Re: Gallery Topic (post your favorite work, or WIP's)
That, more or less, would be the definition of a texture. Looks fantastic.
Re: Gallery Topic (post your favorite work, or WIP's)
What do you guys think of my first ground map :D

Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Ð4ÑØ *
yeah, true WAve O. Dudes aren't gunna isten so I may as well just shut up. I shoudl take my own advice more often 8)
Btw, paladin, with the ground map, I suggest a MUCH better green than that one. It also needs more colour variation in the green, like lighter greens, oranges even.
Heres an example of the base map for my map, just to give you like an idea.
It looks INCREDIBLY detailed with detail maps on it (But I won't show that yet :P In time), because the colour variation is really good. Basically, get more different shades of around the color you want. So if you have like browny dirt trails, get some red, orange and yellows in there. For grass, get green, Dark green, light green, yellowy green, orange, but in small amounts.
Thanks, Ill keep that in mind.
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Pred1ator
your texture looks kinda cartoon/fake some how, you need a darker layer of green, looks like a bunch of dots to be honest
Alright, does somebody need a warning?
Re: Gallery Topic (post your favorite work, or WIP's)
thanks rossum, i have been thinking the same thing. But there is more detail thant is shown in that rendering. It is also a small section of the model itself, but i am no-wehre near done yet. Thanks for the input.
Re: Gallery Topic (post your favorite work, or WIP's)
Kenney, its good modeling, but that is too much for halo ce, poly wise. Buildings like that add to the poly count super fast.
Re: Gallery Topic (post your favorite work, or WIP's)
this is why i said it was for H2V!
It is high for CE, i know.
lol.
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Pred1ator
your texture looks kinda cartoon/fake some how, you need a darker layer of green, looks like a bunch of dots to be honest
you honestly dont have the slightest clue of what the fuck your saying, do you?:lol:
kenney, swapping engines, doesnt lower polycount, its still alot of polys. better engine or no, it comes down to drawing more triangles.
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
rossmum
You'd be surprised. *nudges WoL*
;)
*doesnt mention ravaged*
Re: Gallery Topic (post your favorite work, or WIP's)
well H2V's engine says it can take ALOT more than Ce's. Its only like 20k polys and i havent optomized it yet. I will worry about size when i get the game. Haloce took it fine when i was testing too.