D:, Why not?
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I don't like the crossing beams on the wall Con, it should have panels or something that draws the eye upward, I think those beams are not too forerunner and don't convey what I think you want artistically.
Try looking at the wall in The Ark if you don't want to copy Valhalla's wall.
btw, I like the layout and top of the wall a lot.
Even though that was actually in the game, I wouldn't consider it to be Forerunner architecture - at least not for where you are using it. The screenshot depicts internal Forerunner structural supports, whereas your map is employing an exterior wall. Exterior Forerunner areas are usually more monolithic and massive, like the top section of your cliff-wall. Continue that style throughout the region, or even start fresh and try to emulate the base structures in the wall.
The massive hole beside the control room on Halo 3, iirc.
http://img245.imageshack.us/img245/9...rogressko3.jpg
Skinning Mass's map, goign to finish it for New Years eve. Been doing it for almost 2 days now, pushing myself hard on this one. Just cause I haven't actually had a map released in CE with all my textures painted, and I might not ever get the chance again. The map has good nice forerunner modeling, but nice and simple and easy enough to unwrap and paint for quickly. Plus I really like the layout and the architecture.