yesir it was awesome
also thought I'd show my mudbox of the head, really quick and dirty, needs more wrinkles and folds and such, but still:
http://img18.imageshack.us/img18/1671/39349598.jpg
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yesir it was awesome
also thought I'd show my mudbox of the head, really quick and dirty, needs more wrinkles and folds and such, but still:
http://img18.imageshack.us/img18/1671/39349598.jpg
that looks so awesome
The lips look a little unnatural, as do the hips. It looks like she's got a really long upper lip, and there's something I just can't put my finger on about the hips area (and I'm not talking about the lack of anatomical correctness). But I assume her shame will be covered, so it may not matter.
That render of the face looks like a younger Dhalsim from street fighter...
Overall it's nice, but the woman looks very aged. How old is she meant to be?
E: also, what tutorial?
What the hell is wrong with her eyelids?!?!? :gonk:
You have to define your muscle groups and appendages better.
The hands have to be the worse part of the mesh, they're too inaccurate. The arms appear to be one uniform size all the way through. The face needs more work, find some anatomical references to aid you in defining stronger facial structures. The eye brows also resemble a scar more than actual hair.
Keep working at, these are only minor issues.
good crit mech, will do that shit, thanks. I modeled the hands after my hands ( they look ok to me?) so maybe that's why they're fucked up.
Also, one of the contributing factors to the overall suckiness is due to the fact that I didn't use any references, so I kind of shot myself in the foot with that one.
Dayum.
The bones on the palm look a little messed up. Most people don't have that much definition through their skin. Or at least I don't, but I'm fuckin big.
And I was just kidding about the modeling ant texturing thing. Come on now.