Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
Rambo
How can you be so oblivious? people have stated why in posts prior to this, but I'll state it again.
Whenever compiling script functions in Sapien (not globals), it crashes if you use Open Sauced functions, even if the XML code is properly coded and compiled into a tag_groups.map file! Kornman is now becoming more and more aware of the causal source of the troubles; however, he needs a testing platform for his updated builds of the closed-source Open Sauce Sapien if we are to proceed with a poroper update to the HEK side of OS.
Excuse me, but you are the one who obviously cannot pay attention to the thread. Go read this post. There is nothing wrong with Sapien, you should not be running the custom script functions. They are only displayed in Sapien so that you can actually compile the custom script functions/globals into the map with no problems, not actually run them. They are stubs, so they have no code associated with them, and therefore cannot be run within Sapien and makes the application crash.
Quote:
Originally Posted by
Rambo
I am offering him right now a chance to use me as a betatester for this, as I will be using the script functions in conjunction with Dwood's work on Lightmap switching, as a testing grounds for fixing this nasty bug.
Not a bug.
Quote:
Originally Posted by
Rambo
Kornman00, if you're up for it, either PM me or reply here if you wish to use me as a betatester for OS upgrades to the internal HEK parts. I'm here to help and I script often enough to want to try new things with the HEK. I want to help provide a PC for you to test builds on so you don't have to complain anymore about not having a suitable environment to test on. I have Halo CE and the HEK installed.
I'm sure he has people already that can help him test OS builds.
Re: OpenSauce Halo CE SDK Update #2 (RC)
That's because, Rambo, as Korn said, the scripts in Sapien are stubs and are only there to make it compile. Just adding the scripts via xml tell Tool and Sapien that it passes the/a syntax test.
@Spartan, I have an idea for a way of doing it that requires 2 bsps so the problem is a non-issue. (switch the lightmap reference on the unloaded bsp)
E: My problem is figuring out the rest of it because I'm nub lol.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
Rambo
I am offering him right now a chance to use me as a betatester for this
For only 3 easy payments of $19.95.
You aren't doing him any favors by asking to beta. You say it like it's a privilege.
Re: OpenSauce Halo CE SDK Update #2 (RC)
First of all, I never said i was trying to run scripts in Sapien. I merely stated I was trying to compile them when Sapien would crash during the compilation process.
Secondly, I merely offered my services. I was, in no way, shape, or form, trying to butt in on Korn's affairs. He said he lacked testing equipment, well here's an offer to supply some at a remote site. All i wanna do is help, that's it, and you guys jump down my throat like I'm the bad guy.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
Dwood
I can tell you it wont happen without the source of halo.
[thumb]http://www.modacity.net/forums/styles/smilies/extra/smithicide.gif[/thumb]
Re: OpenSauce Halo CE SDK Update #2 (RC)
Now I have a big problem. When I go to run OS_Sapienbeta or OS_Guerilla beta, it waits for a few seconds as it usually does, but then, rather than opening like it aught to, it crashes saying the program stopped running.
I am running Windows vista and had no trouble prior to installing Windows Live Essentials. Some stuff got installed that i didn't want installed and some of it I cannot remove now (Windows sync Framework) and stuff like that.
I uninstalled Windows Security Essentials, thinking that was the culpret, then uninstalled Windows Live Essentials. Basically, without doing a full system restore back to a week ago or so, I did a "quick" rollback by removing programs I used recently, and it still crashe! Any help or suggestions on a quick fix?
Re: OpenSauce Halo CE SDK Update #2 (RC)
Sounds like your tag_groups.map is messed up. If your creating it yourself with cheApe, check your XML is kosher and create a new one. You should also check debug.log (not txt) for cheApe errors that may indicate a problem with your XML.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Hey Rambo, guess what... lightmap switching won't work like you think it will.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
FireScythe
Sounds like your tag_groups.map is messed up. If your creating it yourself with cheApe, check your XML is kosher and create a new one. You should also check debug.log (not txt) for cheApe errors that may indicate a problem with your XML.
Nope, that wasn't it, FireScythe. I did a system restore back to 1/31/2010 and that fixed the problem. Also, I know for a fact it's not my tag_groups.map because I deleted it, which makes OS run like regular Guerilla, and it still bombed.
Musta' been something the system ate when I installed Live.
Also, regarding Lightmaps, do you have proof that it won't work, as in a video showing an attempt to make it happen and it failing? If not, then I'm not too concerned until something comes up.
Re: OpenSauce Halo CE SDK Update #2 (RC)
What about OS_tool? Does it bomb too?
If the OS side of the tools aren't loading (due to tag_groups.map not being present) then it's more than likely due to a program install or a system change (probably stemming from said program being installed). All program clashes I've ever seen with the packaging tools I use (which I used with the OS HEK) were just DLL conflicts, not actual crashes.
Just post the Exception details, that's the only method of debugging
In other news, my room mate is blowing up the bathroom. Good thing I have a gas mask...