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I personally think that the Wii U controller is a pretty cool thing, if you think of it from a developer's standpoint (even though I am not a developer, yet)
This controller has literally everything, here are the specs:
Seriously there is so much stuff here... I bet no developer will use all the features other than NintendoQuote:
The new controller incorporates a 6.2-inch, 16:9 touch screen and traditional button
controls, including two analog Circle Pads. This combination removes the traditional
barriers between games, players and the TV by creating a second window into the
video game world. The rechargeable controller includes a Power button, Home
button, +Control Pad, A/B/X/Y buttons, L/R buttons and ZL/ZR buttons. It includes a
built-in accelerometer and gyroscope, rumble feature, camera, a microphone, stereo
speakers, a sensor strip and a stylus.
It's a DS with one screen. I wonder how much additional controllers are going to cost.
At first I was like :maddowns: but then I was like :iamafag:
The new controller looks cooler than I thought. At first I thought it was going to be an ALL touch screen controller, but seeing that the touch pad acts like the yellow buttons from the N64 and as a menu in general, I think it's a cool innovation Nintendo will add.
iffy. The REAL question for Nintendo is how will the people who bought the wii for the motion controllers adapt to this new controller design?
The weird thing about that controller is that I don't think you can have more than one per console. Steaming wi-fi video from the console to one device is dicey enough. Two to four seems out of the question. Not to mention the rendering overhead that each screen would leech from performance. The Wii remotes are still going to be required for local multiplayer.
I'm actually pretty excited for Need for Speed: The Run. That whole "get knocked out of your car, jump from rooftop to rooftop and steal a squad car from a cop" thing was an incredible jump from the cg from Underground.
you are the bassest halo-player ever.
halo1 had the best physics ever.
srsly, if they actually changed THAT part of the game, there wouldnt be anything left of what made halo1 halo1.
you know how large the 'best cards today' are right? :P
not only that, but the amount of heat the procude could be a problem as well. (unless advertised as 'NOW WITH CONTROLLER-HEATING, NO MORE HOLD HANDS!!')
yeah, i had this discussion with selentic a while back.
basically went like this:
i want my own studio
sel: youll have one some day and make the best games ever
sel: and then go bankrupt
because people dont want good games
they want shit like MW
so yeah thats prettymuch how it is now, more developers going over to rapid-fire release model, making more shitty shitgames.
nobody want to play the great games, like Beyond good & Evil for example. that's still one of my most favourite games ever.
yet most people have never even HEARD about it.
and then people go out and buy a pile of hippo-shit like modernwarfare.
makes me fucking depressed.
Always thought boss fights were a retarded concept myself. Just because you kill its leader does not mean an organisation will crumble. :downs:
A really badly put together one will! :downs:
Like the Borg for example. Kill the queen, everything else becomes passive.
Or the Mavericks because they are controlled by a mutated version of Zero.
Yeah because video games need to be all about real world logic.
That said, in Megaman X4, to even get to that point you've already killed every other significant leader of the Repliforce as well as slaughtering countless thousands of basic troops. I'd say that's enough to bring down any organization. Besides, it isn't always about 'organizations'. Sometimes you just need to have a big kickass fight with a powerful enemy, and sometimes there are other reasons as well.
Boss fights aren't always about taking down entire organizations.
Halo 2 for example where you killed tartarus in order to shut down the Halo firing.
I think Pooky's point is that games no longer feature epic as part of their resume, which I agree with.
The game with the best boss fights IMO is Kingdom Hearts. Though destroying the Boss Heartless won't stop the Heartless, you are reducing the number and present danger of them, not to mention destroying the big bosses has a purpose, like sealing the Keyhole to a world.
No, but they could be less cliché about it. Big boss fights at the end of every game are no better than hardcore tactical nuke finales of every other game. Not every story has to end with you killing the leader or the guy who killed your family. That's probably why games like Heavy Rain or STALKER appeal to me: they do not use the traditional cliché motifs.
I'm not hating on games that DO have boss fights, I'm just saying that whining about modern bossfights is meaningless because all you want is more " shoot the glowy orange spot." Only turn-based or action-queue RPG bosses really take any amount of strategy because you have to actually plan your moves ahead. If it doesn't take strategy to kill, then what's the point of the boss? No, timing your dodge/shoot combos is not strategy.
Also, how come the friendly faction never has bosses for the enemy to get fucked over by? Is that not as epic as you killing their BAMF units?
Idk if this actually goes here, but meh
http://www.gamepro.com/article/news/...ears-and-halo/
Edit: and while im at it http://www.ausgamers.com/news/read/3070652
Warthog run ended with tactical nuke finale.
A non-cliche ending would be, say, achieving a tangible objective that is NOT killing the ultimate enemy or blowing up the facility you've been playing on. Say the goal of the game is to get a distress beacon out. Ending would be having the courier ship slip away while you hold the badguys off. Halo: Reach had this type of ending. There was no boss, there was no big boom.
A non-cliche ending would be them announcing that they're finally realizing their stupid fucking mistakes and bringing the games to PC, with proper modding and MP support.
Hey speaking of the Reach ending, what kind of horrible Spartan would let himself get surrounded in a wide open fucking desert to make his "last stand"... They're on Reach FFS, where most Spartans took part in their initial training or some training at some point in their lives. Not to mention that Reach has/had the UNSC's largest and most populated military centers for research and development.
Surely there could of been some better place for him to make his last stand on the planet... The character you're playing as apparently has had some higher than normal operational knowledge about Reach's facilities as well, according to the part where you take to the Sabre.
That ending made me shake my head, regular special forces wouldn't get stuck in a location like that let alone a Spartan...
Um, that part took place right after the Autumn left. You see what there was there? Desert, some busted buildings, and rubble. The place was swarming with Phantoms and Banshees. Six knew that staying to work the gun was a death warrant.
He didn't really have many options since his whole mission was the delivery of Cortana(?) or whatever the fuck its supposed to be hes delivering.
In fact they do a terrible job explaining that and I never really got it. That whole game was a big middle finger to the rest of the canon.
Yeah it was. They fucked Nylund's awesome story, and the icing on the festering cake was "Cryptum."
Also, yeah, he was delivering Cortana. I don't know how you could miss that, I followed the story and thought it actually flowed pretty well.
I'm talking about the part after you deliver Cortana and you just play until you get overrun and die.
I know. That part was only several minutes to an hour or so after the Autumn had left. Where the hell is Six supposed to go in that time? Like I said before, you are in the middle of a damn desert. Any forests nearby are going to be burning soon if they aren't already.
Go get another Sabre and fly out of there :\
Except you were nowhere near the Launch Facility.
Given the dozens of buildings and numerous marines you run past to get to the Autumn, you're hardly alone in the middle of nowhere. That whole scene was ridiculous.
Something productive, or at least try. Six just couldn't be arsed.
You mean those dozens ofmarinesarmy soldiers that got slaughtered wholesale by concussion rifle spam?
@Ending whiners, you do realize all those bodies lying around in the very last mission are other, dead, Spartans right? Lone Wolf^10, that should make it absolutely clear just how FUCKED the situation was...
Although it's not likely, I'm curious as to whether that classic graphics option will be in multiplayer.
As said, so far it seems that we're getting the Halo 1 campaign on the Halo 1 engine (reworked some to support prettier graphics and XBL co-op), and that the 7 maps advertised in the trailer are for Reach multiplayer.
No word yet on whether or not there is any inclusion of competitive multiplayer on the HA10 engine; probably not.
I'm still wondering why Noble 6 didn't just escape and evade instead of sucking so hard.
Yeah, they confirmed on their podcast that it's just not going to happen. Building the network model "from scratch" was too big of an endeavor and they also said they would have had to change some of the gameplay (pistol), which would defeat the purpose.
It's funny how the Halo PC netcode kept a lot of shenanigans in check by being so out-of-sync with the action.
The PC netcode would correct clients who weren't too far behind in terms of networking updates, so it wasn't so much a big deal for Halo1, especially so since there isn't much that is gameplay affecting and also networked to begin with. Unlike later Halo games, which have more object types, diverse physics, scripting, etc which is factored into networked games.
Every couple of days I pop into this thread and look at the latest post. Is this E3 thread going to stay Halo? Because we have a lot of other threads regarding the new halo games and they all discuss some of the same things at some point in time. It gets really tiring to read.
You think personally it is the best multiplayer experience. But what's selling copies? Halo 1 PC/Halo 1 or Halo Reach/Halo 3? I guarantee you once the kids who played Halo Reach growing up play Halo 7 or whatever, they'll say Halo Reach had the best multiplayer of all time.
But I do rage the least when I play Halo 1 PC. I think it's the fact that no one cares whether you're good or bad at it. It also has a lot of the funny things Halo is known for, like sliding Hogs at 5MPH killing a fully armored cyborg. That always makes me laugh.
Sales a good game does not make. The populace are idiots.
Seeing as how this thread was created first, discussions were seeded here before the others. Unless a mod actually moves the posts (which could disrupt the post flow), I doubt people will stop. Also, if people aren't actively discussing the other junk, chances are that's how they see it...as other junk.
Also, the pistol is lame, hth
I don't personally know anybody who plays Reach. And no, it is not because all of my friends have similar interests. The only people still playing Reach online are the try-hards that abuse the mechanics to win. I never had to abuse the first game's mechanics to win.
I don't think that because it's the first game, it's the best. Wing Commander Prophecy was far superior to Wing Commander I in every way. ArmA 2 is much better than ArmA I. Battlefield 2 is better than Battlefield 1942, and Battlefield 3 looks to be better still. So it's not likely that people who grew up with Reach will say it was the best just because it is the one they grew up with.
I still play reach. Does that mean I'm abusing mechanics to win?
The Halo game which is 9 years newer than the original is selling more copies so it must be better. :downs:
Haven't we been over this so many times already? The only reason FPS games like Reach or Blops are popular is because there's no real skill curve, the games are stuffed full of so much random BS that any idiot can jump in and get lots of kills. Those games appeal to bad players (i.e. most people) by letting them be successful without having to actually try at all.
+1
Again, +1.
Newer isn't always better, but then sometimes it is. Quality > novelty.
No, it means you're an average gamer with a high tolerance for random chaotic multiplayer because skill isn't that important to you.
Which isn't necessarily a bad thing, but the fact that those kinds of games are the ones that sell these days is bad news for hardcore nerds like me.
If I had good internet, I'd totally play more Reach :downs: And yeah, I suppose I am an average gamer too.
I like Reach. I also like modding. Reach doesn't support modding (or rather, it's a pain doing mods, console only and all). Therefore, I partially hate Reach. But Reach is still a fun, meaty game. I didn't expect/want it to be like Halo1, 9 years later, I wanted it to be Reach. Why? Because I can do Halo1 any fucking day of the year, with mods, on my goddamn PC. I don't need to use XBL. I can host dedicated servers. Halo PC already has everything you need.
welp
I spent about 10 hours yesterday playing Reach with some friends, do I really need to say anything else?
Ditto, but the day before instead.
I'm playing it more thanks to my FF variant. Big Team Battle is the only playlist I venture into these days when I go online.
I only play if I have afriendKornman to play with otherwise I just play Score Attack.
When I do have friends playing I like playing Multi-Team for the assassination and MLG because everyone on there suck 95% of the time.
I find Gruntpocalypse very relaxing.
Most things are more fun with friends. Even things that would otherwise be miserable (e.g. those LASO challenges) can be "fun" with a friend.
Reach is still quite fun without friends though.
This is what makes me so incredibly pissed about HA10. They should've just remade the damn game in the Reach engine, that way it would have looked nice, supported modern technology (better animations because Halo 1's are shit), and a lot of other things that were cool additions could have been implemented (Flood Infections, Boarding are primary examples, not things like equipment or AAs). Instead, they just upgrade the graphics and resort to the shitty Halo 1 Animation system, mainly for 3rd Person bipeds? Are you kidding me? If you want the Halo 1 animations for FP so badly, it takes no time to accomplish. Just go to Halomaps if you want them THAT badly. I've kept a neutral position and I'm not saying they screwed the pooch, but dammit if nothing is updated to fit modern standard besides models, bitmaps, and shaders, then how the hell is this a "remastered" version? Usually remastered means redone to fit the standards of the time when it's redone, or better yet, REFURBISHED. [/rant]
A remake of Halo in the Reach engine would have been the most sacrilegious thing ever. I don't know what you're talking about, Halo had decent animations. Personally I would like to see Halo's original multiplayer revived. I can have my fun in Reach, but most of the time it leaves a bad taste in my mouth I would rather see washed away.
The again I've only been playing this game for the past 8 years, what the fuck do I know anyway?
It wouldn't be the same game then. It's SUPPOSE to be the same game. They want to put that same experience people first got back in 2001 in today's gamer's hands who are spoiled by lawlgfx and XBL.
Reach's AI system is very different from Halo1 (it'd literally be Combat Evolved this time around :trollface:). So it wouldn't play the same. Encounters would have to be redone. They'd literally be making a new game, and probably wouldn't have been able to hit their Nov deadline.
HA10 is very much an anniversary present to fans who were around back in 2001 (I, for one, have a shitty time playing H1 on the 360), while also giving new fans a taste of what they missed out on.
So I'm not complaining. I will, however, complain that none of the Halo games past H2 have made it to the PC where it could be safely modded and life could just be all grand.
It's actually better that they do this too, since there is already so much known about the H1 engine. HA10 modding will have a big advantage (especially if they don't sign the cache files, like the recent games)
Halo 3 could have been fun on the PC, I really wanted it to be. Then again after the letdown that H2 Vista was it may have been just as bad or worse. I'm still debating getting H2V, I miss playing its campaign and I never had a chance to play its multiplayer online.
H3 PC would be a dream come true. That engine had so much potential if someone made it in Custom Edition form. But we all know this. Same applies to Reach's engine as far as sequences are concerned.
They'll release the newer Halo games on PC once they have "perfected" their Live integration into Windows 8. :downs:
A halo remake from the multiplayer standpoint wouldn't be the same unless all of the glitches from it made it in. If not, it's not truly 100% halo. That's what made halo fun, triple melees, awesome stunts, dancing, fragload, etc... It wouldn't feel the same at all except for the maps are remade. It's like making a halo mod for crysis or u3, it looks pretty but at the end of the day it's not truly halo. Would love to see this on PC as well :\
yeah really, this^. i was so relieved to hear they wernt changing the gameplay, animations, sounds or the encounters or anything. that graphics switchback button is gonna be so sweet too. im just disappointed we arnt getting any halo 1 multiplayer aside from the maps for reach, which might end up playing like shit with reach's weapon set.
i thought the whole thing about porting maps from one game to another is that the map has to be designed with the new game's weapons and abilities in mind. unless they tweak the maps (which i think they said they wernt going to do), i can see issues arising from the nerfed shotgun and pistol, and the armor abilities too.
If you notice, the Halo 1 shotgun was placed all over the place on maps and was designed so manly men could charge into battle with it and get 2 or 3 hit kills at medium range. Every Halo shotgun after it is designed so cowardly fools can hide around corners and get cheap 1 shot kills as long as the other guy doesn't double melee you first.
So either they're gonna re-work the weapon layouts or the remade maps are gonna be really tedious and frustrating to play.
e: Oh god I just had a disturbing thought. Armor lock on Damnation.
More disturbing: jetpacks on Hang 'Em High.
Jetpacks on Prisoner?
Think about it: get the rockets at the bottom, fly to the sniper at the top and wreak havoc on the players below. :ugh:
But yeh, AL on Wizard would be horribly shitty.
Armour Abilities in general were just a terrible decision.
I'm pretty sure Frankie mentioned something about them having a new playlist for the maps that would implement some changes to make the gameplay feel a lot more like Halo 1's. That obviously means that there won't be armour abilities in that playlist, but since it's possible to change pretty much anything through gametypes in Reach, maybe there are a few others things 343i has in mind.
If they'd given us the option to remove shot-blooming, or adjust the damage of each weapon, it could become a lot closer to the Halo 1 feel.
I disagree. I think they were a wonderful addition. But I also think some of their implementations were careless or not done well at all. Reach suffers from paranoia and "What Ifs" regarding balance, so it ends up that everything is overbalanced. For example, BTB in Reach is all about the DMR and avoiding DMR fire while having vehicles do some sort of work, while in Halo 2 everyone had the BR that is equally as powerful, yet balanced to the point that it was useful and fair for everyone on the map. The best part was, vehicles actually felt balanced and crucial, while in Reach they feel either underbalanced or easily removable. What Bungie should have done is made the DMR have a 3x Scope like ever other weapon that's not a Sniper Rifle and make the vehicles like Halo 3's where physical condition makes the player more vulnerable, but the Vehicle can only be destroyed in a certain way (via explosives and heavy weapons).
I like the Jet Pack, Active Camo, and Sprint as utilities. It's just when someone abuses their functions that people become frustrated (Sprint+Melee+Melee etc.).
One thing Pooky and I found about trying to emulate Halo 1 is that indestructible vehicles is a very bad thing. Unless it was patched sometime between last September and now, indestructable vehicles means that the scorpion and wraith cannot be stopped. Period. They take no cosmetic damage (so no blowing hatches off) and do not pass body damage off to the driver/passengers.
If I recall correctly you can't even kill them by boarding.
Sounds like a bug to me. They should have had three options: god mode, indestructible, and destructible
Make that four. The forth being port-game-to-PC-???-profit!
No, I think that they just overlooked consequences of making vehicles ignore damage outright and didn't bother testing it because, hey, who the hell plays custom games, right?
Also, the bnet forums actually aren't tearing me apart on this one at the time of this post.
Holy shit those people actually sound somewhat reasonable.
Yeah, that's incredible. I haven't seen a thread on Bnet that logical in... ever.
B.net members make sense when they agree with you. They don't make sense when they argue though. Not saying it to sound conceited, but all of their syntax/insight/imagination is flawed when they try to form an argument most of the time. There are some good eggs though.
Oh, I forgot to mention how excited I was to hear that the iProducts were finally getting wireless syncing!
Because it gave me such a thrill knowing my 1st gen. Zune has been doing that since launch.
Too bad you can only use an iPhone with one computer.
apple products have never been for the consumer.
hell if they didnt have an amazing marketing machine they wouldnt sell a god dam thing.
they're overpriced, over hyped piles of last gen garbage.... with a clean interface.
I fart in your general direction, and thats not enough.
This makes me think that TOR could have been a great game if it was just an action-adventure game.
That is, if Star Wars wasn't such a shit property. God damn, lightsabers are so cool. Why did George Lucas have to think of them...
Whoopty doo, a CGI trailer. Whoopty fucking doo.
And TOR would have been a great game if BioWare could have kept doing what they already doing, instead of making this MMO shit and Mass Effect shitty mcshit shit shit.
How much fucking cheese can they put in that trailer? Bad sound effects, the same fucking music that they've been using since Episode III was released, same corny lines, same goddamn premise (hurrdurr, we have fastest ship in sector lul). The best part was what the apprentice did at the end.
Seriously, this game:
:effort:
I would also like to know what happened to the idea that the Clone Wars saw the most advanced weaponry that the galaxy had ever seen. The shit in that trailer looked 10x more advanced than anything from the Clone Wars.
I just want a sequel to Republic commando
:smith:
Yeah, that trailer sucks. It reminds me a lot of the prequels: all style, no substance, full of empty nods to classic Star Wars imagery. Bioware's black-and-white take on the dark and light sides of the force is so boring. I preferred Obsidian's half-finished KotOR II to the original KotOR.
BioWare doesn't know how to do Star Wars anymore. They have lost their story-telling touch. Was there a mass exodus of people after the original Mass Effect came out? Because ME2's and DA2's stories also both sucked hardcore.