why anyone would slap crappy label art on a supposed beta build and draw attention to it by sticking it in a retail case that shouldn't even exist yet.
I don't know why they would bother with just Halo 3 at this point, either. At the very least, it should be bundled with ODST. That would be more believable.
April 18th, 2011, 11:54 AM
Dwood
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by Freelancer
Also, it's using images previously released... With the exception of the Pelican flying into the sunset on some forerunner place.
H2V used previously released images, too.
April 18th, 2011, 12:03 PM
Rainbow Dash
Re: Kinda shocked no one posted about this yet...
April 18th, 2011, 12:38 PM
paladin
Re: Kinda shocked no one posted about this yet...
I can say this according to my NDA:
'We have {blank} work(s) in progress on the Halo series being releases on x platform.'
April 18th, 2011, 12:44 PM
Dwood
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by paladin
I can say this according to my NDA:
'We have {blank} work(s) in progress on the Halo series being releases on x platform.'
And there are labels which don't belong...(surprised no one pointed that out)
April 18th, 2011, 03:20 PM
paladin
Re: Kinda shocked no one posted about this yet...
Korn, you realize that Dis shit isnt todays news, just for modacity.
April 18th, 2011, 05:48 PM
Resinball
Re: Kinda shocked no one posted about this yet...
Like how it sez 2008 or how some of the words have no spaces.
I knew it was too good to be true; this makes me a Sad Panda.
April 18th, 2011, 06:26 PM
Ifafudafi
Re: Kinda shocked no one posted about this yet...
tbqh I don't know if I would even readily accept H3PC considering how long Reach has been out already; H2V at least came out a few months before H3
If they were to do a remake of HCE, though, I would not be at all adverse to them releasing it simultaneously on 360 and PC, so long as we got a (fully-functional) editing kit this time around, even if the game would be bogged down with GFWL (because face it, if we get a Halo title on PC, GFWL is a guarantee)
April 18th, 2011, 06:42 PM
Hotrod
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by paladin
I can say this according to my NDA:
'We have {blank} work(s) in progress on the Halo series being releases on x platform.'
So we know that they're working on at least one Halo game...wait...didn't we already know that?
I think you're just trying to make us jealous by showing us that you know what's going on and we don't ;)
April 18th, 2011, 06:52 PM
=sw=warlord
Re: Kinda shocked no one posted about this yet...
(Removed by request from Brian)
S11/G explains it all :)
April 18th, 2011, 07:15 PM
ejburke
Re: Kinda shocked no one posted about this yet...
The first rule of NDA: don't talk about NDA. The second rule of NDA: okay, go ahead and talk about NDA.
April 18th, 2011, 07:25 PM
=sw=warlord
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by ejburke
The first rule of NDA: don't talk about NDA. The second rule of NDA: okay, go ahead and talk about NDA.
There are some thing's that can be motioned towards, such as being able to say that you cannot mention anything not already publicly announced.
In this case...everything.
April 18th, 2011, 08:47 PM
ejburke
Re: Kinda shocked no one posted about this yet...
Notwithstanding the ubiquitous "Friend-DA" clause, of course.
I think you're better off with the air of mystery when it comes to secret Microsoft projects. It's not that I couldn't care less -- I actually could care less, but not much less. In the small chance that it turned out to be Halo 3 as a standalone PC port, I would probably fall into a boredom coma. For a Reach port, packed with Halo 3, ODST, and Halo Wars ports, I would let out a contented yawn as I stretched my arms up over my shoulders.
April 18th, 2011, 08:55 PM
=sw=warlord
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by ejburke
Notwithstanding the ubiquitous "Friend-DA" clause, of course.
I think you're better off with the air of mystery when it comes to secret Microsoft projects. It's not that I couldn't care less -- I actually could care less, but not much less. In the small chance that it turned out to be Halo 3 as a standalone PC port, I would probably fall into a boredom coma. For a Reach port, packed with Halo 3, ODST, and Halo Wars ports, I would let out a contented yawn as I stretched my arms up over my shoulders.
And for a title that linked Halo 2 to Halo 3? [ODST not withstanding]
April 18th, 2011, 09:13 PM
Kornman00
1 Attachment(s)
Re: Kinda shocked no one posted about this yet...
No person in their right minds would post, using a normal account, about a project they're actively working on and bound to by an NDA, unless they wanted to not only lose their access but also face action from their employer.
A Halo 3 PC hoax has been the talk of their forum's conspiracy subcliche for a couple years now. Exhibit C: Attachment 2053
Now fly away trolls~~
April 19th, 2011, 12:31 AM
paladin
Re: Kinda shocked no one posted about this yet...
Cornhole, whats your fax number. I have a 19 page document i have to show you....
April 19th, 2011, 01:16 AM
dark navi
Re: Kinda shocked no one posted about this yet...
well shit son.
April 19th, 2011, 01:31 AM
ejburke
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by =sw=warlord
And for a title that linked Halo 2 to Halo 3? [ODST not withstanding]
I would pause to scratch my neck, then become distracted when I notice a spider on the wall.
But seriously, as far as most people know (and far further than most actually care), the only thing that happened between Halo 2 and 3 was that the Master Chief sat on a wall; the Master Chief had a great fall.
April 19th, 2011, 02:47 AM
Kornman00
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by paladin
Cornhole, whats your fax number. I have a 19 page document i have to show you....
1-343-117-7320
Quote:
Originally Posted by ejburke
But seriously, as far as most people know (and far further than most actually care), the only thing that happened between Halo 2 and 3 was that the Master Chief sat on a wall; the Master Chief had a great fall.
Yeah, lets all ignore the rookie ODST who couldn't even sound off like he had a pair unless he was taking fire from a chop-
You know what, I'm now in the mood for some ODST FF. They really should just port Reach to PC, and upgrade all of the assets (effects, AI, etc definitions would take bit more elbow grease I'm sure) from Halo 3/ODST to Reach and just do some kind of iterative release of it all...
Over Steam heh.
Or you know, they could just GIVE US THE TAGS
April 19th, 2011, 08:39 AM
Tnnaas
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by Kornman00
Or you know, they could just GIVE US THE TAGS
Heh, yeah. Like that'll happen.
Wait, we should totally try that! What's the worst that's gonna happen, they'll say no?
April 19th, 2011, 09:02 AM
Kornman00
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by DarkHalcyon
What's the worst that's gonna happen, they'll say no?
No, they'll promise a totally revamped HaloCE campaign and never live up to the claim
Oh wait :mech2:
April 19th, 2011, 11:44 AM
Dwood
Re: Kinda shocked no one posted about this yet...
Guys come on, make sense here. WE NEED TO GET THE TAGS AND PUT THEM IN HALO CE.
April 19th, 2011, 01:49 PM
Tnnaas
Re: Kinda shocked no one posted about this yet...
I emailed Chris Butcher at Bungie about those tags. He said that Microsoft holds the rights to those and gave me Frank O'Connor's email address. Just shot him a message. We'll see how things play out.
April 19th, 2011, 06:45 PM
paladin
Re: Kinda shocked no one posted about this yet...
Korndog/Palaman 2012. Believe
April 20th, 2011, 08:03 AM
Tnnaas
Re: Kinda shocked no one posted about this yet...
I have recieved a response.
Quote:
Originally Posted by Frank O'Connor
Typically, that’s not something we do, unfortunately. In theory we could provide you with some of the information about those tags, but since they’re part of the game code, we don’t and can’t share.
I’ll ask around about the general principle and see what the current thinking is.
Sorry!
That's a no. Well, it didn't hurt to ask.
April 20th, 2011, 10:41 AM
Kornman00
Re: Kinda shocked no one posted about this yet...
Tell 'em that I'd pay to be able to work on the Halo Custom Edition codebase, or hell, H2V. But seeing as how they don't even acknowledge H2V anymore...
Think about it Frankie...someone paying, not getting paid, to do work :allears:. And it's not like I'm just some joe smoe asking...
April 20th, 2011, 09:16 PM
stankpot
Re: Kinda shocked no one posted about this yet...
hi
April 20th, 2011, 10:01 PM
Rainbow Dash
Re: Kinda shocked no one posted about this yet...
addi <3
April 24th, 2011, 02:23 PM
DarkHalo003
Re: Kinda shocked no one posted about this yet...
Halo Reach PC, with the same tag system as Halo Custom Edition (I mean the easy use of Guerilla, Tool, and Sapien).
April 24th, 2011, 04:50 PM
TVTyrant
Re: Kinda shocked no one posted about this yet...
Would be interesting. I have to wonder if half of the texturing in Halo Reach looks so good because of impressive shaders. Because I remember Dane's textures that looked so amazing rendered two years ago looking semi crappy in CE. Was always interesting to me.
April 25th, 2011, 12:59 PM
paladin
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by DarkHalo003
Halo Reach PC, with the same tag system as Halo Custom Edition (I mean the easy use of Guerilla, Tool, and Sapien).
They havent used tool since halo 2. They can pretty much directly export from maya into their world editor (formerly sapien)
April 25th, 2011, 07:55 PM
Kornman00
Re: Kinda shocked no one posted about this yet...
They still use tool. It's just that it's all behind the scenes now with build farms and custom GUIs which handle the command line action for you. Guerilla, however, was replaced with a .NET app using WPF called Bonobo (which is also a tshirt on the b.net store).
April 26th, 2011, 12:14 PM
paladin
Re: Kinda shocked no one posted about this yet...
my bad corn
May 17th, 2011, 09:54 AM
Tnnaas
Re: Kinda shocked no one posted about this yet...
***SHAMELESS BUMP***
So, I've been thinking....
What if we were to, instead of just recreating Halo on the Halo Engine, recreate Halo on the CryENGINE?
Stop your flaming right there!
We have all the assets: Models, vehicles, weapons, environments, sounds, ect. and all we have to do is find a way to get them into the CryENGINE.
I had posted, some time ago, about just remaking Halo into more of an HD Halo. This could be it.
I'll just leave this post here to see what the general consensus is.
Wait, did I spell [consensus] right?!
May 17th, 2011, 10:52 AM
=sw=warlord
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by DarkHalcyon
***SHAMELESS BUMP***
So, I've been thinking....
What if we were to, instead of just recreating Halo on the Halo Engine, recreate Halo on the CryENGINE?
Stop your flaming right there!
We have all the assets: Models, vehicles, weapons, environments, sounds, ect. and all we have to do is find a way to get them into the CryENGINE.
I had posted, some time ago, about just remaking Halo into more of an HD Halo. This could be it.
I'll just leave this post here to see what the general consensus is. Wait, did I spell [consensus] right?!
If you were to do that you would need to do one level at a time.
The other issue is copyright infringement, it would mean this is no longer a "fan creation" it's also a complete violation of copyright in that it's a inherent plagiarisation.
May 17th, 2011, 11:55 AM
TheGhost
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by DarkHalcyon
***SHAMELESS BUMP***
So, I've been thinking....
What if we were to, instead of just recreating Halo on the Halo Engine, recreate Halo on the CryENGINE?
Stop your flaming right there!
We have all the assets: Models, vehicles, weapons, environments, sounds, ect. and all we have to do is find a way to get them into the CryENGINE.
I had posted, some time ago, about just remaking Halo into more of an HD Halo. This could be it.
I'll just leave this post here to see what the general consensus is.
If you were to do that you would need to do one level at a time.
The other issue is copyright infringement, it would mean this is no longer a "fan creation" it's also a complete violation of copyright in that it's a inherent plagiarisation.
WarLord didn't you work on a project like this for a long time?
May 17th, 2011, 09:00 PM
didymus
Re: Kinda shocked no one posted about this yet...
I wouldn't like it. The original halo was designed by completely different people with completely different ideas on how a game should run. The game philosophy not to mention pretty much everything would change. I like the original halo cause I know what will happen the same that happened to Halo 2, Halo 3, and Reach.
I hope that they literally reinject the original halo game and just simply add graphics. I would accept it if it is like the original except you can add custom content, the maps are reinvented and a little more creative, better graphics. Plz don't make it into another Halo 2 or Reach.
Reach is so boring.
May 17th, 2011, 09:03 PM
didymus
Re: Kinda shocked no one posted about this yet...
I don't like Halo Reach graphics as well. That stuff is way too shiny. As I stated in an earlier post if they keep everything the same only they let people use some sort of map editor or something I would love this game. Halo is by far the most popular game to date. It has lasted ten years for a reason on the pc alone. Plz don't ruin it like Halo 2 through Reach.
May 17th, 2011, 09:38 PM
=sw=warlord
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by TVTyrant
WarLord didn't you work on a project like this for a long time?
It's not specifically a direct port to engine.
I don't intend on porting anything directly or copying maps directly.
May 17th, 2011, 11:49 PM
TVTyrant
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by =sw=warlord
It's not specifically a direct port to engine.
I don't intend on porting anything directly or copying maps directly.
Last time I saw it I remember being pretty impressed.
May 18th, 2011, 01:22 AM
Warsaw
Re: Kinda shocked no one posted about this yet...
@didymus: Reach objects were far less shiny than in the original game, which was specular eye-rape. That said, I do prefer the aesthetic of the original game...actually I prefer the original game in its entirety. But it's game-play that concerns me, not graphics.
Yeah, what happened to that project, Warlord?
May 18th, 2011, 01:52 AM
Pooky
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by Warsaw
@didymus: Reach objects were far less shiny than in the original game, which was specular eye-rape.
When? I don't have any problem with any aspect of Halo 1's graphics.
I miss Halo so much :(
I've never played another multiplayer FPS that was able to match the fluid gameplay and perfect mix of skill and strategy Halo 1 had. Those times when I'd walk right up to the enemy base on bloodgulch, kill everyone there, take the flag, and return it myself are some of my fondest gaming memories. I'd happily play full price for Halo 1 with better graphics, forge mode, theater, matchmaking, and totally untouched gameplay. Like n00b said back at the beginning of the thread, please take my money already.
May 18th, 2011, 01:54 AM
Warsaw
Re: Kinda shocked no one posted about this yet...
I don't have a problem with it either. It's just Halo applies the uber smooth shiny look to more things than Reach did. At the very least it was more noticeable to me.
May 18th, 2011, 09:06 AM
=sw=warlord
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by TVTyrant
Last time I saw it I remember being pretty impressed.
I appreciate that, still got more work to do but it's slowly tying together.
i'm just lookin forward for the no instant death on vehicles, that's the only thing i'd like changing in halo otherwise it was fine the way it was.
May 19th, 2011, 10:00 AM
EagerYoungSpaceCadet
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by didymus
I hope that they literally reinject the original halo game and just simply add graphics. I would accept it if it is like the original except you can add custom content, the maps are reinvented and a little more creative, better graphics.
A clan buddy of mine which is a Microsoft Games employee once said about Halo Combat Evolved HD: "its just a re-vamp..nothing new..."
On a side note, he also said: "planning Halo 3 for pc soon maybe end of this year.."
May 19th, 2011, 01:40 PM
Hotrod
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by EagerYoungSpaceCadet
A clan buddy of mine which is a Microsoft Games employee once said about Halo Combat Evolved HD: "its just a re-vamp..nothing new..."
Does that include multiplayer? If so, it probably includes online multiplayer as well, right?
May 19th, 2011, 02:22 PM
EagerYoungSpaceCadet
Re: Kinda shocked no one posted about this yet...
I'd say so. Don't quote me on it though, I need to talk to him to make sure. He also said that something about PC's but he was talking about H3 PC and HCE HD in the same sentence so I'm not sure will there be a PC version of HCE HD... let's hope that there is!
May 19th, 2011, 05:03 PM
Warsaw
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by supersniper
i'm just lookin forward for the no instant death on vehicles, that's the only thing i'd like changing in halo otherwise it was fine the way it was.
No. I hate running into a guy full throttle only to see him shot across the map unharmed. Totally not cool.
May 19th, 2011, 06:04 PM
supersniper
Re: Kinda shocked no one posted about this yet...
i hate getting out of a hog or shee and it barely nicks you and you instantly die.
or a grenade blows next to it and it casually slides into you and you die.
May 19th, 2011, 06:17 PM
Warsaw
Re: Kinda shocked no one posted about this yet...
I never really had a problem with that. It was maybe a one in one-hundred chance that anything like that ever happened and when it did, it made me laugh for real.
May 19th, 2011, 06:57 PM
Donut
Re: Kinda shocked no one posted about this yet...
heres a great idea: make the physics a gametype option. clearly there was an issue with the halo 1 vehicle physics. you died instantly if it hit you going like, 2 mph. thats kind of a pain in the ass. but i mean, its also one of those great things that makes halo 1 so special. so how about an option to use newer havok physics or original blam physics?
May 19th, 2011, 07:57 PM
n00b1n8R
Re: Kinda shocked no one posted about this yet...
Guys my dad works at pokemon and he says they're making MewThree!!!!!
May 20th, 2011, 03:18 AM
Warsaw
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by Donut
heres a great idea: make the physics a gametype option. clearly there was an issue with the halo 1 vehicle physics. you died instantly if it hit you going like, 2 mph. thats kind of a pain in the ass. but i mean, its also one of those great things that makes halo 1 so special. so how about an option to use newer havok physics or original blam physics?
Way too complicated.
Better idea: why don't we all just go and play Halo 1 and appreciate it for what it is, as is. I mean, we all bitch and moan about all the other Halo games but apart from campaign and firefight, why should we care when we can just go back and play the real game's multiplayer?
May 20th, 2011, 04:03 AM
Pooky
Re: Kinda shocked no one posted about this yet...
Halo 1 is a dying game and pretty lacking in features compared to its modern counterparts. Shiny graphics, online multiplayer with better netcode, and new features like theater and forge would go a long way towards revitalizing it.
May 20th, 2011, 06:10 AM
EagerYoungSpaceCadet
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by n00b1n8R
Guys my dad works at pokemon and he says they're making MewThree!!!!!
I take it that you think that I am either lying or incredibly naive, and the second thing might be true. But I know the guy, he's very trustworthy and wouldn't lie to everyone in the clan.
You can say that it is not true, and while you may be right (only time will tell), I believe him.
You cannot trust people who you are not familiar with, so why should you believe me? If you don't, just ignore and move on. Your post didn't really add anything of value to the thread anyway (and so doesn't this reply. However, it was caused by your post).
PS. There's no reason to argue about this, so let's keep the thread clean, shall we?