:lol:THANK YOU! Haha, I'll explain later, its 3:30 AM here and im kinda /wah?/ at the moment so, you understand?
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:lol:THANK YOU! Haha, I'll explain later, its 3:30 AM here and im kinda /wah?/ at the moment so, you understand?
Well, what I do is create the BSP, but instead of doing all that complex crap, I just go into border mode, click on the edge of the BSP (Selecting the entire perimeter of the map), drag it waaaaaaaaaaay up, cap it, change the mat. ID, then go into vertices mode, select the capped vertices, and bring them down to a level I'm happy with.
That point was already explained, I know about that and so does pretty much anyone. I'm trying to point out that sometimes your bsp doesn't allow you to just bring up your border and cap it. Say you have a space ship that you are planning players to fight on top of. Like a big space battle type thing, How would you drag your borders up from that? When it would be easier to just create a box around it and assign the box your sky material and make your sky "space".
And I agree most of the time that would be pointless. I'm just saying "sometimes" you would almost have to do it that way.
Enough of this discussion now, :] we are getting off topic from what this thread was originally created for.
Now that my detention is over i will post my W.I.P's.
I am currently modeling all of the Halo 3 weapons, and i have found someone who textures weapons and stuff for games for a living, he has said that he can texture them for me.
Halo 3 Spiker:
Halo 3 Magnum:
Both Weapons Together
even though those do not suck horribly, you do.
Ignore Tweek.
Those models are quite decent, better than I could do for sure.
Thanks patrick