Yup, a small switch was flipped this afternoon in anticipation of Halo: Reach's impending launch. Yes, some stuff is not working at full capacity. No, you don't need to keep emailing Stosh.
When the big switch gets flipped, we'll let you know.
Nope
September 8th, 2010, 04:42 PM
Heathen
Re: Halo: Reach Discussion
also, the skies are beautiful. The campaign dialog was a little weak but its still pretty cool.
It's because you're playing the game before it's on sale. I think that's pretty obvious.
September 8th, 2010, 09:51 PM
DarkHalo003
Re: Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
I think basically it would have been building on the Flocks concept to make it interactive. If you recall from the previous two released games, there was usually some sort of battle going on in the air or whatnot. This is just really cheap (to the CPU) AI acting out a battle in the background. These battles didn't apply to what you were doing really, they're just for adding to the mood.
Well instead of these background battles, you now also have surrounding (foreground) battles which actually have affects on the way you're playing the mission. IE, how that Scarab all of a sudden says 'ohai!' and now you have to take into account that you can get ass blasted by it while trying to move around. It's no longer "ok, I'm in this section of the mission and I have to battle these guys to take out that AA gun", it's "ok I have to take out that AA gun" and "oh shit, what was just attacking those falcons is now coming after me!" or "oh shit, that ghost just followed that warthog in and now it spotted me!".
It would have been a feature that actually made it feel as if a "global" battle was going on, not just battles you're encountering in the currently viewable play-space, along with some "background" battles which are really just for looks.
I tried this in Halo CE for a while, but it did get a bit laggy on my computer (which is considerably low end). However, it's still possible in CE too, which makes me wonder how they'll implement it into Reach. Another thing I think is really odd is the Gueta. It's marked down as an enemy in the ordnance section, not just an ambient life. I wonder how many times we'll actually fight them.
Oh and:
13:00. Hilarious.
September 9th, 2010, 04:17 PM
Futzy
Re: Halo: Reach Discussion
You get 4 cR a kill and 11 cR for a headshot in MM
btw...for those looking for nameplates..it turns out the spartan helmet is for the msot loyal fans (from my PoV): heres it's description
Quote:
Originally Posted by Mk VI helmet nameplate icon
MJOLNIR Mk VI
Reserved for our most steadfast fans. Unlock four of the five nameplates Halo PC, Halo 2, Halo 3, Halo 3: ODST, or the Halo: Reach Beta to earn the Master Chief's MJOLNIR Mk VI helmet nameplate.
well from the looks of things i'll use this..and chances are people who have met these requirements as well as own durandal on the XBLA will have the star emblem
September 9th, 2010, 07:48 PM
Futzy
Re: Halo: Reach Discussion
Yep, I put mine to MK VI right after the new b.net went up
I doubt the star is for having them all.